I want to say thank-you. I needed a clean modern interrogation room and this fits the bill perfectly with the line prop removed. So now I have two uses for it, lol.
I thank you a lot!
Gosh! I had not though at all it could be used for that! That’s a good thing that the users have more imagination than I have….
Now let’s go for the little tips (I could write a full book on each on my product) :
If you want to render only the interrogation room, I see nothing particular to say.
If you want to play a bit more and use the middle 2way-mirror and see well the characters that remain in the “external room” (the observers) AND the guys in the interrogation room, I could share some tips with you :
- chose the size of the mirror : you have two props corresponding to two different sizes (I prefer the larger one).
- fine tune the angle of the camera for both the “guilty guy” and the reflection of the observer to be well seen, for this you can temporary put the material reflection and opacity of the mirror at 100%, you go faster to place the camera (otherwise sometimes the observer reflection is hidden by the observer). When placed, you can reload the initial mirror mat, it is provided in the material section.
- After that, to see the observer’s reflection more or less, you have several solutions : first increase the reflection (and eventually opacity) of the mirror, or second : put a spot light in order to increase the light going directly on the observer part you want to see in the mirror (but not increasing the light of the interrogation part of the room).
- In order to render for the render settings : it takes at least 3 rays depth - maybe 4 - (reflection through transparency), I like to use 4 to 6. Now if you have strange artifacts (happens both in poser and DAZ) either on the mirror sides or on a reflected part, it is not a problem of the prop, but a problem of how this reflection and transparency thing is calculated by the renders - they need more precise rays “to calculate clear”. The solution is easy : increase the pixel samples, (the shadow sample I don’t remember if it has to be increased or not), and decrease the shading rate : this works for DAZ and poser.
I hope you’ll have fun, feel free to share your renders with me, I enjoy that!