What would be the steps (workflow) be to create a Genesis NearMe?
Like the title says, I'd like to know what would be needed/best for making a nearMe morph for genesis.
NearMe is a pretty iconic figure in my mind, and has not seen any serious attention for a long while. Sure, a few dedicated artists still make stuff for her, but there is no support for the actual character.
I was more than happy to use her during the v4 era, but as I get more and more spoiled by Genesis, I notice the older technology more and more. That being said, I think I am willing to make a substantial time commitment to creating a passable nearMe FBM for Genesis.
My first thought was to find a way to increase nearMe's poly count or decrease genesis' poly count to match and then just to the import obj morph target thing, but I feel that that might not work out as easily as I think.
So, can anybody suggest a workflow and programs I can use to do this? I'd really like to be able to somehow use nearMe's body as a morph target for Genesis' mesh but I doubt it is actually possible.
For example: Does Decimator allow you to choose the poly count you "decimate" to? If so, would decimating to nearme's poly count and then using nearme as a morph target work?
Edit: clarified about usage "with v4" being in the v4 era.