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Corrected V4 UV for Genesis
Posted: 16 July 2013 07:04 AM   [ Ignore ]   [ # 31 ]
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barbult - 15 July 2013 09:35 PM
bringho - 15 July 2013 08:40 PM

< snip >

A few times I have had the problem that not all files copy correctly into My Library, not by DLM that I know but when I copy the files by hand from the zip archive (in my case non-Daz products).
I guess you’ve already uninstalled, delete the install file, download again and reinstall with the DL Manager?
What’s the size of the file: My Library/data/Daz 3D/Genesis/Base/Morphs/bringho/Victoria 4 UV Corrected/Manually Insert Correction.dsf?

Thank you for continuing to work with me to resolve this. I originally installed with the DIM. I uninstalled the product with the DIM. I downloaded the zip file again from DAZ. This time I manually installed the files. It still crashes for me in exactly the same way. Here is a screen shot of the file size information.

The file size is correct.

I honestly can’t see what would be the problem with my product as of right now. I’d say that it something with Daz Studio.

My next step would probably be to uninstall and reinstall Daz Studio to see if that changes anything.

Though I can’t think of if and how it would affect anything, my next move would probably be to rebuild the metadata database.

Or maybe the other way around… But rebuilding my metadata database would take forever so I’d probably try the app fist.

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Posted: 16 July 2013 01:27 PM   [ Ignore ]   [ # 32 ]
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bringho - 16 July 2013 07:04 AM
barbult - 15 July 2013 09:35 PM
bringho - 15 July 2013 08:40 PM

< snip >

A few times I have had the problem that not all files copy correctly into My Library, not by DLM that I know but when I copy the files by hand from the zip archive (in my case non-Daz products).
I guess you’ve already uninstalled, delete the install file, download again and reinstall with the DL Manager?
What’s the size of the file: My Library/data/Daz 3D/Genesis/Base/Morphs/bringho/Victoria 4 UV Corrected/Manually Insert Correction.dsf?

Thank you for continuing to work with me to resolve this. I originally installed with the DIM. I uninstalled the product with the DIM. I downloaded the zip file again from DAZ. This time I manually installed the files. It still crashes for me in exactly the same way. Here is a screen shot of the file size information.

The file size is correct.

I honestly can’t see what would be the problem with my product as of right now. I’d say that it something with Daz Studio.

My next step would probably be to uninstall and reinstall Daz Studio to see if that changes anything.

Though I can’t think of if and how it would affect anything, my next move would probably be to rebuild the metadata database.

Or maybe the other way around… But rebuilding my metadata database would take forever so I’d probably try the app fist.

At this point, I’m going to leave well enough alone. I don’t want to reinstall DS or rebuild metadata. Like you, I don’t see how metadata could have anything to do with this. I don’t really need to click that gear, I guess, so I won’t. I wrote a bug report when I discovered the problem. Maybe DAZ support will have an answer about a DS bug. But since others can’t reproduce it, I doubt that will happen. Thanks for your help here in the forum. It is a nice product and the price was great, too.

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Posted: 16 July 2013 03:19 PM   [ Ignore ]   [ # 33 ]
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Showing my ignorance here, but… What does this actually DO? I use the v4 UV all the time and I don’t notice any issues!

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Posted: 16 July 2013 03:23 PM   [ Ignore ]   [ # 34 ]
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RCDeschene - 15 July 2013 03:20 AM

Is there going to be an M4 version by any chance? o.o

EDIT: 900th post! :3

Though the thought has crossed my mind I did not think it would make much of a difference since he seldom wear colourful make up ;p

I’ve had a first look at M4 earlier today.

First impression is that though the uv will certainly benefit from a correction the part that needs the most attention is the eyes open and close morphs and the mouth size.

I’ll have a closer look as soon as I am finished with my current product =)

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Posted: 16 July 2013 04:01 PM   [ Ignore ]   [ # 35 ]
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Paradigm67 - 16 July 2013 03:19 PM

Showing my ignorance here, but… What does this actually DO? I use the v4 UV all the time and I don’t notice any issues!

Sometimes an image say more than a thousand words.

EDITED I had to click the image to see the animated png’s (Firefox 22.0)

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Posted: 16 July 2013 04:30 PM   [ Ignore ]   [ # 36 ]
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bringho - 16 July 2013 04:01 PM
Paradigm67 - 16 July 2013 03:19 PM

Showing my ignorance here, but… What does this actually DO? I use the v4 UV all the time and I don’t notice any issues!

Sometimes an image say more than a thousand words.

EDITED I had to click the image to see the animated png’s (Firefox 22.0)

Just a heads up for Chrome users. Animated PNG’s won’t work without a separate plugin.

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Posted: 16 July 2013 06:05 PM   [ Ignore ]   [ # 37 ]
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A few side by sides….

 

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Posted: 27 July 2013 07:56 AM   [ Ignore ]   [ # 38 ]
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So is there any way to fix the problems on the body (esp. collar, elbows, knees, and crotch/inner thigh)?  Because these actually stand out more to me than the facial issues (which nonetheless I DEFINITELY notice)

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Posted: 27 July 2013 10:11 AM   [ Ignore ]   [ # 39 ]
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SO are there AT THE VERY LEAST some seam guides for Genesis’s V4 and M4 UV maps?

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Posted: 27 July 2013 11:20 AM   [ Ignore ]   [ # 40 ]
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opal42987 - 27 July 2013 07:56 AM

So is there any way to fix the problems on the body (esp. collar, elbows, knees, and crotch/inner thigh)?  Because these actually stand out more to me than the facial issues (which nonetheless I DEFINITELY notice)

It’s absolutely possible to correct many of the errors on the body, especially those away from the seams…
Issues depending on the moved seams are a different story, then its most a matter of how to minimize the unavoidable stretching.

On the body I first noticed the knees but found it difficult to correct because of the seam movement in that area.

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Posted: 27 July 2013 01:44 PM   [ Ignore ]   [ # 41 ]
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Okay, then how?  I’ve seen people mention 2D image editting fixes and morph fixes…  I haven’t seen any description of how the latter might be done so far, though…

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Posted: 27 July 2013 05:42 PM   [ Ignore ]   [ # 42 ]
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opal42987 - 27 July 2013 01:44 PM

Okay, then how?  I’ve seen people mention 2D image editting fixes and morph fixes…  I haven’t seen any description of how the latter might be done so far, though…

Simplest - in my opinion - would be to correct the uv map the same way I corrected the face.

I’m currently in the midst of a new product but may have another look at the body when that one is finished.

 

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Posted: 27 July 2013 06:54 PM   [ Ignore ]   [ # 43 ]
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???  O______O That’s SIMPLE….? O_O You said the knees were impossible for you to do… 
Although maybe you could at least make one with the collar and elbows corrected?  I’d pay for just that.  I’m tired of the collar being in the middle of the neck…

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Posted: 27 July 2013 07:19 PM   [ Ignore ]   [ # 44 ]
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opal42987 - 27 July 2013 06:54 PM

???  O______O That’s SIMPLE….? O_O You said the knees were impossible for you to do… 
Although maybe you could at least make one with the collar and elbows corrected?  I’d pay for just that.  I’m tired of the collar being in the middle of the neck…

To get the knee in the right position will work. The problem is the stretching that will appear due to the change of the moved seam. So it is a matter of balance, the knee is where it is on the current V4 uv map for Genesis because of a number of reasons (I’d rather not speculate in why the creator did make the decisions he/she(?) did) and I’m able to make it better but there will be other trade off’s…

The collar bones (if that’s what we are talking about) should be fine, the stretching in that area depends on the moved seam below the jaw/chin and that’s (relatively speaking) quite some distance away from the collar bones.

I don’t anticipate any particular problem with stretching around the elbow area wink

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Posted: 27 July 2013 09:00 PM   [ Ignore ]   [ # 45 ]
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I’m still curious as to whether or not there will be an M4 version.

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