Wrecked Cars Tutorial. Applying Rust Shaders to Awkward Models (complete series)
PART 1 - http://www.youtube.com/watch?v=kyO53Smu6JE (Finding Car models and bringing into Carrara)
PART 2 - http://www.youtube.com/watch?v=8I9HT0-u1c4 (Organising your car models for shader work)
PART 3 - http://www.youtube.com/watch?v=KyoNAGYJKgE (Shader overview)
PART 4 - http://www.youtube.com/watch?v=rw7_jNxb4CU (Detailed explanations of the shaders)
How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models.
I start the tutorial by looking for cheap (low poly) wrecked cars. The only ones I could find that were reasonable priced were (inevitably) in max format. So they need converting to something usable by Poser or Carrara.
I briefly explain how to install 3ds max (for poser people).
The only way I could export successfully was via obj format, but the shading domains are all over the place and I couldn't get materials out. Even if I had they would need editing to rusted shaders.
I explain how to model cars to make them look wrecked (move doors, bend plains etc).
I now go through the processes I took in stages. First up reduce and rename the shading domains (there were tons of them when only a few are needed).
Thanks for watching. :)