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Slow moving orange bar bottom right….
Posted: 21 June 2012 09:32 AM   [ Ignore ]
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Finally under way and starting to enjoy things a bit though still waiting for my first order to be sorted….

Anyway wondering about speed of loading (is it ?) and why the orange bar at the bottom right seems to take so long before you can add something new ? Could this be because my computer’s slow and needs something updated as the same bar in the tutorial video seems much faster ?

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Posted: 21 June 2012 09:48 AM   [ Ignore ]   [ # 1 ]
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HI Marcuse smile

What’s your system spec, ?

The Orange bar at the bottom is looking at the clothes, and the figure, analysing both the meshes of the 3D objects, and “auto-Fitting” the clothes to the figure.

“Tutorial videos” sometimes speed up sections which take a long time, such as processing data, or rendering images, so that you get the basic concept of what’s being shown, without becoming bored waiting for the next instruction from the tutor.

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Posted: 21 June 2012 10:16 AM   [ Ignore ]   [ # 2 ]
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If you are using clothes with smoothing and collision applied the ‘bar’ will update for each item everytime you make an alteration, its sometime useful to turn off collision until you are ready to render.

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Posted: 21 June 2012 10:31 AM   [ Ignore ]   [ # 3 ]
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3DAGE - 21 June 2012 09:48 AM

HI Marcuse smile

What’s your system spec, ?

The Orange bar at the bottom is looking at the clothes, and the figure, analysing both the meshes of the 3D objects, and “auto-Fitting” the clothes to the figure.

“Tutorial videos” sometimes speed up sections which take a long time, such as processing data, or rendering images, so that you get the basic concept of what’s being shown, without becoming bored waiting for the next instruction from the tutor.

smile

Thanks. Not a techie but Windows Xp Home 34 bit, with a graphics card just updated from Open GL 1.1 to 1.3 - I think. I was basically wondering if it’s the same slow speed for everyone or if I’m trying to do too much at once ?

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Posted: 21 June 2012 10:36 AM   [ Ignore ]   [ # 4 ]
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scorpio64dragon - 21 June 2012 10:16 AM

If you are using clothes with smoothing and collision applied the ‘bar’ will update for each item everytime you make an alteration, its sometime useful to turn off collision until you are ready to render.

Thanks. Unfortunately I only started yesterday so way beyond me lol ! grin

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Posted: 21 June 2012 10:41 AM   [ Ignore ]   [ # 5 ]
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Some Genesis clothes have it applied on loading, it can be turned off in the Parmeters tab under general.
With a 32 bit system you are going to run into memory problems, I know I’ve only got a 32bit and battle memory all the time.
What have you got in the scene.

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Posted: 21 June 2012 11:25 AM   [ Ignore ]   [ # 6 ]
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Some clothing items are simply faster to smooth than others.  The more complex the geometry as well as other factors such as weight and rigidity maps play a factor too.

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Posted: 21 June 2012 11:54 AM   [ Ignore ]   [ # 7 ]
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scorpio64dragon - 21 June 2012 10:41 AM

Some Genesis clothes have it applied on loading, it can be turned off in the Parmeters tab under general.
With a 32 bit system you are going to run into memory problems, I know I’ve only got a 32bit and battle memory all the time.
What have you got in the scene.

Nothing in the scene except the main figure. Would changing mine to a 64 bit which sounds faster be a simple process or the other extreme of having to get another computer….or something ? Couldn’t find anything in Parameters under general….?

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Posted: 21 June 2012 11:55 AM   [ Ignore ]   [ # 8 ]
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adamr001 - 21 June 2012 11:25 AM

Some clothing items are simply faster to smooth than others.  The more complex the geometry as well as other factors such as weight and rigidity maps play a factor too.

Sorry smoothing….?

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Posted: 21 June 2012 02:14 PM   [ Ignore ]   [ # 9 ]
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HI Marcuse smile
Smoothing .. in simple terms smile

The model is made up of lots of polygons, little squares, and this can sometimes be seen as flat edges.
you could simply make the model have more polygons and reduce the flat edges, but that make the model use more memory.

A process called “Sub division Smoothing” (smoothing) for short,.. is used instead,.. this makes the computer sub divide each polygon which leaves the original model alone,.. but makes it look smoother.

Quick example for illustration.
the Un-smoothed model, and a duplicate of that model, with smoothing applied to it.

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Posted: 21 June 2012 04:06 PM   [ Ignore ]   [ # 10 ]
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Bit beyond me but thanks ! ohh

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