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My Battlestar Project
Posted: 04 July 2013 06:42 PM   [ Ignore ]   [ # 31 ]
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RichardChaos, fantastic render. I have used similar jet exhausts that I took from models such as the Dystopian Heavy Lander LVX9-Basilisk.

I did my first animation today. A six second one. I notice that the Battlestar is passing by too quickly for my taste. To slow down the animation, do I extend the time line or add more FPS?

BTW, are there other places online where one can post videos besides Youtube? I know of Vimeo, I wonder if that is similar to Youtube?

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Posted: 04 July 2013 09:17 PM   [ Ignore ]   [ # 32 ]
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nDelphi - 04 July 2013 06:42 PM

To slow down the animation, do I extend the time line or add more FPS?

I have done both, i.e. running the same video slower in my video editor (e.g. half speed, say 15 FPS), or keeping the same FPS and extending the timeline (more frames).  The former is sort of a kludge if you are in a time bind, like in the 48 Hour Film contest.  It works, but can result in slightly choppy playback.  The latter is better if you have time to re-render the whole clip, keeps it smooth at a typical 30 FPS for video.

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Posted: 04 July 2013 09:33 PM   [ Ignore ]   [ # 33 ]
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Steve K - 04 July 2013 09:17 PM

keeping the same FPS and extending the timeline (more frames).

I’ll try this next time. Also, how do I clear the timeline if I want to start over? I couldn’t figure it out, I had to close the file and reopen it again to test with a different angle.

 

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Posted: 05 July 2013 05:12 AM   [ Ignore ]   [ # 34 ]
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nDelphi - 04 July 2013 09:33 PM
Steve K - 04 July 2013 09:17 PM

keeping the same FPS and extending the timeline (more frames).

I’ll try this next time. Also, how do I clear the timeline if I want to start over? I couldn’t figure it out, I had to close the file and reopen it again to test with a different angle.

 

To stretch out the key frames and slow something down, select all the keyframes that you wish to extend so that they are all highlighted including the first one, and while you are holding down the Command key (I’m on a Mac, I assume it’s a Windows equivalent) drag the keyframes as far along the timeline as you want. I’ll post some screen shots. You can also use this method to compress the keyframes by dragging them in.


If you have a complex animation and it would be difficult to adjust everything, you could double your frame rate in the render room (I think the max is 60 fps) render to an image sequence and when you compile the sequence in your video editor make it 30 fps. You’ll double your length and won’t get the choppiness. Your six second clip at 60 fps will take as long to render as a twelve second clip at 30 fps but you don’t have to re-time everything.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 05 July 2013 08:37 AM   [ Ignore ]   [ # 35 ]
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Thanks, evilproducer.

If anyone has a link to a great animation tutorial or even a pay for tutorial on animation, let me know. I think it will be best if I follow a video tutorial on animation. This way I don’t annoy people playing “20 Questions” on the forum.

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Posted: 05 July 2013 12:53 PM   [ Ignore ]   [ # 36 ]
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Well, you already have some of the hardest part out of the way - in that you were able to find example video showing movements that you like. Now have a look at the timeline of the YouTube video at various parts. If you’d like to make yours faster or slower, you can adjust accordingly. But much of the animation technique is learned from doing it.
Using the draft render mode can save some time for test renders if you have fewer cores to render with. On my workstation, it almost seems that draft isn’t much of a savings because it uses one core as opposed to eight.

Getting the timing down can be frustrating - but you’ll get better at getting it much closer to what you want early on - as you get more experienced at where to go along the timeline to perform the change in motion. Some story board folks are really good with timing and can express the timing to use within the story board. That helps! But that timeline on the bottom of YouTube is an amazingly helpful device as well.
Patience, young Padawan!

You already have a beautiful Battlestar. That’s a major step out of the way, right there!

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Posted: 05 July 2013 05:08 PM   [ Ignore ]   [ # 37 ]
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Dartanbeck - 05 July 2013 12:53 PM

... that timeline on the bottom of YouTube is an amazingly helpful device as well.
Patience, young Padawan!

I understand what you are saying about studying the videos. I was just saying that I need to understand more the lingo (tweeners, etc) and the basics of using the NLA.

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Posted: 05 July 2013 06:23 PM   [ Ignore ]   [ # 38 ]
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Dartanbeck - 03 July 2013 03:11 PM

My buddy Garstor gives me crap ‘cause I’m a huge BSG fan of that newer era - where he is still true to his roots with the Lorne Green series.

You nearly escaped my glare! {insert tonguing smiley here}

Even if LightWave was used heavily on the new BSG…there is only one…

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Posted: 05 July 2013 06:24 PM   [ Ignore ]   [ # 39 ]
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nDelphi - 03 July 2013 06:09 PM

This is what I finally decided to keep them at. What do you think?

I love the curving shape of those ships. Great exhaust flames there too.

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Posted: 05 July 2013 08:44 PM   [ Ignore ]   [ # 40 ]
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Garstor - 05 July 2013 06:23 PM
Dartanbeck - 03 July 2013 03:11 PM

My buddy Garstor gives me crap ‘cause I’m a huge BSG fan of that newer era - where he is still true to his roots with the Lorne Green series.

You nearly escaped my glare! {insert tonguing smiley here}

Even if LightWave was used heavily on the new BSG…there is only one…

... and then there’s the new one… and the newestest one too!

nDelphi - 05 July 2013 05:08 PM
Dartanbeck - 05 July 2013 12:53 PM

... that timeline on the bottom of YouTube is an amazingly helpful device as well.
Patience, young Padawan!

I understand what you are saying about studying the videos. I was just saying that I need to understand more the lingo (tweeners, etc) and the basics of using the NLA.

Yeah… I hear that. I thought that NLA Clips were something that I fully understood. Then along comes 3dage. I don’t really know much about them anymore! lol
They are very useful in their most basic sense, in that they give us a way to natively store pose, morph, and animation data to our Carrara browsers. During the creation of an NLA clip or master pose, you can select or deselect to get really great control over what, exactly that file is controlling. I’ve used then for walk cycles a lot - excluding the arms and head - except that I’d leave the collar animation in there. This gives me enormous flexibility to use those to get the walk in place, then control the arms and head either by hand, or by using some other clip I’ve saved.
When you start getting into NLA, though… there’s so much more. Animation, in general is huge and none of us will ever perfect it, I don’t think. But just experimenting and getting better and better is SO freaking fun!

Like in that video I posted, I think it’s just before the space ship scene where I come walking up to Rosie and run my hand along the top of her head as I round to walk with her. The expressions she goes through right there was a total roller coaster stomach tingle for me. The real Rosie gives me THAT look all the time- and I was amazed at how well it turned out.

Watching TV and movies in a different way is also an amazing grace for us. Just watch for a while and notice how long a camera angle lasts before switching to a different piece of footage. The sound is all tied together - yeah… but the video isn’t. Going for a half second shot to another that’s 2 or 3 seconds and then back to the other… adds a lot of interest. So we get the save from that - since animation renders can take a long time. I turn my settings down in the render room to speed things up. Object Accuracy 2 and shadow at 4. Fast AA. I have noticed a good bit of difference when you up those figures - but in the end, do you really need it? Save the super high end stuff for the day when someone lets you use their refrigerated hundred core render farm.

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Posted: 06 July 2013 06:27 AM   [ Ignore ]   [ # 41 ]
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HI nDelphi

I understand what you are saying about studying the videos. I was just saying that I need to understand more the lingo (tweeners, etc) and the basics of using the NLA.

most of the terms used in animation, come from the animation industry (Disney etc),... before computers and digital rendering.

Traditionally,. an Animator would draw the main poses of the character, which were needed to produce a specific section of animation,. these main poses were known as Key frames,. (frames of film)

These hand drawn Key frames, were then handed over to the apprentice animator,. who was told to create all the frames in-between each of the main “key frames” to create a section of continuous animation.

The apprentice animators given the task of making the in-between frames,. became known as Tweeners, and the task became known as tweening. and it’s still the same, even when you’re using a computer to calculate the in-between frames,.. the process is known as tweening, and there’s a variety of types of tweening filters.


NLA   (Non Linear Animation)

Traditionally animation is created on a time-line,. by placing Key frames at specific points in time,.

NLA allows you to create “Clips” of animation which can be moved around in time, and placed where you ant the action to occur.

You’d create your animation as normal,. by creating key-frames and using tweeners,. and once you’re happy,... you’d create a Master NLA clip, which takes all the animation information, and places it into a virtual container, which can be moved around and adjusted in the time-line.
Creating a master clip from your animation can (optionally) clear away your original key-frames.

If you want to work with the key-frames instead of an NLA clip,. you can import the data from the clip, as key-frames on the time-line.

NLA clips can be saved to your “My Clips” section of the browser, and reused in different scenes,. (you can also create and add your own folders to store animations for specific scenes, or specific figures.

NLA clips can also be used together to create more complex animations,.
for example: if you had an animation of a seated figure,. who reached up and scratched it’s head,. and an animation of a figure standing, who raises it’s arm,.. waving

you could use NLA clips , and define which parts of the figure, which each clip effected, to create a seated figure, who starts waving,. and then stands up and scratches it’s head.
or any other mixture of the motions from the two, or more,. different animations you’re working with.

Hope it helps smile

 

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Posted: 06 July 2013 05:11 PM   [ Ignore ]   [ # 42 ]
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Thanks 3DAGE, much appreciated.

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Posted: 06 July 2013 10:11 PM   [ Ignore ]   [ # 43 ]
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I would love it if I could buy a product that was 3dage writing down all of the different things we can do with, including the creation of, NLA clips and poses. The graph editor too. I’d love a good lesson - and would happily buy it.
<hint - hint>

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Posted: 06 July 2013 10:28 PM   [ Ignore ]   [ # 44 ]
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Dartanbeck - 06 July 2013 10:11 PM

I would love it if I could buy a product that was 3dage writing down all of the different things we can do with, including the creation of, NLA clips and poses. The graph editor too. I’d love a good lesson - and would happily buy it.
<hint - hint>

I agree with that—I actually searched the forum for all post by 3DAGE about 6 weeks ago just to soak-up a little extra know-how. I don’t know what the capabilities of these forums are, but it would be cool for a reader to be able to mark posts that they like and then come back later and read their “liked posts”.

As for the Battlestar Project, I look forward to seeing some renders.  It’s fun to see what people are working on. I went through some of Dartenbeck’s videos earlier today…great fun!

 

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Posted: 07 July 2013 12:44 AM   [ Ignore ]   [ # 45 ]
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Salem2007 - 06 July 2013 10:28 PM

I went through some of Dartenbeck’s videos earlier today…great fun!

Sorry about that!
Most of my real work never made it up there! smile
“Just a Bit of Fun” is my favorite. I watch that one over and over - since it was made up of test renders that I was using to help guide me in one way or another - so the compilation actually helps me to focus! lol
Most of the other stuff was just to answer someone’s question or the like.
Like this one was an answer to a bunch of negativity about Genesis when Carrara 8.5 beta first came out. For the most part, reading anything on the first page of the forum lead one to believe that it didn’t work. That video is using all V4 auto fit clothing and aniBlocks - along with V4 textures once he changes into her. lol

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