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Corrected V4 UV for Genesis
Posted: 28 June 2013 07:23 AM   [ Ignore ]
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Wow… torn on this one. 

On one hand it is good to see they’ve fixed the UV mapping (been an issue more than once for me).

But since it’s a ‘Corrected’ map, then it shouldn’t be a freebie for those who have bought previous V4 conversions to Genesis?

BTW - the links to ‘Animated Samples’ only links to the png image not any animation.

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Posted: 28 June 2013 07:38 AM   [ Ignore ]   [ # 1 ]
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The updated UV’s were not done by daz. So the person who created the fix opted to charge for it. I don’t fault them. Be different if it was Daz who did it.

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Posted: 28 June 2013 08:19 AM   [ Ignore ]   [ # 2 ]
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Does anyone know how this product works? When it’s installed, will it come up automatically when I use V4’s uv maps on Genesis? Or will I need to go and change the face uvs by hand?

Thanks!

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Posted: 28 June 2013 08:27 AM   [ Ignore ]   [ # 3 ]
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Hi!  This product looks very nice but I am not sure I understand the details of using it.  Does it replace the UV Maps in our directories for V4 on Genesis, so that it is automatically applied when we load a V4 texture map onto Genesis, or do we need to load this, then the texture?

Also, I am new to the Genesis 2 Female, just purchased the V4 product for Genesis 2 but haven’t tried it yet, so am not sure if this product would even be necessary, but if it is I’d like to know if it works on G2 Female, and if it IS needed for Genesis 2 Female using V4 texture maps, what are the necessary steps to get this to work with it.

The animated png files (first time I’ve ever heard of animated png files!) work for me in firebox browser, but not in latest version of Internet Explorer.

Thanks for any help anyone can offer!  -Cathy

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Posted: 28 June 2013 08:30 AM   [ Ignore ]   [ # 4 ]
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Edited. I got mixed up yet again. oops <insert red faced smiley here>

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Posted: 28 June 2013 08:32 AM   [ Ignore ]   [ # 5 ]
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sikeus - 28 June 2013 08:19 AM

Does anyone know how this product works? When it’s installed, will it come up automatically when I use V4’s uv maps on Genesis? Or will I need to go and change the face uvs by hand?

Thanks!

Based on what I read in the product , it has it’s own uv set “V4 corrected” which is good because it really shouldn’t override someone elses product.

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Posted: 28 June 2013 08:34 AM   [ Ignore ]   [ # 6 ]
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All you see is a new UV Set option called “Victoria 4 Corrected”.  Load the V4 skin onto Genesis as usual, and then you apply this UV Set.  There is also a little auto-correct morph (which can be turned off) which “corrects” the sculpting around the eyes and the lips.

Here is the Product Documentation.

I have given it a quick run-through and can say that it is a definite improvement.  It makes Genesis look decidedly closer to the original V4.

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Posted: 28 June 2013 08:36 AM   [ Ignore ]   [ # 7 ]
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Cathy_Mod - 28 June 2013 08:27 AM

Hi!  This product looks very nice but I am not sure I understand the details of using it.  Does it replace the UV Maps in our directories for V4 on Genesis, so that it is automatically applied when we load a V4 texture map onto Genesis, or do we need to load this, then the texture?

I’m guess you would need to load you texture, then change the UV set to V4 Corrected. It should not override Daz’s V4 UV set as it is made by someone else.

Cathy_Mod - 28 June 2013 08:27 AM

Also, I am new to the Genesis 2 Female, just purchased the V4 product for Genesis 2 but haven’t tried it yet, so am not sure if this product would even be necessary, but if it is I’d like to know if it works on G2 Female, and if it IS needed for Genesis 2 Female using V4 texture maps, what are the necessary steps to get this to work with it.

Genesis 2 is not genesis, so they have different V4 UV files. I haven’t compared the UV’s on genesis and genesis 2 to know if it is needed for Genesis 2 or not. It wouldn’t be too hard to verify, but I’m not at home right now.

I can say that this product is not for Genesis 2 however. Whether V4 for Genesis 2 has this problem is a different issue though. Can’t confirm or deny at this time.

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Posted: 28 June 2013 08:36 AM   [ Ignore ]   [ # 8 ]
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sikeus - 28 June 2013 08:19 AM

Does anyone know how this product works? When it’s installed, will it come up automatically when I use V4’s uv maps on Genesis? Or will I need to go and change the face uv’s by hand?

Thanks!

Edited: Clarified / Corrected instructions.

Here some usage tips for the Corrected V4 UV for Genesis.

Since any character created for Genesis, even those explicitly created for V5 may use the Victoria 4 UV map, start by checking which UV map the character actually use:
- Load the character morph and the materials of your choice.
- Go to the Surfaces Pane and select the top node.
- Locate ‘UV set’ and verify that ‘Victoria 4’ is the one used.
- Select the UV set ‘Victoria 4 Corrected’ instead of the UV set ‘Victoria 4’.

Dependent of the way the selected character morph and textures were created I have found a number of different ways morphs are created. We are now faced with a number of possible situations:

1:
The character were created for V4 and Genesis and the Victoria 4 morph were set to 1.00 when the character morph was created. In this case the corrective morphs will be activated automatically. If so desired, these may be deactivated by dialling the parameter ‘Enable Auto Correction’ in the: Shaping Pane/Head/MorphKits/Corrected V4 UV.

2:
The character were created for V4 and Genesis BUT the Victoria 4 morph were NOT set when the character morph was created. In this case the automatic corrective morphs will not be applied. To apply the corrective morphs:
- Select the character (if not already selected).
- Open the Shaping Pane.
- Select Head/MorphKits/Corrected V4 UV and apply ‘Manually Insert Correction’.

3:
The character use the Victoria 4 UV map though it is not explicitly created for V4 and Genesis but for any other combination of morphs for Genesis. In this case the corrective morphs may be applied or not dependent of the character in question. Suggested work flow:
- Select the head.
- Open the Parameters Pane.
- Select Pose Controls/Head/Eyes
- Dial Eyes Closed to a value of 1.0
- Select the full figure.
- In the Shaping Pane, locate MorphKits/Corrected V4 UV and gradually apply ‘Manually Insert Correction’.
- Study the result on the lip contour (the top left contour is the most prominent) and closed eyelids textures to decide if the morphs are necessary and to what degree it should be applied to achieve the desired result.

4:
The character morph is created with the Victoria 4 base morph partially dialled. Anywhere between 0.00 and 1.00 but not fully dialled to any endpoint. The most common solution in this case is to disable the automatic application of the corrective ‘Enable Auto Correction’ however as in the previous example: The corrective morphs may be applied or not dependent of the character in question. Suggested work flow is the same as in the above example:
- Select the head.
- Open the Parameters Pane.
- Select Pose Controls/Head/Eyes
- Insert Eyes Closed to a value of 1.0
- Select the full figure.
- In the Shaping Pane, locate MorphKits/Corrected V4 UV and set the ‘Enable Auto Correction’ morph to zero. Then gradually apply ‘Manually Insert Correction’.
- Study the result on the lip contour (the top left contour is the most prominent) and closed eyelids textures to decide if the morphs are necessary and to what degree it should be applied to achieve the desired result.

To get the best result from any character, merge the chosen lip texture and make up textures, this is done because it’s extremely rare that the outline of the lips match the border of the lip material zone. If no specular map is included in the character, create one for the face including the lips and adjust the specular value of the lips to the one of the face. This counters the specular artefacts around the mouth generated by the difference between the lip texture size and the lip material zone size.

POSER:
This product should work automatically with poser provided the materials are saved with this UV map enabled and and (new) DSON companion files are created for the modified materials.

Hope this helps

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Posted: 28 June 2013 08:48 AM   [ Ignore ]   [ # 9 ]
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robert952 - 28 June 2013 07:23 AM

Wow… torn on this one. 

On one hand it is good to see they’ve fixed the UV mapping (been an issue more than once for me).

But since it’s a ‘Corrected’ map, then it shouldn’t be a freebie for those who have bought previous V4 conversions to Genesis?

BTW - the links to ‘Animated Samples’ only links to the png image not any animation.

Photobucket unfortunately decided to change the way linked images are presented. I’m using Firefox 21.0 on a PC and have found that the first image loaded generally loads in the photobucket (non animation) framing,  but the second and later loaded images often load directly in full view.

Also the first image can be brought out of the framing by pushing the plus sign at the low right corner of the image.

Hope this helps =)

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Posted: 28 June 2013 12:08 PM   [ Ignore ]   [ # 10 ]
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This is very helpful, and I’m excited to buy this product! Thanks.

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Posted: 28 June 2013 01:13 PM   [ Ignore ]   [ # 11 ]
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Thanks Larsmidnatt!  That’s what I was trying to ask about - sometimes this stuff goes over my head and I just can’t seem to follow along - was just trying to face up to going through all the V4 textures mats I have and decide which I wanted to convert to use with genesis 2 female (along with makeup/etc) - then saw this product and began feeling anxiety about doing these texture conversions over and over - I guess I still don’t know if Genesis 2 will need a corrected V4 UV Map or not but I don’t think that will affect the texture maps, so I can go ahead with them.  Thanks for your help!  -Cathy

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Posted: 28 June 2013 03:09 PM   [ Ignore ]   [ # 12 ]
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Thanks for creating this! It certainly -does- fix some of the ‘issues’ I’ve been having and it’s a quick fix for the ladies I’ve
already got saved as working files.

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Posted: 29 June 2013 09:13 AM   [ Ignore ]   [ # 13 ]
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This product vastly improves the textures of faces, it’s most noticeable around the eyes & eyebrows.  So far from my testing It works better than I expected even on shapes that differ vastly from V4 and the basic genesis shapes.

I’m curious as to exactly which surfaces were improved and which were left unchanged.  So far I noticed the face, lip, nostrils, did I miss any?  I guess it’s safest to just apply the new UVs to the entire figure.

It would be nice if this or an additional product also fixed the body UV distortions.  I think they are most noticeable behind the knees, around the pectineus muscles & front of the neck. I might be missing other key areas?  Although the face is most noticeable.

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Posted: 29 June 2013 11:08 AM   [ Ignore ]   [ # 14 ]
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Swawa3D - 29 June 2013 09:13 AM

This product vastly improves the textures of faces, it’s most noticeable around the eyes & eyebrows.  So far from my testing It works better than I expected even on shapes that differ vastly from V4 and the basic genesis shapes.

I’m curious as to exactly which surfaces were improved and which were left unchanged.  So far I noticed the face, lip, nostrils, did I miss any?  I guess it’s safest to just apply the new UVs to the entire figure.

It would be nice if this or an additional product also fixed the body UV distortions.  I think they are most noticeable behind the knees, around the pectineus muscles & front of the neck. I might be missing other key areas?  Although the face is most noticeable.

The complete uv map for the face is edited, no part of it has been left untouched, (except the circumference uv’s).

No part of the rest of the uv’s for the body has been touched.

I contemplated at least tweaking the knee and elbow areas because those are the most prominent in my point of view. When I found that the uv border placement differ quite much around the knee compared to the original V4 mesh I decided to leave them alone for now. The elbow should not be that much of a trouble to get right but the the knee area is probably close to impossible to rectify without massive stretching of the texture in the vicinity. The same goes for trying to correct a spot somewhere on the body, fix one place and mess up another, until I figure out how to handle the knee area satisfactory I’m not touching the body uv.

The JCM morphs for the eyes were added because of the texture distortion that were induced by the movement of the eyelids.

The included base morph is static and only affect the mouth area in an attempt to get a closer match to the original V4 mouth.

 

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Posted: 29 June 2013 12:14 PM   [ Ignore ]   [ # 15 ]
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For the UV map correction, when you say the entire face I assume you mean all surfaces that are composed of the face image map: “1_Lip”, “1_Nostril” & “1_SkinFace” and no other surfaces, correct? 

The base morph also seems to fix the nose slightly in addition to the mouth?

Thanks for the info and for the excellent product.

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