I started getting the dreaded “out of memory” prompt when trying to add more 2d pictures to use for textures. I’ll give a quick summary of the important specifics. I’m creating one of those old Bingo cages/machines. Now, I have to have roughly 70 or so of those balls in there, and each ball is drawing from a specific image, which I’ve imported as jpegs (they’re each about 1meg or so)
I’m running a brand new mac, running the newest version of Parallels, and I’m using Bryce 7.1.
Couple questions, I heard a rumor that Bryce hates jpegs, and this might be the problem, so is it a good idea to go convert all of these jpeg files to tiffs, and then probably size them down a lot…. Will that solve this problem, or is the problem that I’m importing 70 different 2d pictures, with of course, 70 different simple spheres (not to mention the different objects that make up the bingo cage….)
Any help is greatly appreciated! Heartbreaking! I’ve run into a virtual dead end with this file & project….
Thanks so much!