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Fangs Morph Trouble Daz+Hex
Posted: 19 June 2012 11:59 AM   [ Ignore ]
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I’ve been trying to create a vampire fang morph but I’m having trouble.


Per Catherine3678a’s tutorial, I zero the mesh resolution, open Genesis’s mouth, send the model to Hexagon and sculpt my morph.  Then after sending it back to Daz, I save it per the tutorial, but it’s not there when I reopen the program.  It’s listed in the morph folder, though.  Also in the morph folder instead of just one morph file there are a bunch, apparently because I open the model’s mouth before I send it over. 

 

This is the first time I’ve manipulated the model prior to sending it over to sculpt a morph, so I’m not sure what I’m doing wrong.  Using Daz 4.0

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Posted: 19 June 2012 01:29 PM   [ Ignore ]   [ # 1 ]
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If you are using the bridge, go to Edit>Preferences>Interface and enable the advanced interface for the Hexagon Bridge. When you return, check the reverse Deformation option to subtract the mouth movements from you morph, leaving just the fangs. As for not finding the morph, is this a newly loaded Genesis you are using or one you’d previously saved?

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Posted: 19 June 2012 02:52 PM   [ Ignore ]   [ # 2 ]
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Thank you, I’ll try that.

It doesn’t show up for a newly loaded Genesis, so I can’t merge a new Genesis with existing characters to get the morph to show up for everyone.

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Posted: 19 June 2012 03:18 PM   [ Ignore ]   [ # 3 ]
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How about if you click on All in the Parameters pane, with the root (“Genesis”) selected, and type part of the morph name in the box at the top?

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Posted: 19 June 2012 07:52 PM   [ Ignore ]   [ # 4 ]
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Nope.  It’s possible I did something wrong when I saved the morph, being a nOoB.  I’ll sculpt it again tomorrow and see if I can’t save it correctly.

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