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Ocean splashing water
Posted: 03 August 2013 02:58 PM   [ Ignore ]
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Hi Friends, did a quickie render of dolphin scene.  Now, I’m wondering if there is a way, I can have water splashing, or if there is an ocean prop/scene. I’m using a background at the moment (Sylwia),.  Underwater content available, but no above water.  Wish I had Bryce 7, Lol !!  Any ideas appreciated.   

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Posted: 03 August 2013 03:05 PM   [ Ignore ]   [ # 1 ]
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http://www.daz3d.com/landscapes/breaking-waves maybe

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Posted: 03 August 2013 03:13 PM   [ Ignore ]   [ # 2 ]
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Other good options include Ron’s water brushes here (for easy, excellent postwork) or water mesh sets like at Rendo by Flink.  The former is much, much faster.  Any hi-poly transparent mesh is going to render very slowly on most machines.

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Posted: 03 August 2013 03:17 PM   [ Ignore ]   [ # 3 ]
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Thanx Wendy, awesome prop grin No splashing, but certainly a prop I can use. 

wendy♥catz - 03 August 2013 03:05 PM

http://www.daz3d.com/landscapes/breaking-waves maybe

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Posted: 03 August 2013 03:23 PM   [ Ignore ]   [ # 4 ]
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Hi friend, thanx for assist.  Have no idea what Ron’s water brush is or where to locate, but I did find Flink water FX.  Perfect !  Even shows splashing dolphin scene.

SickleYield - 03 August 2013 03:13 PM

Other good options include Ron’s water brushes here (for easy, excellent postwork) or water mesh sets like at Rendo by Flink.  The former is much, much faster.  Any hi-poly transparent mesh is going to render very slowly on most machines.

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Posted: 03 August 2013 03:26 PM   [ Ignore ]   [ # 5 ]
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awesomefb - 03 August 2013 03:23 PM

Hi friend, thanx for assist.  Have no idea what Ron’s water brush is or where to locate, but I did find Flink water FX.  Perfect !  Even shows splashing dolphin scene.

SickleYield - 03 August 2013 03:13 PM

Other good options include Ron’s water brushes here (for easy, excellent postwork) or water mesh sets like at Rendo by Flink.  The former is much, much faster.  Any hi-poly transparent mesh is going to render very slowly on most machines.

Ron is deviney: http://www.daz3d.com/deviney

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Posted: 03 August 2013 03:32 PM   [ Ignore ]   [ # 6 ]
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very nice render!

About the splashing water the first thing that came into my mind is a particles emitter, or possibly the water spray could be mimicked via some volumetric effect shader… though i don’t know if there are some available for daz studio that allow also the definition of the fog/smoke density in such a way as to represent water drops.

For the ‘solid’ part of waves you might even model them and use the free glass material here to make them look like water: http://www.daz3d.com/forums/viewthread/26564/

 

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