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Indie Game License - I’m confused!
Posted: 20 June 2012 02:54 PM   [ Ignore ]
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I was looking at the Indie Game License and it says you cannot use brokered or published products in your games even if you purchase a license if I undertstand it correctly. The problem is, I’ve purchased so many different products and used a mishmash of different products to create more unique characters that I have no idea which ones use brokered products and which ones use Daz originals. So I’m guessing that means I can’t use any of the characters I created using brokered or published products unless I redesign them to use only Daz originals? I came to Daz Studio to look to create characters for video games, but I had no idea the EULA prohibited the use of Daz products in games and bought the products impulsively. How can I find out which of the many products I purchased are brokered or published products?

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Posted: 20 June 2012 03:12 PM   [ Ignore ]   [ # 1 ]
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The quickest way to check that i can think of is to open the readmes - they should have links to the store page, which will tell you if the Published artists is DAZ 3D or someone else.

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Posted: 21 June 2012 08:35 AM   [ Ignore ]   [ # 2 ]
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Checked the readmes. Damn, it seems the majority of them aren’t Daz originals. Looks like I might have to radically redesign some of my characters around this, and make sure I buy only Daz originals from now on. I’m a bit disappointed about this. So I can’t use any of these products for real-time 3D under any circumstances? Is there absolutely no way around this, short of spending more cash on Daz original products to redesign my characters? One of the morphs I used was Hitomi by MallenLane, so looks like I’ll have to go back to the drawing board and start from scratch and be really careful not to use brokered products.

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Posted: 21 June 2012 12:39 PM   [ Ignore ]   [ # 3 ]
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You might try contacting the artist to see if they would agree to a license, I’m not sure how that might work. But essentially yes, only items sold be DAZ itself and items by RawArt and Jack Tomalin have game licenses.

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Posted: 23 June 2012 08:41 AM   [ Ignore ]   [ # 4 ]
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Richard Haseltine - 21 June 2012 12:39 PM

You might try contacting the artist to see if they would agree to a license, I’m not sure how that might work. But essentially yes, only items sold be DAZ itself and items by RawArt and Jack Tomalin have game licenses.

So any products that are sold through the DAZ Store that are not published by DAZ are basically of no use to game developers? For example, this vehicle is published by Predatron. So if I were to buy that vehicle, I wouldn’t be able to use it in my own game?


That makes me pretty curious then, what exactly am I paying for if I purchase those items? Yeah, sure, I get a neat model and texture to look at. But if I’m not buying the product for use in my own content, then what’s the point? Am I paying $20 just so I can “see how it’s done” and try to make my own version afterwards?


I’m not trying to complain, just wanting to understand how all of this works. Luckily I haven’t made any purchases yet, as I was wanting to make sure that the DAZ products would fit my needs as an indie developer as well. So far, it looks like I’ll either have to look elsewhere or just be very very careful about what products I actually choose to use from DAZ.

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Posted: 23 June 2012 09:33 AM   [ Ignore ]   [ # 5 ]
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ninpo2dan - 23 June 2012 08:41 AM
Richard Haseltine - 21 June 2012 12:39 PM

You might try contacting the artist to see if they would agree to a license, I’m not sure how that might work. But essentially yes, only items sold be DAZ itself and items by RawArt and Jack Tomalin have game licenses.

So any products that are sold through the DAZ Store that are not published by DAZ are basically of no use to game developers? For example, this vehicle is published by Predatron. So if I were to buy that vehicle, I wouldn’t be able to use it in my own game?


That makes me pretty curious then, what exactly am I paying for if I purchase those items? Yeah, sure, I get a neat model and texture to look at. But if I’m not buying the product for use in my own content, then what’s the point? Am I paying $20 just so I can “see how it’s done” and try to make my own version afterwards?


I’m not trying to complain, just wanting to understand how all of this works. Luckily I haven’t made any purchases yet, as I was wanting to make sure that the DAZ products would fit my needs as an indie developer as well. So far, it looks like I’ll either have to look elsewhere or just be very very careful about what products I actually choose to use from DAZ.

DAZ cannot sell you the rights to use a 3D Mesh in a game that they do not own, that is why you can only use DAZ Originals with the licence.

The normal content sold at DAZ 3D, and many other 3D websites, is used to create 3D scenes and animations, either using Poser or DAZ Studio, and even Vue and Carrara as well (among others)  These items can be used quite legally for that purpose, but where the copyrighted 3D mesh is given away as part of a game, and can be extracted, the Game Developers Licence is needed.

In other words, the items are sold so that the user can create renders of single scenes, or animations, which do not require the inclusion of the 3D mesh itself.

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Posted: 23 June 2012 01:08 PM   [ Ignore ]   [ # 6 ]
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2D renders and animations, Jimmy means - it’s including actual 3D data that requires the extra license if available. For that matter, a game which uses 2D sprites rather than 3D will be permitted using the basic license as long as there are no flat projections of things like ground textures. Rereading your original post you didn’t say what kind of game it was - one that embedded 3D data, or one that used rendered 2D elements - which affects the answer.

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Posted: 23 June 2012 02:18 PM   [ Ignore ]   [ # 7 ]
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The game that I was personally working on is a 3D “RTS” format.


My plans were to use the Studio software and associated suite of tools to create some conceptual models and scenery for the game, and to visually present some ideas to the rest of the team. Once we were ready to actually start making “hard” assets that would be used in our game, we would most likely have modified the original models or create our own based on our needs.


Is there a topic that someone can link that actually covers the specific details regarding the use of DAZ and non-DAZ content in a PC game? What exactly we can and can’t use? Is a GDL available and if so where do I find the information on it? If I do purchase models or other products from the DAZ store, and those items are listed as published by DAZ3D, does that mean I can readily use those items (in either original or modified format) in my game?


And from what I could see from previous posts, if we do see an item that is sold through the DAZ store, but published by someone else, we would need to contact them instead and try purchasing a licensed copy of that item from them? So for example, I wanted to use the 3D model and base textures of that van (published by Predatron), then I would need to contact that publisher and attempt to purchase a content license from them?


I don’t mean to try and “steal” the topic, it seems that the original poster’s questions and my own are the same overall.


UPDATE: While previewing my post before hitting submit, I went ahead and did a search on the main site. I found both the “Indie” and “Commercial” developer license products, but I’m still a little confused as to how those work. Both of the licenses state “Note:DAZ 3D published or brokered content MAY NOT be distributed under this license and is subject to the regular DAZ 3D EULA.”


So does that mean products that I purchase from the DAZ Store such as ready-made models, even if published by DAZ3D, are still not able to be used as content in a PC game?

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Posted: 23 June 2012 02:36 PM   [ Ignore ]   [ # 8 ]
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The licenses cover Daz Original Products, those products which list Daz3D as the vendor.

DAZ 3D published or brokered content is what is meant in the pprevious explanations in this thread by Daz PAs. they own the rights to their own products, and sell them through the daz store. Those are the ones that are excluded from the license and need to be contacted separately as to whether they allow their items to be used, and at what cost.

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Posted: 23 June 2012 02:58 PM   [ Ignore ]   [ # 9 ]
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chohole - 23 June 2012 02:36 PM

The licenses cover Daz Original Products, those products which list Daz3D as the vendor.

DAZ 3D published or brokered content is what is meant in the pprevious explanations in this thread by Daz PAs. they own the rights to their own products, and sell them through the daz store. Those are the ones that are excluded from the license and need to be contacted separately as to whether they allow their items to be used, and at what cost.

When I look at the items available through the DAZ Store, I don’t see anything that mentions “Vendor”. Do you mean products that are listed as having DAZ 3D as the sole “Publisher”? (See below)

 

Published Artist(s):

  DAZ 3D

 

So from what I understand so far, as long as I have purchased all of the necessary DAZ software, DAZ Game Developer License applicable to my income level (Indie vs Commercial), and have purchased the models, textures, etc directly from the DAZ Store…then those items are able to be used in my game? And that any products sold through the DAZ Store, when listed with any publisher other than DAZ, that I can only use those products in my game if I have purchased or made agreements directly with said publisher?


So as an Indie Game Developer, if I want to use items (Characters, clothing, weapons, vehicles, static objects, etc) from the DAZ Store as inclusions in my PC game, all I need to do is buy the Game Developer license, and purchase the items from the store (as long as they are published solely by DAZ)?

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Posted: 23 June 2012 03:31 PM   [ Ignore ]   [ # 10 ]
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That’s correct, yes. There are also separate licenses for RawArt and Jack Tomalin products which work in the same way, covering items that list the artist in question as the Published Artist, but that’s the lot at this time.

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Posted: 09 September 2012 07:14 AM   [ Ignore ]   [ # 11 ]
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Hi, so if i want to use Jack Tomalin models (west park, parkside) in game, all i need is indie game licence ?

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Posted: 09 September 2012 07:19 AM   [ Ignore ]   [ # 12 ]
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As long as they are all the ones that list DAZ 3D as the PA.

Products that Jack sells under his own name need a separate license

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Posted: 09 September 2012 12:30 PM   [ Ignore ]   [ # 13 ]
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3D Universe also has game licenses if you want to use any of the products they make.

http://www.3duniverse.co.za/content/GameContent/viewcontent

Jack Tomalin’s website is at:

http://www.jacktomalin.com/

You can contact him through it if you have any questions about game licenses for his products.  The site got redesigned and if I remember correctly the old site had some info on using them in games, which I couldn’t find on the redesigned site.

Finally this stuff in this link was said in previous posts, but here is the link to the Knowledge Base Article on the subject if you need it.

https://helpdaz.zendesk.com/entries/123839

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Posted: 06 January 2013 03:05 PM   [ Ignore ]   [ # 14 ]
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Hello

since some time (some redesign) the Publishing Artist isnt in the product description anymore

Example at the Toon-alien
http://www.daz3d.com/toon/toon-alien

on the top of the produktpage theres
Shop more by:  DAZ 3D, 3D Universe <—important for this product ?

So its the Toon-alien covered with the Daz Game License ?
or need i from 3D Universe there Game License or from Both ?

I think there should a clear symbol / text if a produkt is a Daz3D orginal and covered with the Game License
like the old “PA Daz3D”

Other Example
http://www.daz3d.com/expressive-snowman
its covered with Daz3D GameLicense ? (or need License from SilverKey 3D ? )


Thanks

neth

 

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Posted: 06 January 2013 03:09 PM   [ Ignore ]   [ # 15 ]
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If it has DAZ 3D as a vendor then it is eligible. Having the PA listed is just giving them credit for making the pack, but DAZ has bought the pack from them.

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