I have a question that my research about shaders has not shed any light on. I’m using a V5 skin mat, HSS shader, and a displacement map throughout. My light setup is a three light rig - one specular light on the camera, a low-intensity fill on the camera, and a carefully placed main light. It generally works ideally for me. The figure’s skin renders beautifully… all except the hollows of her cheeks. I have tried to address this with an additional dedicated light on her face, to no avail. Not even fiddling with the specular, diffuse, or other channels seem to impart any lightening of her cheeks. I have ambient turned off, by the way, but turning it on and changing the color from black to white, and adjusting the parameters, does not help. I’m using DAZ 4.6.
What are some things that I can look at here? I’m not sure if this is just a function of the geometry of her face, or of certain skin maps. Thanks in advance for reading!