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The Poses Rhyming With Roses Complaint Thread
Posted: 04 July 2012 05:51 PM   [ Ignore ]   [ # 1006 ]
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Skiriki - 04 July 2012 05:30 PM

Yeah, I bought myself a wyvern. 2 dollars off, 65% sale… 2 and half euros for final cost. Yesss.

The Wyvern 1.0 or Wyvern 2.0 from here at DAZ? 
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Or that ugly as can be one that looks like it got kicked in the face by a horse before having an anvil dropped on its head? (The Moorish Dragon also here at DAZ)
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Wait - maybe it’s one of Swidhelm’s draggies?  I’ve still got to find out how to get the leathery dragon wings that went with the one I bought from him to work in Cinema because they seem to be “Dynamic only” which leaves me with only the cheesy feathered ones.  Feathered wings only work for feathered dragons.

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Posted: 04 July 2012 05:54 PM   [ Ignore ]   [ # 1007 ]
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Nope, Wyvern 2.0. smile I’m currently reskinning the thing. smile


Which is why I need that darn 3D painter program to finish with those pesky seams. Grrrr.

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Posted: 04 July 2012 06:03 PM   [ Ignore ]   [ # 1008 ]
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Skiriki - 04 July 2012 05:54 PM

Nope, Wyvern 2.0. smile I’m currently reskinning the thing. smile


Which is why I need that darn 3D painter program to finish with those pesky seams. Grrrr.

Wyvern 2.0 has to be one of my absolute favorite models.  She could stand to have a bit more morphs like the SubDragon gets, but I can’t complain.
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Planning on making some fun new textures for her are you? :D
Ones with lots of stripes or very colorful ones that truly make her look poisnous and dangerous?

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wyvern_rawr.jpg
wyvern_lots_of_fun.jpg
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Posted: 04 July 2012 06:07 PM   [ Ignore ]   [ # 1009 ]
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Rezca - 04 July 2012 06:03 PM

Wyvern 2.0 has to be one of my absolute favorite models.  She could stand to have a bit more morphs like the SubDragon gets, but I can’t complain.

I’m considering doing some morphs too, but sadly, all I got is Hexagon for that. And it is a bit clunky at times.

Planning on making some fun new textures for her are you? :D
Ones with lots of stripes or very colorful ones that truly make her look poisnous and dangerous?

I’m thinking brown-green (which is going to be striped, yes—kind of tigerish for sparse taiga forest), and possibly red-golden yellow too.

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Posted: 04 July 2012 06:53 PM   [ Ignore ]   [ # 1010 ]
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Having authentic orange chicken :3
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Yummy yum.

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Posted: 04 July 2012 06:55 PM   [ Ignore ]   [ # 1011 ]
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Skiriki - 04 July 2012 06:07 PM
Rezca - 04 July 2012 06:03 PM

Wyvern 2.0 has to be one of my absolute favorite models.  She could stand to have a bit more morphs like the SubDragon gets, but I can’t complain.

I’m considering doing some morphs too, but sadly, all I got is Hexagon for that. And it is a bit clunky at times.

Planning on making some fun new textures for her are you? :D
Ones with lots of stripes or very colorful ones that truly make her look poisnous and dangerous?

I’m thinking brown-green (which is going to be striped, yes—kind of tigerish for sparse taiga forest), and possibly red-golden yellow too.

Sounds nice!

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Posted: 04 July 2012 07:00 PM   [ Ignore ]   [ # 1012 ]
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Complaint! UV seams are driving me nuts!

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My DAZ Studio 4 freebies.
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Posted: 04 July 2012 07:02 PM   [ Ignore ]   [ # 1013 ]
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fixmypcmike - 04 July 2012 06:55 PM
Skiriki - 04 July 2012 06:07 PM
Rezca - 04 July 2012 06:03 PM

Wyvern 2.0 has to be one of my absolute favorite models.  She could stand to have a bit more morphs like the SubDragon gets, but I can’t complain.

I’m considering doing some morphs too, but sadly, all I got is Hexagon for that. And it is a bit clunky at times.

Planning on making some fun new textures for her are you? :D
Ones with lots of stripes or very colorful ones that truly make her look poisnous and dangerous?

I’m thinking brown-green (which is going to be striped, yes—kind of tigerish for sparse taiga forest), and possibly red-golden yellow too.

Sounds nice!

yes the wyvern family needs some more love.  Some conforming props maybe, perhaps some armor… And a saddle! Moar textures too. Natural ones, not like the mystic series - like a jungle texture :3
.

 

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White_Wyvern.jpg
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Posted: 04 July 2012 07:05 PM   [ Ignore ]   [ # 1014 ]
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Skiriki - 04 July 2012 07:00 PM

Complaint! UV seams are driving me nuts!

An experience shared by many smile

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Posted: 04 July 2012 07:07 PM   [ Ignore ]   [ # 1015 ]
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Rezca - 04 July 2012 06:53 PM

Having authentic orange chicken :3
.
Yummy yum.

Haz hungry but not lunchtime yet smile

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Posted: 04 July 2012 07:10 PM   [ Ignore ]   [ # 1016 ]
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*headdesk*headdesk*headdesk*

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Posted: 04 July 2012 07:16 PM   [ Ignore ]   [ # 1017 ]
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I think texturing calls for a padded desktop.

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Posted: 04 July 2012 07:24 PM   [ Ignore ]   [ # 1018 ]
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The most practical advise I can give is to begin by modifying assets already to hand, 3D texturing takes some practice before you find a comfort zone in which to work wink Oh, and gaussian blur will be your friend around seams.

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Posted: 04 July 2012 07:31 PM   [ Ignore ]   [ # 1019 ]
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I am pretty comfortable with 3D texturing. downer The problem is that the wyvern’s horns have some really horrible UV areas that simply refuse to obey me. And I can’t apply blur for certain reasons because of what I’m working on there.

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Posted: 04 July 2012 07:32 PM   [ Ignore ]   [ # 1020 ]
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If you have the cash, try taking a peek at Mari.  Supposedly the best painting app available to the public (Having surpassed zBrush and Cinema 4D’s BodyPaint which STILL does not support symmetrical painting!)
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Also what has been stated many times is to adjust something then render it quickly in your 3D app of choice.  If the program allows refreshing of textures, you can have both open at once, do something in Photoshop to the texture then save, Alt-Tab over to the rendering program, refresh the texture, then hit render and it’ll update to show the hcanges you made.  Cinema can do this, but I’m not sure about Carrara and Poser.
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*edit* Another thing is if the program you’re using to render supports loading layered images into texture channels (TGA, TIFF, PSD, etc) then you can keep them layered and draw bright solid colors on a separate layer to see how it matches up with the rest of the body when rendered.  This works best in a painting app (C4D, 3DCoat, Blender, etc) where you can paint these “test lines” on the model, save the texture within the 3D app, then go to pohotshop and see where they line up and carefuly draw/paint the texture like that.

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