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What exactly is Puppeter?
Posted: 22 June 2012 04:47 PM   [ Ignore ]
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What is it and what does it do?

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Posted: 22 June 2012 04:55 PM   [ Ignore ]   [ # 1 ]
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There are tutorials around here somewhere but in 25 words or less (or more)  here’s the gist of it.

Puppeteer snapshots some static poses that you set up, then you can randomly preview your poses and smoothly merge from one pose to the next.  When you have figured out a good sequence of poses then you can record your meandering pose changes and render an animation from it.

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Posted: 22 June 2012 07:20 PM   [ Ignore ]   [ # 2 ]
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It’s really designed for animation, but I wrote a tutorial using it for saving poses too. You can find it here:

http://snowsultan.deviantart.com/art/Using-Puppeteer-277864776


There seems to be a big problem with scenes saved with Puppeteer dots in Studio 4.5 though, so for now, I would *really* advise against saving any scene where you’ve used Puppeteer. I can’t tell you how many characters I’ve had to remake because of it. It’s fun to experiment with it though, just don’t save anything when you’re experimenting.
 
 

SnowS

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“It answers all the questions, finally, but not really, but kind of”
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my deviantArt page: http://snowsultan.deviantart.com

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Posted: 22 June 2012 07:58 PM   [ Ignore ]   [ # 3 ]
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puppeteer is a very intuitive way to generate animated sequences using a series of static poses, key frames if you will,  and then bridging the frames in between with a smooth transition ,  but in a non linear 2d space using your mouse.  A suprisingly powerful tool. Tutorials and trial and error will have you mastering it in a short time.  You can then output the sequence as an avi,  or a pose preset, or a bvh

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First Bastion’s Environments here at Daz

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Posted: 23 June 2012 01:50 PM   [ Ignore ]   [ # 4 ]
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SnowSultan - 22 June 2012 07:20 PM

It’s really designed for animation, but I wrote a tutorial using it for saving poses too. You can find it here:

http://snowsultan.deviantart.com/art/Using-Puppeteer-277864776

It’s REALLY handy for saving poses, even if you do static scenes. I use it all the time.


Pose your figure (or a light, or a camera or…) and add a Puppeteer dot; try another pose, add another dot; try a third, slightly different one from the second and add a dot; decide that you preferred the first one; click the first dot and the figure will revert to the original pose.


An awesome, safe way for trying out different things to see which works without having to save different scene files, pose presets or anything. Of course it won’t affect the surfaces, though. And undo doesn’t work when you change the pose using puppeteer, but you can use it to your advantage too.

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Posted: 24 June 2012 10:40 PM   [ Ignore ]   [ # 5 ]
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DAZ video on Puppeteer:

http://www.youtube.com/watch?v=3AZRYJC9RV8

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Posted: 24 June 2012 10:42 PM   [ Ignore ]   [ # 6 ]
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Cliff Bowman on Puppeteer:

http://forumarchive.daz3d.com/viewtopic.php?t=68689

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