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How do I ‘push’poses beyond existing limits?
Posted: 21 June 2012 08:11 PM   [ Ignore ]
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I have AM’s Sabertooth and want to push the existing poses beyond what the dials do now. I also want the paw to be able to spread out, extend it’s claws further in attach. Is it possible to do this? Is it a defomer thing or something else I need to learn?

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Posted: 21 June 2012 08:23 PM   [ Ignore ]   [ # 1 ]
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To break limits on posing rotation: Edit >Figure > Limits > Limits Off (Rotation).


For specifically selected nodes in their dials: Right Click “Cog” Icon > Parameters Settings > [Adjust Min & Max numbers to preference]

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Posted: 21 June 2012 08:48 PM   [ Ignore ]   [ # 2 ]
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RCDeschene - 21 June 2012 08:23 PM

To break limits on posing rotation: Edit >Figure > Limits > Limits Off (Rotation).


For specifically selected nodes in their dials: Right Click “Cog” Icon > Parameters Settings > [Adjust Min & Max numbers to preference]

OK ... what about if the ‘fingers’ of the paw are all one unit? Is there a way to spread them apart?

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Posted: 21 June 2012 09:01 PM   [ Ignore ]   [ # 3 ]
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I think the paw is the hand, so see if there are ‘fingers’ and ‘toes’ in the structure. You should be able to spread them when you override the ‘side’-dial. I don’t think it’s al a one unit, but I could be wrong.

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Posted: 21 June 2012 09:06 PM   [ Ignore ]   [ # 4 ]
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Norse Graphics - 21 June 2012 09:01 PM

I think the paw is the hand, so see if there are ‘fingers’ and ‘toes’ in the structure. You should be able to spread them when you override the ‘side’-dial. I don’t think it’s al a one unit, but I could be wrong.

The ‘fingers’ are one unit.

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Posted: 21 June 2012 09:09 PM   [ Ignore ]   [ # 5 ]
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Ok, then I don’t think it’s possible unless there’s a morph for it in the parameters-tab.

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Posted: 21 June 2012 09:12 PM   [ Ignore ]   [ # 6 ]
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Norse Graphics - 21 June 2012 09:09 PM

Ok, then I don’t think it’s possible unless there’s a morph for it in the parameters-tab.


Is that what deform is for? To create custom morphs?

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Posted: 21 June 2012 09:28 PM   [ Ignore ]   [ # 7 ]
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If the model was designed so that each FINGER can be effected by a Deformer then you can do that. If they are all one mesh you will need lots of work and loads of deformers to shape them the way you want to.

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Posted: 21 June 2012 09:46 PM   [ Ignore ]   [ # 8 ]
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Jaderail - 21 June 2012 09:28 PM

If the model was designed so that each FINGER can be effected by a Deformer then you can do that. If they are all one mesh you will need lots of work and loads of deformers to shape them the way you want to.


Sooo, not something for a deform wewbie ... lol ... got it. I guess I’ll use puppet wrap in PS.


I can’t imagine why AM didn’t allow for the claws to spread open ...


Thanks, guys.

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Posted: 21 June 2012 10:15 PM   [ Ignore ]   [ # 9 ]
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AidanaWillowRaven - 21 June 2012 09:46 PM
Jaderail - 21 June 2012 09:28 PM

If the model was designed so that each FINGER can be effected by a Deformer then you can do that. If they are all one mesh you will need lots of work and loads of deformers to shape them the way you want to.


Sooo, not something for a deform wewbie ... lol ... got it. I guess I’ll use puppet wrap in PS.


I can’t imagine why AM didn’t allow for the claws to spread open ...


Thanks, guys.


You could ask him. He’s a nice guy, maybe he’ll make an extension morph and release an update of the product including this function. It doesn’t hurt to ask.

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Posted: 22 June 2012 10:19 AM   [ Ignore ]   [ # 10 ]
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I think I’ll do that :D

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