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mcjShrinkWrapA for DS 4.5+ - shrink wrap figures and objects—simple basic version A
Posted: 27 June 2013 11:24 PM   [ Ignore ]   [ # 16 ]
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Are you just an elite code monkey, or are these things just that easy to pump out? I think I’d have been banging my head a long time ago.

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Posted: 27 June 2013 11:33 PM   [ Ignore ]   [ # 17 ]
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Vaskania - 27 June 2013 11:24 PM

Are you just an elite code monkey, or are these things just that easy to pump out? I think I’d have been banging my head a long time ago.

i think i started code monkeing around 1975 on a telex in high school

we’re talking real programming, not just printing out posters of Brigitte Bardot

 

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Posted: 27 June 2013 11:56 PM   [ Ignore ]   [ # 18 ]
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it’s ready ! https://sites.google.com/site/mcasualsdazscripts3/mcjshrinkwrapa

but the manual / web page will be expanded to cover the different ways to use the script

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Warning According to statements seen in the Daz3D forumUsing "shrink-wrap" modeling tools 

to create 
and distribute clothes and figures derived from Daz3D figures like Genesis is forbidden 

and could result in litigation for copyright violations.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 

 

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Posted: 28 June 2013 12:48 AM   [ Ignore ]   [ # 19 ]
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You’re the greatest, Casual grin

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Posted: 28 June 2013 12:58 AM   [ Ignore ]   [ # 20 ]
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BlackFeather1973 - 28 June 2013 12:48 AM

You’re the greatest, Casual grin

Thanks ! but not as great as Aiko5 Brown from “Back to the Future” ( that scene was cut out )

 

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Posted: 28 June 2013 01:03 AM   [ Ignore ]   [ # 21 ]
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thats cool!
and yes people could also just do an obj export of Daz mesh too and illegally redistribute but obj export for use in other software for rendering ok.
everything is ok for producing 2D renders, this is just another tool.
Making such things clear never hurts though for your own sake.
I use the transfer utility or even just V4 or M4 bvh in Carrara a lot btw to rig other figures for animation in 2D renders but am also aware even if I model those figures they are not redistributable.

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Posted: 28 June 2013 09:50 AM   [ Ignore ]   [ # 22 ]
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WooHoo! Thanks! Downloaded and installed ... grin

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Posted: 28 June 2013 11:07 AM   [ Ignore ]   [ # 23 ]
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Great script, especially since it does not mess up the UV mapping.  Thanks Casual!!

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Posted: 28 June 2013 11:18 AM   [ Ignore ]   [ # 24 ]
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Once I figured out how to read instructions ... works GREAT!

And preliminary tests appear to indicate that this would rank as “legal shrink-wrap”*** as it appears to be doing the same as the “smoothing” did with our clothing mesh. See images posted showing that it is NOT changing the mesh to become that of the target’s.

*** I’m not a lawyer, I’ll check with DAZ3D for their opinion as that’s what counts before redistributing.

edit to add: I have sent in request. Will post back of the answer when it arrives [be patient, it’s Friday wink ]


edit to add some more: Have shared link in my clothing thread too.
This is such a wonderful help. Thank you so much.

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Posted: 28 June 2013 12:03 PM   [ Ignore ]   [ # 25 ]
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Will this work on say a SuperSuit I made a little while back?  There is always room for improvement and I know that there are parts of the suit that are just not as tight against Genesis body as I would prefer! 

I’m so glad you have introduced this handy tool.  This is so awesome!

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Posted: 28 June 2013 01:03 PM   [ Ignore ]   [ # 26 ]
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Patience55 - 28 June 2013 11:18 AM

Once I figured out how to read instructions ... works GREAT!

And preliminary tests appear to indicate that this would rank as “legal shrink-wrap”*** as it appears to be doing the same as the “smoothing” did with our clothing mesh. See images posted showing that it is NOT changing the mesh to become that of the target’s.

*** I’m not a lawyer, I’ll check with DAZ3D for their opinion as that’s what counts before redistributing.

edit to add: I have sent in request. Will post back of the answer when it arrives [be patient, it’s Friday wink ]


edit to add some more: Have shared link in my clothing thread too.
This is such a wonderful help. Thank you so much.

Thanks for testing that! I have plans today and won’t be at home until later this evening probably. Please reply back when/if you check with Daz. =D

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Posted: 28 June 2013 01:14 PM   [ Ignore ]   [ # 27 ]
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RAMWolff - 28 June 2013 12:03 PM

Will this work on say a SuperSuit I made a little while back?  There is always room for improvement and I know that there are parts of the suit that are just not as tight against Genesis body as I would prefer! 

I’m so glad you have introduced this handy tool.  This is so awesome!

Well, there’s one way to find out….
Of course, I think this shrinks toward an axis, rather than to a center point.

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Posted: 28 June 2013 05:04 PM   [ Ignore ]   [ # 28 ]
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Vaskania - 28 June 2013 01:03 PM
Patience55 - 28 June 2013 11:18 AM

Once I figured out how to read instructions ... works GREAT!

And preliminary tests appear to indicate that this would rank as “legal shrink-wrap”*** as it appears to be doing the same as the “smoothing” did with our clothing mesh. See images posted showing that it is NOT changing the mesh to become that of the target’s.

*** I’m not a lawyer, I’ll check with DAZ3D for their opinion as that’s what counts before redistributing.

edit to add: I have sent in request. Will post back of the answer when it arrives [be patient, it’s Friday wink ]


edit to add some more: Have shared link in my clothing thread too.
This is such a wonderful help. Thank you so much.

Thanks for testing that! I have plans today and won’t be at home until later this evening probably. Please reply back when/if you check with Daz. =D

Will do, so far all I’ve received back is the standard reply indicating that it is in somebody’s work basket wink
Normally these type of requests do take a few days, and there is a weekend of course.

Now ... this shrink script is not a “will do all the work” for the modeler type thing. But it sure quickens the process lol ...

 

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Posted: 28 June 2013 06:09 PM   [ Ignore ]   [ # 29 ]
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Eustace Scrubb - 28 June 2013 01:14 PM
RAMWolff - 28 June 2013 12:03 PM

Will this work on say a SuperSuit I made a little while back?  There is always room for improvement and I know that there are parts of the suit that are just not as tight against Genesis body as I would prefer! 

I’m so glad you have introduced this handy tool.  This is so awesome!

Well, there’s one way to find out….
Of course, I think this shrinks toward an axis, rather than to a center point.

here is the way it works

the script goes through the wrapper cloth’s vertices one by one.
each vertex has a “normal” which is like a flagpole planted perpendicular to the “ground” at the position of the vertex
the script installs an mcjCollider at the top of the flagpole
it orients the mcjCollider so that it points toward the ground, in line with the flagpole
the script “fires” the mcjCollider
the collider crashes at the surface of the figure being wrapped
the script adds an entry in the morph that makes the cloth vertex move just above to the crash site

if the collider misses the figure, for example while trying to wrap 2 legs,
then the script moves the cloth vertex the sane distance it did, the last time it did hit something.
The result of this is not optimal but often better than just leaving the vertex alone

 

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Posted: 28 June 2013 06:44 PM   [ Ignore ]   [ # 30 ]
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Patience55 - 28 June 2013 11:18 AM

Once I figured out how to read instructions ... works GREAT!

And preliminary tests appear to indicate that this would rank as “legal shrink-wrap”*** as it appears to be doing the same as the “smoothing” did with our clothing mesh. See images posted showing that it is NOT changing the mesh to become that of the target’s.

*** I’m not a lawyer, I’ll check with DAZ3D for their opinion as that’s what counts before redistributing.

edit to add: I have sent in request. Will post back of the answer when it arrives [be patient, it’s Friday wink ]


edit to add some more: Have shared link in my clothing thread too.
This is such a wonderful help. Thank you so much.

i think most wrappers must work the same way. I hope they’ll clearly officially state what is allowed instead of blanket prohibitions. for example state their goal, which must be to prevent duplication/cloning and distribution of assets ... something. There must be things they tolerate, like the production of original content “fitted” using wrappers. And things they wont tolerate, the duplication of figures

 

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