Very nice but do you think there is a way to even out the curvatures where the verts on the ground are more gradual up to the verts where they are more populated on the moon ball??
Looking at your dialog your working in what would happen if you spaced out the dots more evenly from the ground to where that first dot is up on the curve on either side??
i had an experimental version where, as a last step, i reconstructed the curves/loops by first measuring the loop. then spreading the vertices at constant distances, i could add that as an option.
but this wont affect the shape of the curves which are like rubber-bands under tension
it’s not a simulation of an elastic knitted cloth, in fact for now its just rows or columns of rubber-bands along one axis
when i’ll combine 2 axis it should give interesting results
one thing i may also do is a tapering effect based on something like the D-Form’s weights
in the distant dream future i’d like to add semi-random wrinkle/folds in the areas that are not in contact with the wrappee