Memory Consumption - Is this normal?
I started to work on a scene which is bigger than the usual ones I was creating in past. While adding details to the scene I hit a point where the work with the scene slowed down to a crawl. I realized that all of the 32GB of RAM are consumed by DAZ Studio (220.127.116.11 Pro 64bit) and that the system is swapping badly.
I checked the Scene Info tab and I found out that the whole geometry has 6.8M faces total (Scene Info). My first thought was that all the RAM gets eaten by preloaded textures, so I created a duplicate of the scene file, removed all textures from all characters and objects, saved the scene, quit the DAZ Studio and after launching it again I loaded this untextured scene. Unfortunately the memory footprint after the scene finished loading was again exceeding physical RAM and the system was swapping (Memory Utilization with textures compared to same scene without textures).
Then I quit the Studio again and created a sphere primitive with 4096 segments and 2048 sides. That produced a scene with higher face and quad count than the previous one, however the memory consumption was very tiny compared to the real scene (Sphere Scene Info and memory consumption)
Question is - is this normal, or am i facing some kind of a memory leak within DAZ Studio?
Also when I close the normal scene that consumes the 32+GB of RAM the application window closes almost immediately and about 8GB of RAM is released as free but in process list the DAZ Studio is still listed as running and consuming ~18GB RAM...
So my question as already shown in the topic is - Is this Normal?