Sorry for the delay - I don’t get as much internet time as I’d like this time of year.
I saw that Thorne and Handspan Studios released a face morphing kit for Genesis 2 Female - and it has just what I need for my character, so I jumped online to buy it - and saw your posts here.
First of all, I’d like to just try to say to you to please not look at animation as a scary thing. It can be as easy as setting the timeline ahead and moving the camera around and rendering. Granted, to make really great animated shot of character expressions and such - you need patience and practice. Okay… enough about that… lets get some acceleration on your ship.
I’ve made this for the Vanguard model by Kibarreto that will go with a shader and lighting kit I’m making - but haven’t finished yet.
It’s a Carrara Fire primitive with a light bulb. If you act soon, you can download it here. It will not stay in that location for download for lond - so go ahead and grab it soon.
All it is is a specially tweaked Fire primitive all set up for animation. It has a spin modifier and flames are animated. I’ll have to look at it again to find pout how long the flames animation runs… but it’s likely far longer than any normal animation I’d make. I’ll often use an oscillation tweener off in the distance… like ten or twelve seconds… and then set that as the completion for the flames. Then put in a sawtooth oscillating tweener so it repeats.
The bulb is nothing special and is only intended to add illumination surrounding the flame.
The ships I’ve purchased all have some sort of modeling for the engine - that is recessed.
I stick the bulb into that recessed area to illuminate the inside of that geometry.
By using the above download:
Use the whole group as a single entity.
For ease of explanation, I’ve parented a camera to the group.
The bulb is on the right side, when looking through the camera, and the rest of the group projects from that to the left of it.
The right side, where the bulb is, is the origin of the flame and the engine blows out to the left - so use the bulb and the boundary of the group to place the effect where it belongs. Once you like where it’s positioned, performing a few test renders along the way, duplicate the whole group. To duplicate, either use: Edit > Duplicate, or Cntrl D
Move the duplicated group to the next engine. Rinse and repeat!
Start with that and I’ll try and check back tomorrow (Wed) to see what you have posted. I’m really excited about your project and hope that this helps - at least in some small way.
I couldn’t give you what I used in that video because that uses props from a product I bought - and then I added a glow channel to its shader. I think this fire should work for you though. If you don’t want as much flame, try scaling it down or vice versa if you need it bigger.