Shouldn’t it only prompt you on the first save? That what it does with me, and subsequent saves don’t require confirmation.
No version of Studio has ever behaved this way for me. It is very irritating.
I don’t see this behaviour as a bug. I’d hate to overwrite a scene through error because I wasn’t asked.
Then don’t use Save, use Save As like you must be doing in other programs?
Studio is currently the “odd man out” in behavior, for programs on all three major platforms (Mac, Windows, and Linux) for the behavior of an unqualified “Save” option in a File menu.
I’d be a little more satisfied if they’d just rename it to “Save As” and label it correctly. That’s what web-browsers do, since “Save to the current open file” is meaningless when you’re talking about a webpage.
What would be VERY useful would be versioned saving:
IE, if I make a scene, and save it as “MyScene.duf”, and hit the “incremental save” option, the current “MyScene.duf” would be renamed to “MyScene01.duf” and the current “MyScene.duf” would contain my updated scene. If I make more changes, and hit the incremental save button, I’d have “MyScene01.duf” and “MyScene02.duf”, with the latest-greatest version still in “MyScene.duf”.
That way you have no way to have accidental overwrites, no annoying popup “What name do you want” windows where you can fatfinger your name or version number, you can go back a step (or two or ten) if you realize you liked what you did an hour ago better than what you’re doing now, and you can show your process of assembling the scene to someone else if they challenge you on whether the render is really your own work or not. (The last one is usually more important when what you’re doing is developing a commercial product of some kind than hobby rendering, but it’s DAMNED important when it comes up)
There’s nothing like being able to show your entire process for proving you actually did the work. Like back in highschool on math exams.