Very nice observational theory set and explanation of it. I’m not so certain that DAZ wants people to choose Carrara over Daz Studio, whether there’s a price difference or otherwise. I’ve just made my very first piece of conforming clothing using Carrara as the (most excellent and easy to use) modeler, thanks to the new ability to model in the assembly room. When in Model Mode, you cannot select stuff that isn’t being edited. Worked beautifully, quickly and had beautiful results in the end thanks to:
Daz Studio was used to import the resulting obj from Carrara and literally turned the model into a very nice item. I can use DS 4.6 Pro to automate the rigging, weight mapping and following of morphs - whether controlled by the shape adjustment follower or joint rotation, the complete details of how to use this process to model how the clothes behave for each morph that you create is located right here, created by the developers at DAZ 3D. Now that’s just plain love for effort to help people become outstanding 3d artists, no matter how you decide to use it’s benefits - professionally, as a hobby, at whatever level of dedication. I don’t think DAZ 3D really wishes for you to use one tool over the other. They just wanted to make sure that the people who do like using these tools have them available. Through DAZ 3D these tools are still available to anyone. Carrara might just cost more to maintain. Who really knows?
Bryce might be seemingly lagging at the moment. But that doesn’t mean that nobody intends to develop it further. At least what it does do is what Bryce does - and for those whom want that, most impressive way to model and render, it is still available. I was one of the lucky to score a free license! It’s certainly different, how you model by building a scene via shapes of mesh and how you ask them to behave with one another is a bizarre and wonderful thing - and I’m glad to now own it, so I can really jam out in it when the proper amount of time for it shows itself to me. For now, Carrara and the new Daz Studio have me captivated in a state of 3d modeling glee, who’s rush just keeps building as time passes and DAZ 3D puts out that new version of whatever they’ve prepared for us… it just totally Rocks! In my honest opinion as an overly satisfied customer. Overly satisfied.
Carrara does sell. I know I sound like a broken record but there truly is no software that does what Carrara can do. I’m certainly not here to say that Carrara is better than anything else. But nothing else has the ability to do what Carrara can do out of the box. Many really great plugins exist to help bring some of its abilities in to an expansive collection of abilities that’s most impressive. And then you see those rays launch and the buckets of imagery spill from a blaze of one fast render engine. The batched queue of animation sequences gets all packed into viewable, editable form during a period that you spend away from the cores, who’s fans are now churning wide open! lol
I like ManStan’s point of the whole comment though. It’s true. If you’re not seeking Carrara, you would not end up finding it at the end of one of the proverbial aisles. When I bought it, I came looking for it. Word of mouth - a vision in a waiting room, while someone was using Carrara 5. It was that moment that I knew what my 3d software choice was at first glance - the guy was playing with V4 and some of her clothes and had a car in there too. But there are a lot of Carrara users. Enough to justify keeping it, and it is my aim to show the world a bit of what Carrara can do for them - just in the case that they might have an urge to make something of their own with this most amazing production tool.
Just pick any topic within the free, excellent, and very entertaining online video tutorials by Cripeman. Any one of those things that he shows you are a great thing to learn, know, and use when the opportunity presents itself. Sure and true, you can find this sort of support for other software too. Like I said, I’m not saying that Carrara is better. But the powerful, professional modeling capabilities with so many automated features, like terrain, ocean, fire, different types of cloud and fog besides the haze and distant fog available as atmospheric effects, magnificent lighting ability, post-render effects, particles, physics, hair, the gorgeous shader editor, all of the wonderful things that Carrara has always done coupled with it’s amazing ease at working with DAZ and Poser content - in addition to any content made for a majority, if not all, of the other 3d modelers and render engines. It doesn’t just have the means to struggle the content in - it allows you to really work those figures in nearly the same way as in its intended software - except that I find the tools much easier for my style of posing figures. I enjoy selecting each of the body parts in motion at that time and manipulating them by hand to the pose I want. Most of the times that I do use the inverse kinematics is in a dummy figure to look at examples of pose via that method. Otherwise I just click and drag the translate and rotate manipulators which seems to give me more control over what the tweeners do. Whoa… babble much, Dartan?
I’m going to begin a project in Carrara tomorrow and perhaps I can take some test renders up here. Depend upon how the creative juices flow on that day. If all flows the way I like it to… I’m more inclined to accidentally forget to save a render for to show - and just keep flowing until I cannot any more. You know how it is. I am very excited, though. DUF is a really powerful unit. I’m just now beginning to discover the benefits. But when I get time, likely around Fall, I’ll see about adding a whole bunch of really useful information and some nicer formatting to the Carrara Information Manual thread.