How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models.
I start the tutorial by looking for cheap (low poly) wrecked cars. The only ones I could find that were reasonable priced were (inevitably) in max format. So they need converting to something usable by Poser or Carrara.
I briefly explain how to install 3ds max (for poser people).
The only way I could export successfully was via obj format, but the shading domains are all over the place and I couldn’t get materials out. Even if I had they would need editing to rusted shaders.
I explain how to model cars to make them look wrecked (move doors, bend plains etc).
I now go through the processes I took in stages. First up reduce and rename the shading domains (there were tons of them when only a few are needed).
I haven’t looked at your tutorial yet, but have you considered for distance shots using some of the mesh cars in Carrara’s object browser? They’re not great for closeups, but they are low poly and they do usually have simple shading domains.
I used to have 60 ordinary cars made for Poser (.pp2 format, which works in Carrara). Unfortunately, I lost them. I have been searching for them without success ever since, because I always use ordinary cars in my scenes. However, I could retrieve 10 of them in one of my work projects. They all have their own individual meshes with their own simple shading domains.
They are not for sale anywhere. If anybody’s interested, you can download them from:
Can’t wait ‘til later this evening so I can watch these!
As I always try, I’ve added these to your tutorials list in the manual.
If you get some extra time (funny, right?), could you look at that and see if I’m missing any?
For those of you who may be relatively new to the forums, the above link has a great list of tutorial videos to enjoy.
Not even a single frame of it has been shown to the public. The only renders that have been made for it so far are not official. I have loads done - mostly optimizations and scene creation - with all necessary filming cameras, lighting, shaders, and system optimization. But I’m still in the creation process. I really wanted to find an overall “Look” to the whole thing - which is mostly what I’ve been up to.
I have also been working on the script some more - adding, changing, tweaking… and writing the score melodies for much of the series. A lot of the actual performance won’t occur until after I have the clips edited into the final movie. But some, like the theme song for the series title, which will be heard in most of the advertisements, are nearly complete already except for the final recording.
The biggest thing that’s held me back from actual production renders, is that I was going to try and perform all effects within Carrara. It’s amazing how far I’ve come in that effort - as Carrara can do a lot. You can set your camera in motion through a complete scene. Remove everything in the foreground and render. Carrara renders distant objects really fast. Well keeping the scene intact, you now reverse what you’ve done and remove everything but the foreground elements you’ve remove earlier, and composite render that over what you’ve just rendered in the Scene Backdrop. So you can layer render over render over render…
I keep saying that “Production will officially begin soon” and then I find that I need more assets.
I love Stonemason’s Enchanted Forest set. But I was having problems using it as I wanted to. It’s too busy and hilly. So that’s where “Carrara EnvironKit - Woodlands” came from. (I should really update that thread one of these days! lol) And that is now finished testing and will be released to the store very soon. That product includes some of my very favorite scene rendering techniques optimized for wilderness areas - which is that I want (need) my renders to be fast because I have multitudes of clips to make. Multitudes. Of course, in creating the product and making it as best as I can… I end up learning a lot more. Now I have other areas that I need to be better looking and that render faster - so more EnvironKits will be coming soon.
Forgive the plug! lol
Was just trying to answer your question - and to me, that’s not an easy “Yes or No” answerable question - as I truly am ‘constantly’ working on the movie project - which I intend to be a series of shows either around 30 or 60 minute long each. But that might change depending upon certain decisions made about how I finally pull it off.
Now, as for my own, personal workflow, I would tend to ‘Not’ do the 30 day trial thing. I know that plain cars can be hard to come by, but rather than buy that kit of cars for sixty, I’ve already invested in that Advanced Carrara Techniques from Infinite Skills (here at DAZ), hosted by our own Carrara Master, Mr. Phil Wilkes. The techniques he teaches in there about modeling and UV Mapping in Carrara would have a lot filled with beaten cars in less time, and far less headache, I think. But you do mention that as an alternative method right from the start - so…
But that’s what I find so cool about this whole thing. First you show us where we can get what you’re working with and how to make it available in Carrara. From that point forward, everything else you teach us will work in multitudes of ways - and possibly on things that some of us already have in our collections. Going through and optimizing like you do… this is excellent stuff!
Thanks man. Can you show the link to the Phil Wilkes advanced techniques you talk about? Was there a quicker / better way to do what I’ve done?
I’m always up to improve. I just share my conclusions in the hope I can help others get there quicker and, sometimes, some kind person like yourself gives me an alternative.
re: your film. Wow - that’s patience. I thought I was patient, painstakingly building up the sets month on month (now year on year its 3.5 years in now).
However not to have shown a single frame!!! That’s incredible patience!!
Would you mind elaborating on the layer on layer idea. I am about to do something similar (tutorial coming too!) but if you render a layer and add the next layer behind it don’t you run into “bleed” problems now and again?
After all the composite program will use some colour mask to blank out the non-rendered bits and any colour near that might look artificial. I know you can blur it to help, but even so it’s tricky yes?