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Show Us Your Bryce Renders! Part 5
Posted: 22 July 2013 09:11 AM   [ Ignore ]
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Part 4 is here

mermaid010 - 22 July 2013 04:54 AM

Dave:  You are getting very cool results using metaballs.  The last image is really awesome.

Thanks Mermaid.

And just to show that multi-replicating metaballs doesn’t have to result in a pretty and delicate result… Here’s one I left cooking today when I went out.

I don’t know which part of the animal it is, but it looks like it’s been there a while.

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Posted: 22 July 2013 09:38 AM   [ Ignore ]   [ # 1 ]
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TheSavage64 - 22 July 2013 09:11 AM
mermaid010 - 22 July 2013 04:54 AM

Dave:  You are getting very cool results using metaballs.  The last image is really awesome.

Thanks Mermaid.

And just to show that multi-replicating metaballs doesn’t have to result in a pretty and delicate result… Here’s one I left cooking today when I went out.

I don’t know which part of the animal it is, but it looks like it’s been there a while.

Wow, this is great.

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Posted: 22 July 2013 09:39 AM   [ Ignore ]   [ # 2 ]
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TheSavage64 - 21 July 2013 05:02 AM

Well I didn’t like the multi-replicate of the flower stalk and head… eventually it took just over 36 hours and I just deleted it.
So here is the simplified version.

Forgive the pun, but these are really taking shape.

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Posted: 22 July 2013 09:40 AM   [ Ignore ]   [ # 3 ]
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David Brinnen - 21 July 2013 05:44 AM

New videos

Extreme materials - a specular neon effect via IBL - by David Brinnen
Extreme materials - a specular neon effect continued - by David Brinnen

These materials experiments are wonderful.

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Posted: 22 July 2013 09:42 AM   [ Ignore ]   [ # 4 ]
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TheSavage64 - 21 July 2013 07:19 PM

Thanks Rareth.

Final one for a while… Still trying to get more flow and finesse going on.
The green shoots I didn’t turn into metaballs in the end because I liked the scaly appearance of them as regular spheres.

You’re getting some good results, and I’m glad to see you’re concentrating on the environment too…  it’s coming together as a whole image, very neat to look at.

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Posted: 22 July 2013 09:44 AM   [ Ignore ]   [ # 5 ]
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GussNemo - 22 July 2013 12:39 AM

@Dave:  You certainly are getting nice results using metaballs.  The last image really looks nice.

@David:  You are getting some nice results with your experimentations.

@Rareth:  Second gas cloud really is a keeper.

I started playing around with metaballs but progress is slow.  I can get a circle of metaball objects but am still trying to come to grips with adding offset and rotation.  Plus it doesn’t help as I play with them I suddenly get an idea from those I’m playing with, and end up trying to create something from them.  Below are just an experiments.

You’re certainly getting the hang of it!  With a bit of finessing of the controls, your objects are going to be spectacular.  I really like these.

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Posted: 22 July 2013 12:19 PM   [ Ignore ]   [ # 6 ]
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TheSavage64 - 22 July 2013 09:11 AM
mermaid010 - 22 July 2013 04:54 AM

Dave:  You are getting very cool results using metaballs.  The last image is really awesome.

Thanks Mermaid.

And just to show that multi-replicating metaballs doesn’t have to result in a pretty and delicate result… Here’s one I left cooking today when I went out.

I don’t know which part of the animal it is, but it looks like it’s been there a while.

Not only an interesting shape but also, excellent use of DOF, light and materials!

M1chaelFrank - 22 July 2013 09:40 AM
David Brinnen - 21 July 2013 05:44 AM

New videos

Extreme materials - a specular neon effect via IBL - by David Brinnen
Extreme materials - a specular neon effect continued - by David Brinnen

These materials experiments are wonderful.

Thanks Michael.  Still yet to find that perfect electron microscope effect…

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Posted: 22 July 2013 12:45 PM   [ Ignore ]   [ # 7 ]
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David Brinnen - 22 July 2013 12:19 PM
TheSavage64 - 22 July 2013 09:11 AM
mermaid010 - 22 July 2013 04:54 AM

Dave:  You are getting very cool results using metaballs.  The last image is really awesome.

Thanks Mermaid.

And just to show that multi-replicating metaballs doesn’t have to result in a pretty and delicate result… Here’s one I left cooking today when I went out.

I don’t know which part of the animal it is, but it looks like it’s been there a while.

Not only an interesting shape but also, excellent use of DOF, light and materials!

M1chaelFrank - 22 July 2013 09:40 AM
David Brinnen - 21 July 2013 05:44 AM

New videos

Extreme materials - a specular neon effect via IBL - by David Brinnen
Extreme materials - a specular neon effect continued - by David Brinnen

These materials experiments are wonderful.

Thanks Michael.  Still yet to find that perfect electron microscope effect…

You and I both! I’m still trying to as well….  one of these days, we’ll figure it out.

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Posted: 22 July 2013 01:40 PM   [ Ignore ]   [ # 8 ]
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a few more examples of metaballs and replication.  Some older work, but stuff that I’m still quite happy with.

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Posted: 22 July 2013 04:05 PM   [ Ignore ]   [ # 9 ]
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David Brinnen - 22 July 2013 12:19 PM

Not only an interesting shape but also, excellent use of DOF, light and materials!

Thanks David… I do have my moments.

Thanks also to you Micheal, not only for your supportive comments, but also for sharing more of your wonderful artwork and not least for sharing some of your techniques and providing some pointers as to how others can develop their own. It’s what we like most about our Bryce community.

Meanwhile, I’ve made some purchases in the DAZ store today and have invested in some of David’s products.
Here is my first play with the “Bryce 7 Pro HDRI Captured Volumetric Skies 1”

It’s a great product and certainly improves skies to volumetric standard without the increase in render times associated with using volumetric clouds. And even though the bulk of the effect does come from a pre-rendered sky saved as an HDRI, you can still edit the Bryce sky elements and customise them all to suit your scene. Loving it David, you can now expect to get fed up with seeing your skies in Show Us Your Bryce Renders 5. :+)

So just a very quick test render, with sky made orange and sun edited slightly, model of freebie ship added and rendered at Premium at 9RPP (to get all the rigging to render properly). Rendered in 20 minutes.

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Posted: 22 July 2013 07:21 PM   [ Ignore ]   [ # 10 ]
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ah the fun one can have with Volumetrics..

I call it Planet in Peril

*the heck 10 tries to post a friggin picture..not to mention logging off clearing cache and history, logging back on

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Posted: 22 July 2013 07:38 PM   [ Ignore ]   [ # 11 ]
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Some very impressive metaball work there… I may have to revist them soon.

Here are some older things I made with them, a Vulcan-inspired bomber and an abstract.

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Posted: 22 July 2013 08:19 PM   [ Ignore ]   [ # 12 ]
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Nice planes TLB.

This one, same HDRI as the previous one, but this time edited more for desert colours and one cloud layer removed.

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Posted: 22 July 2013 11:44 PM   [ Ignore ]   [ # 13 ]
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@mermaid:  And here I thought I was the only one who thought Ctrl-Z was my six finger.  I’ve been using that combination quite often while coming to grips with multi-replicating.  It’s much easier to delete, or Ctrl-Z, the newly multi-replicated portion than scrap the entire document and start over.  This way the original object is maintained for further experiments.

@Rareth:  Those additional nebulae really look nice.  Adding the planet is a real nice touch.

@Horo:  Thank you.  Right now experimentation is the order of the day.

@M1chael:  Thank you.  I’m still plugging away trying this and that in order to understand the effects.  As I am with the affects metaballs have on each other.  Those earlier works are great looking.  I just wonder where the rest of the octopus is hiding in that black and white scene.

@Dave:  I’m needing a thesaurus in order to continue complimenting you on your fine work.  All three of those outdoor scenes are wow.  I especially like the atmosphere you’ve created with the water scene.

@TLBKlaus:  Both of those images are terrific.  I agree with Dave about the planes, they’re great.

Well, I fired Geller because what I had in mind wasn’t going to look right with a bent handle spoon.  I also thought the butt end looked a bit bare so I added a little embellishment.  If you’d like to see why I straightened the spoon handle, look in the beating the heat thread.

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Posted: 23 July 2013 03:19 AM   [ Ignore ]   [ # 14 ]
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This thread moves fast ...

@Dave - skeleton looks good, front part reminds me of a patato.
Thank you for purchasing our product. The scene with the ship loks very palusible. The desert scene looks really great.

@Michael - oldies but goldies ... I would also be happy if I could accomplish this. The sphere in the first image, are they made with metaballs too? It appears so to me. The main shape reminds me of arms of an octopus with the sucking cups.

@Rareth - another nice space cloud. Nice planet, too.

@TLBKlaus - aeroplanes look good, I like the urban area below. Abstract reminds me of a ring of bulbs.

@GussNemo - the spoon handle straightened. Are you the real Uri Geller? LOL

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Posted: 23 July 2013 05:18 AM   [ Ignore ]   [ # 15 ]
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This thread is moving very fast .
Dave – the skeleton looks good, so do all your other renders.
Michael – thanks once again for sharing your awesome inspiring work.
Rareth - another nice space cloud.
TLBKlaus – both your renders are great.
GussNemo -  the spoon is looking great now

I spent the last few days playing with metaballs trying to make ice cream. I found a cool program in Horo’s site Spiralizer – its under Tools.

Thanks Dave and Rareth for your input in the challenge thread.

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