Digital Art Zone

 
   
88 of 101
88
Show Us Your Bryce Renders! Part 5
Posted: 29 October 2013 06:20 AM   [ Ignore ]   [ # 1306 ]
Member
Avatar
Rank
Total Posts:  95
Joined  2007-11-20

Love those little monsters Trish.  And that scene is very peaceful.

Neat shiny shapes Mermaid.

Profile
 
 
Posted: 30 October 2013 12:51 AM   [ Ignore ]   [ # 1307 ]
Power Member
Avatar
RankRankRank
Total Posts:  1347
Joined  2011-09-25

@mermaid:  Fantastic images.

@David:  Really good videos, easy to follow for those just starting out.

@Horo:  Nice results with your latest experiments.

@Jay:  Those are neat looking images.  Very dissolute looking.

@Trish:  Creatures are, again, really cute.  Scene is very nice.

Gave the TE canyon another go, again using a different brush; wheat in this case.  I like the look of the canyon just not the look of the materials, in most cases.  Seems most of the materials I tried didn’t work well with the structure of this canyon, with the exception of the last one.  Also decided to add a few clouds, which seemed to work well with this particular canyon.

Image Attachments
TEcanyon2_3.pngTEcanyon2_4.pngTEcanyon2_5.pngTEcanyon2_6.pngTEcanyon2_7.png
 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 30 October 2013 03:51 AM   [ Ignore ]   [ # 1308 ]
Active Member
RankRank
Total Posts:  612
Joined  2008-11-26

Thanks Betsy and Guss

Guss – nice canyon experiments.

Another experiment, the 1st one from my last attempts with the radial light within the outer sphere. All the other settings are the same.

The effect is nice but the 1st one with the radial light outside the sphere is better IMHO.

Image Attachments
mixed_aol1b.jpg
Profile
 
 
Posted: 30 October 2013 03:59 AM   [ Ignore ]   [ # 1309 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3335
Joined  2004-10-01

@GussNemo - the first one looks best to me. The material used was David’s Lincolnshire Wolds, if I’m not mistaken.

@mermaid010 - the golden cube looks nice, if the floor were just a tad brighter.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 30 October 2013 12:37 PM   [ Ignore ]   [ # 1310 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3335
Joined  2004-10-01
mermaid010 - 29 October 2013 05:55 AM

I like your latest experiment, the effect is awesome.  Did you use a picture for the radial light instead of making it default material, and did you include it in the influence- checking to see if my understanding is correct before I give it a try.

Your question, which I have indeed missed to answer. I apologise.

Objects: 100% transparent, 153 refraction.

Render options: TA with TA scattering correction and boost light, max ray depth 6 and TIR 2.

Sky: no HDRI but global Ambient must be fully white. Never mind the other sky settings.

High-contrast Image: H77 of the Wallpapers was used, rendered with the Spherical Mapper to get it into the spherical projection. The rendered images was exported as 48-bit TIFF (no 48-bit Dithering!). This images was multiplied with itself and the result again multiplied with itself. The resulting HDRI was converted to a conventional 8/24-bit LDRI BMP.

There is an outer sphere with the high-contrast image in the Diffuse and Ambient slots and both at 100%. The sphere doesn’t cast shadows.

Radial light with the name AnyName (not Background) with the settings for obscure light: neither diffuse nor specular, TA optimised with Gel and no inclusion or exclusion. The radial is large but smaller than the outer sphere.

The gel is special: It uses the same high-contrast image as the outer sphere in the Ambient slot. Ambience is set to 0.2 and has a positive hyper texture to boost the light beyond the normal. It doesn’t cast shadows.

 

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 30 October 2013 02:58 PM   [ Ignore ]   [ # 1311 ]
Member
Rank
Total Posts:  71
Joined  2005-10-12

I like all of the work that people have posted in recent days.

Here are a couple of things I have been working on myself.

They are all based off of some of David’s video tutorials.  The Advanced Obscure Lighting and the AOL Remix, if I recall correctly, are the two that I used the most in these images.  I really like how the twisted looped cube turned out in each of the three images it is in.  The cube was created in Wings3d and imported into Bryce. Then I desmoothed the cube while leaving the ribbon smoothed.  That gave the cube the faceted appearance which worked very well with the Bryce generated abstract HDRI I used for the lighting of the renders.

Image Attachments
BlueLinesBigTwistedTwisted_cube_64RPP.jpgCube1Combined.jpgSomeTransparentObjects2.jpgTransparentReflective_Combined.jpgTwisted_Looped_Cube.jpg
 Signature 

Dangerlad’s Gallery

Profile
 
 
Posted: 30 October 2013 03:47 PM   [ Ignore ]   [ # 1312 ]
Member
Rank
Total Posts:  79
Joined  2010-01-30

After learning from David’s tutorial about DTE terrains, I thought I’d post this result of my experimenting with that approach:A stone rose. DTE terrains are very cool.

Image Attachments
Stone_the_Roses1-sml.jpg
Profile
 
 
Posted: 30 October 2013 04:34 PM   [ Ignore ]   [ # 1313 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2641
Joined  2007-05-05

I am having a hard time keeping up with everyone over here…...not trying to be rude just been busy elsewhere…....
Guss; I like your renders very much the canyons are great

mermaid; you are coming right along with your shapes and materials…I am just too lazy

Keryna: nice rose

Dangerlad: good work on your renders

I have been at the PC sale getting stuff for Bryce….....Trish

Image Attachments
hh2013.jpg
 Signature 

Please remember my comprehension level is not the same as a rocket scientist…
Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
http://www.daz3d.com/gallery/users/269      http://www.daz3d.com/forums/viewthread/28462/

Profile
 
 
Posted: 31 October 2013 01:56 AM   [ Ignore ]   [ # 1314 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3335
Joined  2004-10-01

@Dangerlad - shapes came out fine. I like the third and fourth best.

@keryna - a flower made with the TE is a cool idea. I like the result.

@Trish - a funny family, nicely posed for this photograph. The butterfly is a small but great addition.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 31 October 2013 04:35 AM   [ Ignore ]   [ # 1315 ]
Active Member
RankRank
Total Posts:  612
Joined  2008-11-26
Horo - 30 October 2013 12:37 PM
mermaid010 - 29 October 2013 05:55 AM

I like your latest experiment, the effect is awesome.  Did you use a picture for the radial light instead of making it default material, and did you include it in the influence- checking to see if my understanding is correct before I give it a try.

Your question, which I have indeed missed to answer. I apologise.

Objects: 100% transparent, 153 refraction.

Render options: TA with TA scattering correction and boost light, max ray depth 6 and TIR 2.

Sky: no HDRI but global Ambient must be fully white. Never mind the other sky settings.

High-contrast Image: H77 of the Wallpapers was used, rendered with the Spherical Mapper to get it into the spherical projection. The rendered images was exported as 48-bit TIFF (no 48-bit Dithering!). This images was multiplied with itself and the result again multiplied with itself. The resulting HDRI was converted to a conventional 8/24-bit LDRI BMP.

There is an outer sphere with the high-contrast image in the Diffuse and Ambient slots and both at 100%. The sphere doesn’t cast shadows.

Radial light with the name AnyName (not Background) with the settings for obscure light: neither diffuse nor specular, TA optimised with Gel and no inclusion or exclusion. The radial is large but smaller than the outer sphere.

The gel is special: It uses the same high-contrast image as the outer sphere in the Ambient slot. Ambience is set to 0.2 and has a positive hyper texture to boost the light beyond the normal. It doesn’t cast shadows.

 


Thanks Horo –Will copy and paste it and give it a try this weekend.

Dangerlad – nice results with the shapes

Keryna – cool idea, the results are nice, Something else to try this weekend.

Trish – thanks – you not lazy – you are posting awesome renders. This last one is so cute

 

Profile
 
 
Posted: 31 October 2013 08:44 AM   [ Ignore ]   [ # 1316 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3335
Joined  2004-10-01
mermaid010 - 31 October 2013 04:35 AM

Thanks Horo –Will copy and paste it and give it a try this weekend.

You’re welcome. I forgot to mention the it is the Bryce sun that creates the light pattern on the floor. Change its position to change where the pattern appears.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 31 October 2013 11:17 AM   [ Ignore ]   [ # 1317 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2523
Joined  2004-07-06

Jamie, Mermaid, Dangerlad (love the blue crystalline versions) and Keryna, it’s great to see the tutorials getting so much attention.

Here’s something for those that like using Wings 3D.

Wings 3D project - simple armoured ball - by David Brinnen

Image Attachments
Ball_1.jpgBall_combined1.jpg
 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 31 October 2013 12:09 PM   [ Ignore ]   [ # 1318 ]
Power Member
Avatar
RankRankRank
Total Posts:  1347
Joined  2011-09-25

@Horo:  Thank you.  I think you’re right about the material, and I’m of two minds about the results.  I don’t think this material provides the detail I wanted for this particular canyon, yet I like the rest of the image.

@mermaid:  Thanks, your latest is looking nice.

@Dangerlad:  Love your latest results.  Really like the look of the second cube and the ground material of the fifth, though I’d be hard pressed if asked my overall favorite.

@keryna:  That was a really nice idea, and very nice results.

@Trish:  Another one that’s so very cute.

@David:  Darn, I forgot to compliment you on the latest video and object.  Results are really nice.

Another TE canyon using yet another pattern brush.  This time the material used fit the pattern much better.

Image Attachments
TEcanyon3_1.pngTEcanyon3_2.pngTEcanyon3_3.pngTEcanyon3_8.pngTEcanyon3_9.png
 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 31 October 2013 12:14 PM   [ Ignore ]   [ # 1319 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3335
Joined  2004-10-01

@GussNemo - interesting, the second one could be used for the inside of a cave with stalactites and stalagmites.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 31 October 2013 12:21 PM   [ Ignore ]   [ # 1320 ]
Power Member
Avatar
RankRankRank
Total Posts:  1347
Joined  2011-09-25

@Horo:  Thanks.  I can see that one inside a cave,  delete the water, flip the terrain and you’d have the ceiling.

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
   
88 of 101
88