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WIP thread New Users Contest - July 2013
Posted: 16 July 2013 12:36 PM   [ Ignore ]   [ # 61 ]
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Carola O - 16 July 2013 03:47 AM
She's so cute Kismet, in a sense she looks like she is thinking of something and only absently blowing the bubbles, not sure if that was what you went for or not. But that's the impression I got from her *smiles*


and thanks for your comment on Beach Dogs, I agree.. would also love to be on That beach *grins*



Novica - 16 July 2013 04:28 AM
Kismet2012 - 13 July 2013 06:04 PM
This is my 2nd entry to this month's contest.

I am still working on the lighting for the 1st entry and I have had the idea for this one for about a week and just had to get it out.

Title: Bubbles

Program: Daz3d


Right on!
Love your depth of field and her concentration on blowing that PERFECT bubble!



Thanks Carola O and Novica. I love hearing your impressions. They are both so unique yet applicable. grin
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Posted: 16 July 2013 07:32 PM   [ Ignore ]   [ # 62 ]
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Title: Heading to the Beach

Not sure about the lighting. Suggestions?
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Posted: 17 July 2013 05:44 AM   [ Ignore ]   [ # 63 ]
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Your light is pretty close to horizontal, which may be OK for early morning. The main issue is that there's no ambient light - out doors there'd be light from the sky stopping the ground from being so dark, and some light bouncing up from the floor taking the darkness of things like the hatchback door's underside. Try adding an uberEnvironment light (if this is DAZ Studio) using the KHPark preset, and then lower the intensity a bit if it's too bright (and apply one of the higher quality presets before doing a final render, but the basic preset should be enough to judge how it affects the lighting).
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Posted: 17 July 2013 06:14 AM   [ Ignore ]   [ # 64 ]
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Richard Haseltine - 17 July 2013 05:44 AM
Your light is pretty close to horizontal, which may be OK for early morning. The main issue is that there's no ambient light - out doors there'd be light from the sky stopping the ground from being so dark, and some light bouncing up from the floor taking the darkness of things like the hatchback door's underside. Try adding an uberEnvironment light (if this is DAZ Studio) using the KHPark preset, and then lower the intensity a bit if it's too bright (and apply one of the higher quality presets before doing a final render, but the basic preset should be enough to judge how it affects the lighting).


Thank you for the feedback Richard.

I did have the light higher in the sky but then I had a really dark shadow on the child in the car. Since I envision them spending the day at the beach they are getting an early start so I lowered the light closer to the horizon but it still did not look right.

I have tried many different light settings. Some I have created from scratch and some purchased/included set-ups. None seemed to work.

I will try your suggestions when I get home.
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Posted: 17 July 2013 08:25 AM   [ Ignore ]   [ # 65 ]
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Well if you are going for a sunset type of light, the sky is a bit bright for that. I would consider darkening the shade a bit and perhaps adding a bit of reddish to it. That would tie the sky into the red of the characters better. Also, is the red on the characters applied to the skin or to the lighting? If just to the skin, I would consider adding red to the lighting, backing it off on the skin a bit if necessary. Basically, the colors/lighting aren't tied together in the scene into a coherent 'end of day' way.

A good thing to consider is to try to get some pictures of the type and time you are working on, looking at the colors and lighting, as the color of the light changes even with seasonal changes. Cool blue light for winter, pinkish for spring, neutral/yellowish during the day in summer but often going pinkish at sunrise/sunset, and wavering between orangish and cool in fall before going back to bluish cool of winter. Nighttime scenes are often a subtle blueish cast to them also. I will often set the ambient (moon) light to bluish using orangish lights for the interior candles, fire, etc...
[ Edited: 17 July 2013 08:32 AM by Gedd ]
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Posted: 17 July 2013 02:26 PM   [ Ignore ]   [ # 66 ]
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Novica - 16 July 2013 04:26 AM
evilproducer - 12 July 2013 07:16 PM
Not really a WIP for the contest, as I consider myself an experienced Carrara user, but what's a Fun in the Sun thread without a bikini car wash?


You wouldn't perchance be the one in the car, lol?
Made me smile. Don't know who is having more fun in the scene!
I have Carrara but haven't touched it. I gotta figure out DS first. (Years later....)
I've always been a fan of yours. LOVE your art!
Cathie


Nah! I'm not that thin! Thanks for the compliment! It was fun setting it up. It's one of those rare images where 95% of what you envision is achieved!
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Posted: 18 July 2013 06:38 PM   [ Ignore ]   [ # 67 ]
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Zenrel - 06 July 2013 10:40 AM
Title: Karma

I used:
Render: 3Delight
Lights: 2 spotlights and 1 environment light

What do you guys think so far? Any adjustments needed?

Make sure that bright thing (what is it--a magic spell she is casting?) is an actual light source in the scene. Maybe put a point light there and turn the intensity way up.

On your other WIP, I think the rendered characters look great--good job with the lighting and posing--but when viewed at full size, they don't seem as if they "belong" in the background scene. Not quite sure how I'd recommend improving on it, except to say that it might be a situation in which some postwork is called for.
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Posted: 18 July 2013 06:43 PM   [ Ignore ]   [ # 68 ]
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dave - 06 July 2013 10:51 AM
I took "Fun in the Sun" literally. Suggestions?

Very clever idea! If you can turn the surface of the sun into a light source it would be even better. What software are you using?
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Posted: 19 July 2013 03:58 AM   [ Ignore ]   [ # 69 ]
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hello. i'm a newb. i just downloaded Daz and started messing with it 2 days ago, lol.

just posting this as a goofy idea. it's rough and i'll clean up her swimsuit later.

i only have the free download, so it's the genesis 2 figure and genesis wardrobe.
the rest was modified in gimp (which i'm also trying to learn). i guess i'll need to learn hexagon or blender later on as well.

i think i used two distant lights. one in the front and another to the side to lessen some of the shadows a little.

i didn't change the body pose much. i was messing around more with the head, hair, and facial expression and trying to get her tongue to stick out, lol. =P

i might go back and tweak the model. i didn't even know about the contest when i made the render, heh.

any comments and ideas on improvement are appreciated.

anyhoo, nice to meet you all, and i hope to have fun and learn!

edit: uploaded ver 2.0 with new pose
[ Edited: 19 July 2013 09:42 AM by en0k ]
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Posted: 19 July 2013 06:59 AM   [ Ignore ]   [ # 70 ]
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After getting some feedback from a friend on Skype, I have changed the picture a little. Must admit that when he pointed it out to me I should have remembered it from the contest back in May, ah well.. it slipped my mind. Hopefully it has a bit more life now


Beach Dogs (cause not all dogs has four legs) (version 3)
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Posted: 19 July 2013 07:13 AM   [ Ignore ]   [ # 71 ]
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Carola O - 19 July 2013 06:59 AM
After getting some feedback from a friend on Skype, I have changed the picture a little. Must admit that when he pointed it out to me I should have remembered it from the contest back in May, ah well.. it slipped my mind. Hopefully it has a bit more life now


Beach Dogs (cause not all dogs has four legs) (version 3)

I like it better with the plants. There's something weird happening with the rock on the far right side of the image...look at its shadow. Kind of breaks the illusion that it's an actual rock on a beach... Perhaps try rotating that piece on the y axis?

Nice to see Kielan again. : ) Good job with the custom pants texture (though might be even better with some bump and/or displacement added).
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Posted: 19 July 2013 08:21 AM   [ Ignore ]   [ # 72 ]
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Carola O: Hi again... your render is improving, but lights and shadows are still quite off. There is something unnatural that make the render look like all the figures and props are cutouts stuck onto a background, with additional shadows added somehow.

Please don't take my comments as harsh sentences, i'm just sticking to the points wink

The guy for instance receives light from top left (seeing the highlights on his body and the shadows for instance on his left forearm); his pants don't look like they are receiving any light/shadow effects...

My suggestion would be to go to scene panel and remove all the lights you have in the scene, then create only one distant light, orienting it as coming from 35 degrees top right and set the shadows that light uses as ray traced.
Then add another distant light with its characteristics set from your main camera (the one you use for the scene render), but setting its power/intensity to a very low value (0.1 might work) and no shadows. Try rendering with only those two light sources and see if all blends together better.


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Posted: 19 July 2013 08:52 AM   [ Ignore ]   [ # 73 ]
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I think the main problem is that none of the figures are sinking into the sand, nor are they making any footrprints in the sand
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Posted: 19 July 2013 10:46 AM   [ Ignore ]   [ # 74 ]
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Did another go, before reading the comments here *winks*, playing with shadows and light a little. As for the rock you mentioned Scott, I'm afraid I can't do much about that one... it's kinda painted onto the cyclorama *grins* and so are some of the shadows *mumbles*

I must admit I forgot about the bump and such when it came to his pants, will take a look at that next time I open the scene *smiles*

Hmm Kielan do sink down into the sand, though the dogs doesn't so I will be changing that, I had actually overlooked that little thing utnil you pointed it out for me Chohole *smiles brightly* As for footprints, I'm afraid I honestly can't do footprints even if I wish I could. I think I've seen some product that can do that, but that will have to wait until the future sometime. But I agree, I too miss footprints in this picture to be honest so I can understand it might look a bit odd *grins*

Kesh, are you sure you are a new user? Cause you sound very much like one who has done this a lot *smiles* Though you are right about them looking like they are pretty much just placed on a background/foreground, the simple fact is that they Are. The multiplane Cyclorama was the only thing I had which had a beach, so yes.. they are pretty much just stucked there *grins* Not sure I understand what you meant with the pants though, the lights that gives the main shadow in this picture is placed from slightly behind him, to his left (our right) and it look to me like there is shadow and light on his pants, from the dog mostly *slightly confused*

Here's the version I did before reading this feedback, will go and take a look at the suggestions and see how it look like for me *smiles and hugs*
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Posted: 19 July 2013 10:54 AM   [ Ignore ]   [ # 75 ]
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bigh - 04 July 2013 01:22 AM
WIP - fun in the sun
bring my ice tea please


I like this a lot. The water looks like real water, but not necessarily like a real ocean or river. I think it should be tinted: maybe teal, or a murky green or brown, depending on what the body of water is supposed to represent.

I'd also like to see some smaller plants in the mix too (seems odd to have so many trees and shrub-sized plants, but no grasses or small herbs).
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