carnite - 21 June 2012 06:10 AM
About the rotation, inside the aniBlock, if the hip does a Y rotation of more than 27 (I think) degrees at either end of the aniBlock, then the aniBlock thinks that the figure is doing a turn, and will try and rotate the figure.
That’s a special aniMate2 thing that you can’t do anything about. Check the Y rotation of the hip on the last frame of your split aniBlock.
I cannot see any keyframes now in graph editor.. they seem to have disappeared.. I have looked with the Genesis selected and also just the hip selected.. and I have been playing with the facing direction and reorient start..
I change the facing direction at the beginning of the second block and change it to180 degrees, which works between the first block and the beginning of the second.. but by the end of the second it rotates again..
- perhaps I should use a subtrack to offset?
- i have noticed that on the second aniblock where the rotation occurs there is a line down the middle of the aniblock.. and the rotation happens in one keyframe, just flips and also here the animation has begun from the beginning whereas before i split it, it was the full animation