lol dont worry ive done that myself before btw meant to say thats the hair with its grey texture added its not quite as solid looking as the black one
Does anyone know if there is a morph of Diana Ross anywhere a friend has asked if i could do an image in her likeness (hes a huge fan) also any idea of what skin would work ?
A V4 model has about 66000 quads. This hairpiece has 296000??? That’s about 5 1/2 Vickies! I don’t think my puny system can handle that.
Half the time, DS crashes if I try to render anything with more than three figures in the scene (V4 or M4), but this hair doesn’t slow it down at all, strangely enough. For what it’s worth, I’m using DS3, not DS4, so it may handle differently. (DS4 just declines to render scenes, regardless of what’s in them, for me, so I’ve stopped even trying to use it.)
A V4 model has about 66000 quads. This hairpiece has 296000??? That’s about 5 1/2 Vickies! I don’t think my puny system can handle that.
Half the time, DS crashes if I try to render anything with more than three figures in the scene (V4 or M4), but this hair doesn’t slow it down at all, strangely enough. For what it’s worth, I’m using DS3, not DS4, so it may handle differently. (DS4 just declines to render scenes, regardless of what’s in them, for me, so I’ve stopped even trying to use it.)
I’m on DS3 also. It’s not the render time, it’s the memory that worries me. I only have 2GB When I get 3 figures in a scene, I render in layers and composite. That won’t work when one of them is the hair! I went back and loaded up a scene that repeatably crashed on me. It has a battleship in it that has 640000 quads. OK, so maybe this hair piece is not that big. It really does look great. I guess I will try it!
I used a wonderful free texture called Tyrese (not the same one for sale in the DAZ store by that name). I got it at http://www.sharecg.com/v/35198/View/6/Texture/!Tyrese!-for-m4
I put it on a dialed Genesis character with the new hair adjusted to a short version. I wish there were more adjustment morphs for this hair. I’d like to be able to get rid of the straggling locks on the sides and by the nape of his neck. This is a render straight out of DAZ Studio 4 Pro, without retouching. I can see a few curls going into his forehead that could be cleaned up, but overall, I’m pleased. I was surprised at how fast this rendered, even using UE2 and a few other standard lights.
Disregard the ramblings of that fool Slimer above. I bought it, downloaded it, put up a scene, and you can officially call me impressed! Looks fantastic right out of the box, and renders fast even on my 32 bit system.
Disregard the ramblings of that fool Slimer above. I bought it, downloaded it, put up a scene, and you can officially call me impressed! Looks fantastic right out of the box, and renders fast even on my 32 bit system.
I have a 32 bit systen as well Slimer J, and that is a fantastic render and I personally think that hair is worth every bit of the $7.48 cents!!
I put it on a dialed Genesis character with the new hair adjusted to a short version. I wish there were more adjustment morphs for this hair.
I think the low amount of morphs for the hair is to keep the memory usage in control. With such a complex geometry the morphs get heavy too. Just consider morphs that effectively move nearly all of the vertices of the hair - that’s roughly the same amount of data as the hair object itself.
On the flip-side Gen4 figures have a ton of morphs (including full body morphs), so I don’t think the polygon count is directly comparable and the numbers for the hair probably seem heavier than they practically are. Plus the texture resolution for the hair is small too because it doesn’t require hires textures to look good.
I’d like to be able to get rid of the straggling locks on the sides and by the nape of his neck. This is a render straight out of DAZ Studio 4 Pro, without retouching. I can see a few curls going into his forehead that could be cleaned up, but overall, I’m pleased. I was surprised at how fast this rendered, even using UE2 and a few other standard lights.
Repeat after me sweety… POST WORK - whether that be in PSP or Photoshop - clean up those stragglers before you complete your image. Postwork is part of the art cleanup process. Give it a go - all presentations should be checked over, cleaned up and perfected before being presented.
Disregard the ramblings of that fool Slimer above. I bought it, downloaded it, put up a scene, and you can officially call me impressed! Looks fantastic right out of the box, and renders fast even on my 32 bit system.
Well, I got the hair and I think it is great, but one thing I’m wondering about - how do I achieve this morph? Can’t find anything in the pose folder relating to this shape….......nor in parameters, unless I’m missing something (in Poser - haven’t yet tried it in DS)