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mcjShrinkWrapA for DS 4.5+ - shrink wrap figures and objects—simple basic version A
Posted: 28 June 2013 06:58 PM   [ Ignore ]   [ # 31 ]
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Casual - 28 June 2013 06:44 PM
Patience55 - 28 June 2013 11:18 AM

Once I figured out how to read instructions ... works GREAT!

And preliminary tests appear to indicate that this would rank as “legal shrink-wrap”*** as it appears to be doing the same as the “smoothing” did with our clothing mesh. See images posted showing that it is NOT changing the mesh to become that of the target’s.

*** I’m not a lawyer, I’ll check with DAZ3D for their opinion as that’s what counts before redistributing.

edit to add: I have sent in request. Will post back of the answer when it arrives [be patient, it’s Friday wink ]


edit to add some more: Have shared link in my clothing thread too.
This is such a wonderful help. Thank you so much.

i think most wrappers must work the same way. I hope they’ll clearly officially state what is allowed instead of blanket prohibitions. for example state their goal, which must be to prevent duplication/cloning and distribution of assets ... something. There must be things they tolerate, like the production of original content “fitted” using wrappers. And things they wont tolerate, the duplication of figures

 

Oh they stated quite plainly last time I asked - was about using the smoothing in D/S to facilitate the clothing process and yes that is allowed.
Different programs use the word ‘shrink wrap’ to mean slightly different things. Some are actually changing the mesh to agree with the mesh of the target ... and that would be duplication of the mesh, not permissible for redistribution [generally speaking]. So I’m optimistic about this script ... indeed I’ve made a skirt with it and it’s over in my clothing thread! 

I noticed you have an ‘A’ at the beginning, curious as to what’s next?!

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Posted: 28 June 2013 08:26 PM   [ Ignore ]   [ # 32 ]
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Patience55 - 28 June 2013 06:58 PM

  ...

I noticed you have an ‘A’ at the beginning, curious as to what’s next?!

eventually i’d like to add “convex hulls” which is similar to spandex

that’s how i achieved a tight fit for the Aiko3 crop top, without having the fabric glued-on her body ... like basic ( A ) shrink-wrap does

but this was possible because the architecture of the garment was specifically designed for it

the 3 simple wrapper tubes would also make this treatment possible

but random garments would complicate matters

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Posted: 28 June 2013 08:44 PM   [ Ignore ]   [ # 33 ]
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Casual - 28 June 2013 08:26 PM
Patience55 - 28 June 2013 06:58 PM

  ...

I noticed you have an ‘A’ at the beginning, curious as to what’s next?!

eventually i’d like to add “convex hulls” which is similar to spandex

that’s how i achieved a tight fit for the Aiko3 crop top, without having the fabric glued-on her body ... like basic ( A ) shrink-wrap does

but this was possible because the architecture of the garment was specifically designed for it

the 3 simple wrapper tubes would also make this treatment possible

but random garments would complicate matters

Now that’s the way tops should be looking! Hope you’re successful - even if it’s only for certain types of garments. That’s okay too.

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Posted: 28 June 2013 10:10 PM   [ Ignore ]   [ # 34 ]
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I can’t see how using a script to conform a cylinder to the topography of the figure and manually adjusting a cylinder to the topography of the figure is any different. We’re not copying the actual geometry of the figure, simply using a tool to do more quickly what we could easily do manually.  The end result is the same either way.

Technically by making any clothing for the figure we’re copying its to.

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Posted: 28 June 2013 10:48 PM   [ Ignore ]   [ # 35 ]
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ghastlycomic - 28 June 2013 10:10 PM

I can’t see how using a script to conform a cylinder to the topography of the figure and manually adjusting a cylinder to the topography of the figure is any different. We’re not copying the actual geometry of the figure, simply using a tool to do more quickly what we could easily do manually.  The end result is the same either way.

Technically by making any clothing for the figure we’re copying its to.

Well in this case there shouldn’t be. What happens is that the word ‘shrink wrap’ is also used in some modeling programs to actually copy/clone mesh. Ergo red flags go up and so the topic arises, if not by one person by another, if not now, later on ... so we query it and then can let the matter rest. ‘K.

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Posted: 02 July 2013 03:54 PM   [ Ignore ]   [ # 36 ]
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Casual: do your scripts only run under windows right now? (Except Collider and Come on Down, which I already have)?

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Posted: 02 July 2013 08:33 PM   [ Ignore ]   [ # 37 ]
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Patience55 - 28 June 2013 10:48 PM

What happens is that the word ‘shrink wrap’ is also used in some modeling programs to actually copy/clone mesh. Ergo red flags go up and so the topic arises, if not by one person by another, if not now, later on ... so we query it and then can let the matter rest. ‘K.

In other words, a Geometry Shell.

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Posted: 02 July 2013 09:13 PM   [ Ignore ]   [ # 38 ]
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scotchfairy - 02 July 2013 03:54 PM

Casual: do your scripts only run under windows right now? (Except Collider and Come on Down, which I already have)?

yes, i don’t have a Mac so i cant cook Mac versions of the plugins

it’s one of the reasons i try to write scripts since they work on all machines ( including the little known tribe of Daz Studio 1.8 users )

 

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Posted: 03 July 2013 12:01 AM   [ Ignore ]   [ # 39 ]
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upcoming version will have a convex-hullify button, which is like a spandex effect

( Amy is slightly peeved for mysterious reasons )

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Posted: 03 July 2013 09:13 AM   [ Ignore ]   [ # 40 ]
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I think the reference to forbidding shrink wrapping was in the old EULA; the current iteration ( http://www.daz3d.com/eula ) does not mention it.  It does say:

“Notwithstanding the foregoing, DAZ wishes to encourage user expansion of the catalog of Content available to users. Therefore, User may also access, use, copy, and modify the Content stored on such computers in the creation of one or more derived or additional works provided that:

1.  any derived or additional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store; and

2.  upon receipt of a written request from DAZ, User will immediately cease any and all distribution of the derived works User has created from the Content licensed from DAZ, if DAZ has determined, at its sole discretion, that (i) the derived work is substantially similar to or is a clone of existing Content; or (ii) the derived work fails to require the use of Content available through the online DAZ store.”

Note: this is not intended as legal advice…

 

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Posted: 03 July 2013 09:24 PM   [ Ignore ]   [ # 41 ]
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Posted: 03 July 2013 09:27 PM   [ Ignore ]   [ # 42 ]
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Eustace Scrubb - 02 July 2013 08:33 PM
Patience55 - 28 June 2013 10:48 PM

What happens is that the word ‘shrink wrap’ is also used in some modeling programs to actually copy/clone mesh. Ergo red flags go up and so the topic arises, if not by one person by another, if not now, later on ... so we query it and then can let the matter rest. ‘K.

In other words, a Geometry Shell.

Yes I think that would be another word for it.

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Posted: 03 July 2013 09:30 PM   [ Ignore ]   [ # 43 ]
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Casual - 03 July 2013 12:01 AM

upcoming version will have a convex-hullify button, which is like a spandex effect

( Amy is slightly peeved for mysterious reasons )

More pictures added! Looks like an interesting “plan”!

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Posted: 04 July 2013 01:52 AM   [ Ignore ]   [ # 44 ]
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Patience55 - 03 July 2013 09:30 PM
Casual - 03 July 2013 12:01 AM

upcoming version will have a convex-hullify button, which is like a spandex effect

( Amy is slightly peeved for mysterious reasons )

More pictures added! Looks like an interesting “plan”!

it’s a plan for the sort-of-spandex effect that will be added to the shrink-wrapper script

it works most of the times as seen with this ( not really a figure ) skirt

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Posted: 04 July 2013 09:12 AM   [ Ignore ]   [ # 45 ]
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Kool grin

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