DAZ Studio eating up CPU cycles

IkyotoIkyoto Posts: 964

I like to keep scene files of characters I've made. It generally makes load time faster than having to load up Genesis and then apply the preset.

But I have been running into a problem where once the scene loads, the CPU cycles keep going... and going... and going.

I have a single Genesis figure loaded right now with just the textures and hair. That's it. No lights, no special shaders... just the figure, the texture and the hair.

When I made it, it worked great. Even made several images and it all worked fine. Added some stuff - even the whole classroom scene with lots of cool lighting. No problem.

Since then I've loaded the single figure scene and the CPU cycle in the task manager keeps bouncing around between 70and 90%!

And yes, I've shut down the process and re-opened the app several times.

So... Any ideas?


And the tdlmaker isn't running. Here's the windows error I got.

A problem caused this program to stop interacting with Windows.

Problem signature:
Problem Event Name: AppHangB1
Application Name: DAZStudio.exe
Application Version:
Application Timestamp: 4f2416ce
Hang Signature: 70d0
Hang Type: 7168
OS Version: 6.0.6001.
Locale ID: 1033
Additional Hang Signature 1: 928ed6f30b3c725a3e3760b43754241c
Additional Hang Signature 2: 8b68
Additional Hang Signature 3: 8523925f6880fb400c153a389e3fa7c6
Additional Hang Signature 4: 70d0
Additional Hang Signature 5: 928ed6f30b3c725a3e3760b43754241c
Additional Hang Signature 6: 8b68
Additional Hang Signature 7: 8523925f6880fb400c153a389e3fa7c6

Post edited by Ikyoto on


  • Richard HaseltineRichard Haseltine Posts: 43,455
    edited December 1969

    And if you look in the processes tab of Task Manager it's DS itself using the cycles?

  • Kendall SearsKendall Sears Posts: 2,992
    edited December 1969

    Check to make sure that your OpenGL drivers are current. Some versions will constantly chew CPU time but "charge it" to the parent application.


Sign In or Register to comment.