Rigging Clothing

bloodboybloodboy Posts: 0
edited December 1969 in Daz Studio Discussion

I just did my Fiirst Clothing , everything working fine, now I started my Way up with JCM on the Important Joints like Clollar, Shoulder etc..
What else do i need for my clothing to Geneis ??

Thanks for your Tips :)

Comments

  • SickleYieldSickleYield Posts: 6,003
    edited December 1969

    bloodboy said:
    I just did my Fiirst Clothing , everything working fine, now I started my Way up with JCM on the Important Joints like Clollar, Shoulder etc..
    What else do i need for my clothing to Geneis ??

    Thanks for your Tips :)

    Maybe if you put up some screenshots we could be more helpful?


    You need a great detailed texture and great renders if you want to sell it at DAZ. I can say that because that's true for everyone. ;)

  • gingercakes47gingercakes47 Posts: 371
    edited December 1969

    I've got a question about Poser dynamic clothing. Can they be rigged for use in DS4.6? Not as dynamic but as conforming.

  • KatteyKattey Posts: 2,912
    edited December 1969

    I've got a question about Poser dynamic clothing. Can they be rigged for use in DS4.6? Not as dynamic but as conforming.

    Generally yes, but they won't behave same way as dynamics. Also dynamic clothes tends to look simple, with all wrinkles and folds provided by dynamic simulation, so you might need to add some morphs for it to look good.

  • bloodboybloodboy Posts: 0
    edited December 1969

    Got this Issue Today ..
    Is this something about WeightMapping ? or do I have to a JCM Fix here .. ( It´s lCollarUp) ?

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  • KatteyKattey Posts: 2,912
    edited December 1969

    bloodboy, with which figure this issue and what are those clothes?

  • bloodboybloodboy Posts: 0
    edited December 1969

    It Is my own clothing piece for V5 .. And if change the TriaxWeightMap to Generalweight it Works .. My question just was if i do a New WeightMapp or a JCM instead ... which One IS better JCM or WeightMap ?

  • bloodboybloodboy Posts: 0
    edited December 1969

    Allright reworked .. a bit and now I understand .. a little bit more about weightmapping as well ..
    Should I do the Gradient with Spherical Gradient or by Paint what do you prefer ?

    Also with WeightMapps should I add JCM on some Joints anyway ??

    How many Polygons should a Clothing Piece have ?

    wp.png
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  • SickleYieldSickleYield Posts: 6,003
    edited December 1969

    I prefer to adjust mine with painting after I use Transfer Utility.

    Sometimes JCM are still useful on a weight-mapped item. Look at the individual bends and see if you're happy with them.

    There is no set answer for poly count. I try to keep it under 20k for a shirt/swimsuit like this one.

  • bloodboybloodboy Posts: 0
    edited December 1969

    Great just my thought .. Thanks a lot ..
    But can i do both directions like for example bend lCollar + 75 a JCM and - 15 a different JCM ?

  • SickleYieldSickleYield Posts: 6,003
    edited December 1969

    bloodboy said:
    Great just my thought .. Thanks a lot ..
    But can i do both directions like for example bend lCollar + 75 a JCM and - 15 a different JCM ?

    You should be able to by setting the limits of one morph to min 0 max 75 and the other to -min 15 max 0, I think. I don't do automatics.

  • bloodboybloodboy Posts: 0
    edited December 1969

    Ah Allright , Thanks a lot ..

  • bloodboybloodboy Posts: 0
    edited December 1969

    Yesterday some how I crashed my WeightMapps .. and some are gone ..
    Can I protect my WeightMapps to avoid this like .. I´m happy with rCollar don´t overwrite it somehow ??

  • kitakoredazkitakoredaz Posts: 1,973
    edited July 2013

    if you want to protect mesh which colored weight map,
    select mesh by pogion group editor,,or using group selection, or with lasso, selection, ,,each mode waht you want.
    then change tool to weight map brush,,

    from tool tab menu>poligon rocking>Lock selected.
    it protect your mesh weight color changed.
    (you can not add any weight map for the mesh)

    then,, if you want to protect weight map which colored for each node,,
    in weight-map brush tool,, go under, Locking tab .

    then select the node which you want to keep the wieght maps and rock the node.

    in my test,, it can protect weight color for the node.
    if you colored weight for bone1 x rotaiton 0.7 or 0.8 about one vertices, then Lock the bone1,

    you can not fill color weight 1.0 for bone2 xrotation about same vertices which have already colored the weight by bone1 xroatiton.
    it seems keep the all weight value for bone1. (you can check weight value of each vertices which selected,,
    by selection Analasys tab)

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    rock.JPG
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    Post edited by kitakoredaz on
  • bloodboybloodboy Posts: 0
    edited December 1969

    Ah Allright , thanks a lot , and what about the direction workflow ?

    Should I do first Bone by Bone x,y,z on the Left Side and after I have the Figure done mirror to the other side ..
    I´m a little confused because I´m making a lot of mistakes and have to go back and forth .. but still patient :)

  • bloodboybloodboy Posts: 0
    edited December 1969

    While I´m testing my rigging and my weightmapps .. I can this result from a pose
    should this be fixed inside the rig or as additional morph ?

    thanks

    test.jpg
    758 x 845 - 194K
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