I am revisiting my F4 Phantom project. AS a practice I never SAVE my FILES SAVED AS INTERNALLY unless I am going to PART out the rendering to other machines. Then when done Delete those files on my other machines.
SOMEHOW I save saved every one of my file version as INTERNAL! and now my very complicated and complex SHADERS do no have the NAMES ON THEM!
It there any way to find out what a shaders say Texture map was named before it was saved as INTERNAL?! GAWD why in the hell would any progam NOT keep the MAP name in the header room even of it was saved internally….
Also is render time effected if the files associated with the object such as texture maps are save internally or externally?
ANS is there any way to Save EXTERNALLY an file that has already been saved INTERNALLY so your map have their names againI bet thats a problem