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Finally modelled something in Hexagon
Posted: 04 July 2013 01:44 PM   [ Ignore ]
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Finally after experimenting with a variety of modelling programs over the last 6 months or I’ve decided to push forward with hexagon. I’ve been back and forth with it a lot over the last few months, the bugs irk me to $%&* but I’ve started to get used to it.

Here is a hat I made for my character Aoi. Nothing special, but it’s good to get something done. Thx for all the support, the hexagon forum members are a nice crowd. You folks are one of the reasons i kept coming back to hexagon.

the hat is something in an anime I saw and I loved so much I had to make it for myself.

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Posted: 04 July 2013 08:30 PM   [ Ignore ]   [ # 1 ]
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I really love it smile

It reminds me a bit of the headgears of Ragnarok Online ... loved collecting headgears in there when I played it back then smile

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Posted: 04 July 2013 11:08 PM   [ Ignore ]   [ # 2 ]
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Awesome! And congrats on the success of making something in Hexagon. grin

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Posted: 04 July 2013 11:59 PM   [ Ignore ]   [ # 3 ]
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really cute and nice job

=^_^=
meow

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Posted: 05 July 2013 12:42 AM   [ Ignore ]   [ # 4 ]
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thanks all. I have some ideas on what is next but may be a week or so before I have time to work on anything else. Glad to finally get it all together though. I had one very upsetting file corruption happen early on, but after that things were fairly smooth. (other than the sticky selection issue and stuff like that).

Incremental file saves are really useful, too bad more software doesn’t have that. it’s one feature I really loved about 3DS Max. I use it a lot in Hexagon now.

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Posted: 05 July 2013 12:01 PM   [ Ignore ]   [ # 5 ]
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Nice work. smile

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Renderosity. http://www.renderosity.com/mod/bcs/index.php?vendor=29771

Rendo Freebies. http://www.renderosity.com/mod/freestuff/index.php?username=ghostman

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