V6, DAZ's most successful release?

Knight22179Knight22179 Posts: 1,075
edited December 1969 in The Commons

Got an E-mail today saying that V6 is DAZ's most successful release to date. With the large number of disgruntled, and upset, DAZ customers (a lot of which refusing to buy), somehow I highly doubt that.

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Comments

  • brainmuffinbrainmuffin Posts: 185
    edited December 1969

    Perhaps as a DAZ original, but Paolo's Reality really light up the night.

  • efron_24efron_24 Posts: 0
    edited December 1969

    true.. this is not fair

    I have bought Vic 6 pro bundle, but regret it..

    no auto fit for her hair and clothes in Poser 9
    and no responds from the admin's how to solve it

    shame !

  • Knight22179Knight22179 Posts: 1,075
    edited December 1969

    Going to ask for a refund?

  • Male-M3diaMale-M3dia Posts: 2,013
    edited December 1969

    Got an E-mail today saying that V6 is DAZ's most successful release to date. With the large number of disgruntled, and upset, DAZ customers (a lot of which refusing to buy), somehow I highly doubt that.

    Yeah, nothing false about DAZ statement.

  • larsmidnattlarsmidnatt Posts: 3,302
    edited December 1969

    Email from Daz? It's possible it's true because the forum doesn't represent everyone. I think the most productive people don't post here, they just buy content and go render. Maybe they leech some info here and there, but not sure everyone spends their day having circular conversations with people.

    Also, if DS 4 and Genesis brought on new customers, V6 would be the first new launch for them. So they would jump on it potentially. All speculation sorry.

    Point is that it is possible, i just don't have any metrics to determine one way or the other.

  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

  • Male-M3diaMale-M3dia Posts: 2,013
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

    And if you want your older figures supported, you have to show that support with your wallet, not forum posts.

  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

    And if you want your older figures supported, you have to show that support with your wallet, not forum posts.

    Who's talking about supporting older figures? Not me....

    ...ummm....

    nahhh... I better just find something to do... big hugs to all! *smile*

  • JasmineSkunkJasmineSkunk Posts: 846
    edited June 2013

    OK... to clarify... just cuz I'm bored mostly....

    I absolutely believe the claim that Daz's Victoria 6 was the most successful release to date.

    Why?

    Because the BRUNT of their profit doesn't come from the hobbyist market. Perhaps it once did. It no longer does. Why again? Because Daz Studio 4 was new technology that commercial business took an interest in. That means.... schools are buying hundreds, perhaps thousands, of licenses to teach Daz Studio in the classroom... Businesses are buying dozens, perhaps, hundreds of licenses to have Daz Studio on their workstations...

    We just can't -- even as a group -- compete with that. Our voice is just not as weighty as that old forgotten penny...

    kk... I think that's all I meant to say... sorry for interrupting...

    Post edited by JasmineSkunk on
  • Zev0Zev0 Posts: 3,637
    edited December 1969

    Got an E-mail today saying that V6 is DAZ's most successful release to date. With the large number of disgruntled, and upset, DAZ customers (a lot of which refusing to buy), somehow I highly doubt that.

    Those "large" number of disgrunted and upset customers who post are a very small percentage of the total market place:)

  • ShaneWSmithShaneWSmith Posts: 537
    edited December 1969

    Successful is a term that can mean just about anything, anyway. Doesn't have to be success in sale figures.

    Still, congrats to DAZ. Sounds like they're happy with how it's all going

  • robkelkrobkelk Posts: 3,190
    edited December 1969

    OK... to clarify... just cuz I'm bored mostly....

    I absolutely believe the claim that Daz's Victoria 6 was the most successful release to date.

    Why?


    I believe it might be because the release was carries out without anyone ever saying the word "soon"... If that is the case, it was certainly the most successful release from a scheduling point of view.

  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    robkelk said:
    OK... to clarify... just cuz I'm bored mostly....

    I absolutely believe the claim that Daz's Victoria 6 was the most successful release to date.

    Why?


    I believe it might be because the release was carries out without anyone ever saying the word "soon"... If that is the case, it was certainly the most successful release from a scheduling point of view.

    Ha!

    ....now that is funny.

  • Serene NightSerene Night Posts: 5,552
    edited December 1969

    I can buy v6 is this popular. Lots of people seem to like the attractive female characters. =-)

  • JasmineSkunkJasmineSkunk Posts: 846
    edited June 2013

    Ha!

    ok...

    For what it's worth, (which is, you know... nothing at all) I'll tell you what I think. I think that Genesis had to be improved. I even understand the need for separate male and female bases being that men and women tend to be varied and or complex in different places...

    but to be honest, I'm just saddened to realise that even trying to keep up is going to be an exercise in futility for me, because I do not have an income that will be able to be supportive of a new "unimesh" or "base" figure every year or two...

    I've been around something like 5 years... and in that time I have seen 4 "base" meshes. Generation 3 was still the staple when I signed on and V4 was brand-spanking -shiny new... at the time she was "unimesh" and touted as the future of Daz Studio's design plan....but by the time they got to Kid 4, it seems they were already bored with Gen 4 and hardly even released anything for it (K4)... when POW! (Surprise!) Genesis and Daz Studio 4...

    ...now already Genesis 2...

    I guess I'll keep my eyes open for Genesis 3 and a completely new and non-backwards compatible Daz Studio in 2015!!!

    For those who can afford to keep up... good for you, but I can tell I'm not going to be able to.

    Post edited by JasmineSkunk on
  • ghastlycomicghastlycomic Posts: 1,709
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

    I find this doubtful. When I worked for a commercial studio in '07 Maya was the industry standard and I don't think that's changed since then. Daz and Poser have always been primarily tools for hobbyists and... well... CG porn producers. Most of the professionals I've known roll their own models so that they remain proprietary property. Hobbyists and freelance graphic artists probably are the ones who buy more content than professional studios.

  • anikadanikad Posts: 1,856
    edited December 1969

    Got an E-mail today saying that V6 is DAZ’s most successful release to date. With the large number of disgruntled, and upset, DAZ customers (a lot of which refusing to buy), somehow I highly doubt that.

    It probably is. In the same way film studio's always tout the latest release in a franchise as the most successful ever because it has taken more money at the box office than the previous incarnation. I suppose now they've had such success with V6, there will be less fire sales...

  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

    I find this doubtful. When I worked for a commercial studio in '07 Maya was the industry standard and I don't think that's changed since then. Daz and Poser have always been primarily tools for hobbyists and... well... CG porn producers. Most of the professionals I've known roll their own models so that they remain proprietary property. Hobbyists and freelance graphic artists probably are the ones who buy more content than professional studios.

    Well, I remember when BHowell talked about a not so well known educational discount program for students a couple of years back:

    http://forumarchive.daz3d.com/viewtopic.php?t=148173&postdays=0&postorder=asc&start=0

    And I know of the scholarship program that just ended:

    http://www.daz3d.com/3d-graphic-design-scholarship

    And I have seen community colleges offer both courses in Daz Studio or list it as software that is installed on their classroom workstations:

    http://www.hotcourses.com.au/australia/course/daz-studio-figure-posing-and-animation-ace-north-coast-community-colleges/53108354/116249/coursedetail.html

    http://www.laguardia.cuny.edu/mediatech/labs/facilities.aspx


    I'm not suggesting that Daz Studio is going to replace Maya in the classroom.... I'm just aware of art and computer courses that list it as a required piece of software for the course....

    for whatever reasons...

    And I also remember something about there being student teacher licensing available at one point, but I couldn't find details, so i can't confirm if my memory is correct or just messing with me...

  • kyoto kidkyoto kid Posts: 16,094
    edited December 1969

    DAZ has caught the interest of many commercial investors with the release of Daz Studio 4... so disgruntled hobbyists (with smaller pocketbooks) are not their most lucrative merchants.

    I find this doubtful. When I worked for a commercial studio in '07 Maya was the industry standard and I don't think that's changed since then. Daz and Poser have always been primarily tools for hobbyists and... well... CG porn producers. Most of the professionals I've known roll their own models so that they remain proprietary property. Hobbyists and freelance graphic artists probably are the ones who buy more content than professional studios.


    ...exactly.

    Daz's flagship may have come a long way from where old 1.7 was when I first started this, but it is still a far cry from a 3DS, C4D, or even Vue Infinite.

  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    OK... I'm not comparing Daz Studio to Maya or C4D...

    ...I'm just suggesting that the majority of their profits do not come from us... the hobbyist. They really do have "Professional" users of Daz Studio. Trust me. It's true. Professionals everywhere use Daz Studio.... and Investors like innovation! Trust me on that, too...

  • JimJim Posts: 459
    edited June 2013

    I find this doubtful. When I worked for a commercial studio in '07 Maya was the industry standard and I don't think that's changed since then. Daz and Poser have always been primarily tools for hobbyists and... well... CG porn producers. Most of the professionals I've known roll their own models so that they remain proprietary property. Hobbyists and freelance graphic artists probably are the ones who buy more content than professional studios.

    DAZ Studio is excellent program for teaching lighting techniques and material editing, so in that way it is the perfect introduction 101 program. It is also perfect for small projects that require little or no modelling and just a pretty face or two.

    Post edited by Jim on
  • kyoto kidkyoto kid Posts: 16,094
    edited June 2013

    ...I could see maybe CarrraraPro to an extent because it includes vertex modelling, logo creation, advanced surfacing//materials features, bullet/particle physics, and environment design.

    Heck, at one time Bryce was pretty much the standard for fractal based environment generation.


    ...in any event,


    Getting back to Vicky6/Genesis2F, unless I could create a viable teen, pre-teen and child with them, (which I sincerely doubt would be possible just using the morph/character sets currently available) the cost isn't justified. Then there's the whole clothing fit issue again because of the gender/shape specific nature of G2F). I struggled enough in the early days with just V4 and frankly happen to like my YT5, Steph4/5, and Basic Child for the Original Genesis.


    ...yeah, I'm one of those "disgruntled hobbyists" in the "minority", who so happens to find this medium an open door for the stories I want to tell.

    Post edited by kyoto kid on
  • JasmineSkunkJasmineSkunk Posts: 846
    edited December 1969

    OK... just clarifying one more time. I am not suggesting that Daz Studio will replace those more powerful and complex tools... I am telling you that many courses are now available that in whatever fashion, use Daz Studio...

    ... I don't know why....

    I don't think it means Daz Studio is going to be the next Maya....

    I think it means Daz is getting their money from places that extend beyond the hobbyist marketplace... the educational interest information was only supposed to show you that we, the hobbyist, are not the center of the Daz3D world.

    Many have asked, "Why doesn't Daz listen to us anymore? Why doesn't Daz care what we want? Why don't they care what we say? How can they stay afloat when so many people are angry and upset? How can they still thrive with the best success to date when more than half of "the community" got P.O'd and left?"

    I have a suggestion as to how:

    We are not their bread and butter.

    But we're still kinda important because if it weren't for us the P.A's would prolly quit...lol

  • JimJim Posts: 459
    edited June 2013

    Kyoto Kid said:
    ...I could see maybe CarrraraPro to an extent because it includes vertex modelling, logo creation, advanced surfacing//materials features, bullet/particle physics, and environment design.

    Heck, at one time Bryce was pretty much the standard for fractal based environment generation.

    Do you use Carrara? There is a reason the market isn't interested in Carrara. I personally don't mind the program but it is very quickly becoming antiquated. It is a shame Carrara is being left on the shelf to fester. It has consistently been in the top 30 sellers, but DAZ seem to be content to put a skeleton crew on its production.

    DS is a simple program and if you look around a lot of artists and small studios are using the program to pose and export figures. The idea of educational institutions using it to teach 3D principles does not seem strange to me at all.

    Post edited by Jim on
  • mrposermrposer Posts: 773
    edited December 1969

    I'll agree with any company claim as long as they give me a $6 coupon.

  • kyoto kidkyoto kid Posts: 16,094
    edited June 2013

    ...@jimszombie: yes I do as well as even Bryce on occasion since Daz Studio is incapable of supporting environmental generation. I agree it is a shame these two programmes (particularly Carrarra after the attention it received a couple years ago) are being left to die slowly.

    Bryce seriously needs 64 bit support.

    Their dedicated modeller, Hexagon (which Daz still sells), is a lost cause as it hasn't been updated for over Five Years and still has a number of vexing bugs which need fixing.


    Yet instead, we get "supermodel" Vicky6 and a "hamstrung" Genesis.

    Just shows what really "sells" (and it ain't "ease of use"). Look at the clothing content in the Pro Bundle alone, most of which is what many here refer to as slut/skankwear. Look at the additional clothing offered, more of the same. The footwear? All spike heeled. Even the name of the pose set included: Casual Sexy Poses for Genesis 2 Female(s).

    ...and of course, the tone of the promos. Yeah,makes one wonder where this is really targeted..

    As to "simplicity" of the app, Daz Studio has actually become much more complex over the years since when I first started with it, with IDL lighting tools, new surfacing tools (like US and most recently SSS), and even Open SubD. Yet it still is lacking in features a number of us (those "disgruntled hobbyists" again) have asked for like "open ended" cloth dynamics that it's main competitor has.

    ...well it's late, I'm tired (considering all the typos I had to fix) and this whole Geneisi2 Vicky6 thing is becoming rather discouraging to me from what I have read between the lines.

    Maybe you're right, Daz is changing course and leaving many of us behind in the wake. Sad, very sad.

    Night all..

    Post edited by kyoto kid on
  • ChoholeChohole Posts: 19,768
    edited June 2013

    Kyoto Kid said:
    ...@jimszombie: yes I do as well as even Bryce on occasion since Daz Studio is incapable of supporting environmental generation. I agree it is a shame these two programmes (particularly Carrarra after the attention it received a couple years ago) are being left to die slowly..

    I am not sure how you can seriously state this about Carrara, as it has a new beta out and the 8.5 upgrade is scheduled for release fairly shortly, with Carrara 9 promised for next year.

    Post edited by Chohole on
  • hal1hal1 Posts: 0
    edited December 1969

    OK... just clarifying one more time. I am not suggesting that Daz Studio will replace those more powerful and complex tools... I am telling you that many courses are now available that in whatever fashion, use Daz Studio...

    ... I don't know why....

    I don't think it means Daz Studio is going to be the next Maya....

    I think it means Daz is getting their money from places that extend beyond the hobbyist marketplace... the educational interest information was only supposed to show you that we, the hobbyist, are not the center of the Daz3D world.

    Many have asked, "Why doesn't Daz listen to us anymore? Why doesn't Daz care what we want? Why don't they care what we say? How can they stay afloat when so many people are angry and upset? How can they still thrive with the best success to date when more than half of "the community" got P.O'd and left?"

    I have a suggestion as to how:

    We are not their bread and butter.

    But we're still kinda important because if it weren't for us the P.A's would prolly quit...lol

    I really doubt about this. Because professionnal like freelancers, educationnal, illustrator etc won't buy thousands of dollar of content per year as most hobbyist do.

    Educationnal can use the free base of DS and the free item in it : it is clearly sufficient for their purpose (teaching)

    You can forget about professionnal 3D studio : they don't use it because it is too complex to use daz models in their workflow and the models are not good enough to be use as they are. Video game developpers need to buy a commercial licence for using daz model more over for any real time application like video game they need a specific (and costly licence).

    But I agree that daz forum is not representative of the whole daz market.

  • JimJim Posts: 459
    edited December 1969

    @ Kyoto Kid: It would be great to see a solid Bryce 8, and an updated Hexagon. As far as dedicated modelling goes Hexagon is very good. It has a number of features I'd like to see in my current app of choice. I would have been quite happy with Hex as is, but it is particularly unstable on my machine. I would have to take models from Hex into Carrara to fix problems that made Hex crash.

    Personally, I'm a fan of G2. I don't see how the fantasy outfits that came with V6 pro are slutwear, and the bikini, well that's just standard issue stuff. The bundle is by no means great, and I would have preferred the morphs to any amount of fantasy garb, but you know it isn't entirely up to DAZ what gets bundled with what. I will say that the rollout of content has been less than thrilling.

    I think if DAZ has become more complex over the years that can only be a good thing, especially as all that extra complexity does not interfere with the otherwise simple workflow. I'm not sure how IDL is complicated, and all that subd stuff is pretty much invisible to the average user. Good SSS can be hard to setup, but with the right texture maps and materials (often provided) it is pretty much apply and render.

    @ chohole: Carrara might be getting some development, but when you put it up against other similar programs it feels like the poor cousin. Just about any Carrara user here will tell you the beta process has been long and painful. I'd be interested to see the feature list for 9, but as far as I know one isn't publicly available.

    I could probably have learnt to use Carrara in time, but the program I took up as an alternative was much easier to use and learn. As someone with a keen interest in modelling I was quite disappointed by Carrara's interface in this respect. It has some great tools, some that aren't in my current program of choice, but finding my way around the user interface just never happened. If DAZ updates the interface and modelling tools I think it would be a fantastic program, but it seems the focus is on DAZ content compatibility and bells and whistles. I like content, and I like shiny, but I prefer modelling tools.

  • Dino GrampsDino Gramps Posts: 0
    edited December 1969

    jimzombie said:
    ... but you know it isn't entirely up to DAZ what gets bundled with what...

    Did you really mean that? Can you clarify?

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