I’m just using what was “in the box” I didnt know there where separate products
Most of the vendors at Renderosity are primarily producing content for Poser. For characters like this, the Head and Body injections will work fine in either Poser or DS, but skin material setup is very different between Poser and DS. Some vendors at Renderosity do not support DS at all. If a product description does not mention DAZ Mat files or is says something like “not tested or supported in DAZ Studio”, you should not buy it unless you are an experienced DAZ user that can setup the MAT files for DS yourself.
This vendor does support DAZ Studio. I do not own this character, but I own another character from this same vendor. The character I own has two folders, one labeled PoserDAZ (or something like that) that has the DS skin material (.ds files) in it. There is another named SSS, PoserSSS or something like that. (I’m at work now). That folder contains .pz2 files that may load in DS, but they will not render well in DS.
For the character I own from this vendor, the DS Mats use the default shader. The DAZ default shader is very basic and does not support Sub Surface Scattering (SSS). Most of the Promo renders were done in Poser with the SSS material. Even in the best lighting, you will not get quite as good a result as the Vendor is getting with the Poser SSS materials. The last one of the Promo renders was done in DAZ Studio with good lighting. It is vastly better than render at the top of this thread. That difference is caused by difference in lighting.
There are a few vendors at Renderosity that include DS materials with SSS. I have changed some characters like yours over to use SSS in DS, but that is a more advanced topic. You need to make sure you are using the vendor material intended for DS and work on lighting now.
I now have Uber Environment 2 and Core Lighting 2, can someone point me to where I can find out how to use them?
I’m not a big fan of Uber Envirnment 2. I seldom use it. Lots of other people seem to like it and get good results with it. There is a tutorial here: http://www.daz3d.com/forums/viewthread/5320/
Uber Envirnment 2 is best when used with some other lights as the main light, with Uber Envirnment 2 only providing the ambient.
I have 3 post in a row starting here: http://www.daz3d.com/forums/viewthread/24312/#359556 explaining how I do lighting, starting from the awful lighting you get with ambient only lights, outdoor like lighting with a single distant light and some fake ambient, standard 3 point portrait lighting with Uber Area lights, and glamor style lighting with Uber Area lights. There is a tutorial on Uber Area lights in this forum near the top right now.
For an example of what I have been able to do (I’m just learning too), I have a portrait of a character I bought that did not have skin material for DS. I used the Sub Surface Shader to create SSS material in DS, used GenX to create a Genesis body shape like the character, then tried to reproduce the promo render in DS using the Genesis version with the SSS mats. You can see the result here: http://www.renderosity.com/mod/gallery/index.php?image_id=2454459
That render was done using gamma correction at gamma 2.2. Gamma correction is a new feature in DAZ 4.6. When you use gamma 2.2, you have to do your lighting differently. If you use the same lighting, things can come out awful, but you need less ambient light with gamma 2.2. This allows you to get more realistic renders and to me it actually makes lighting simpler. I doubt you need anything like Uber Environment with gamma 2.2 or if you do, then you need much lower intensity.