I can buy into the “even more gender-specific detailing” polemic right up until I drop her pants… umm, where’s the detail? Wait, wait, hang on, here’s a plaster cast static model of just the front half of the nether regions… it’s a bit like giving a kid a pretend bag of sweets then wondering why they’re not happy.
Is the all-things-female versatility only intended for clothed renders? O yes, nice sculpting and all that, but the advantages are counterbalanced by the most frustrating of limitations that are as much a commercial decision as the “need” to split genders in the first place. I want my elite figure, my muse, to be capable of what I want it to do, not what somebody else tells me it should do.
I’ve bought V6 and Gia. I like them, but I’m still waiting for the promised bells & whistles that G2F is meant to deliver.
OK, even more UV maps? Great, but if we’re being so picky about the tiniest of skin texture stretching that means making more UV’s, where’s the same commitment to realistic hair and clothes? If the quality mismatch doesn’t get addressed, all that effort and additional expense will deliver something no more impressive than decade-old technology.
To cut a long story short, I’m not yet seeing enough specificity to merit the abandonment of versatility. But time will tell, and PA’s are perhaps the best source of delivering what I’m hoping for - maybe should just think of DAZ as providing the foundation on which others will build…
...but all the extras will surely cost megabucks, and my wallet is already empty, LOL