#1. Using DIM to install stuff, do we use the address for Bryce [drop down from the little gear icon: applications tab] of where Bryce itself is installed, (program files x86), or where Bryce CONTENT is installed, (users\public\documents etc.)? I currently have the program files x86 addy listed in the D I M. Is my stuff getting installed correctly? I can find the obj files for Cloud City masters (but not the lessons) from w/i Bryce; however, I cannot find any of the files from EPIC scifi space station const. kit nor any files from the PSI city sampler and etc. Although I can, naturally, find them on my computer I cannot find them in Bryce. This leads to even dumber question # 2.
Bryce content can be stored anywhere provided you find it.
#2. How do you get Bryce to open obp files? I can see them right there on my computer but when I tell Windows to open them using Bryce… well, I learned THAT isn’t how to get Bryce to recognize them! [I suspect I might win a dumbest question ever award with this question once I learn the answer].
From Bryce, open the Objects library and Import.
#3. When I click the scene files from the space station const kit, they open beautifully in Bryce with a caveat: all I see are asteroids! Where are the bits & pieces of space station that make up this kit? (I know these questions are dumb but it’s your fault for placing a DUMB QUESTIONS thread right there in front too tempting to resist). I probably should change the address in question # 1, discover that, miraculously everything will just appear with all the other content, widgets trees and such… which would solve question #2 and question #3… sigh.
I don’t know this product. I suggest that you move the camera around or looking down on the scene (camera from top). If anything is there, you should see it.
#4. Bryce companion files? How are they made? I can make poser companion files. How do I make them for Bryce?
Create a scene and put things in it, then save the Bryce file.
#5. Is there an SDK for Bryce? Can an idiot like me download it? It occurs to me that, using (free open source) mingw for the C++ compiler, using (free open source) QT creator for an IDE, loading the also free open source libraries of QT 5 (which includes an already built particle engine that could expand Bryce’s) and Bullet Physics library, likewise C++ open source… Why wait for the people at DAZ?
None. A large part of Bryce is written in Axiom.
#6 Had enough DUMB questions out of me already? <<—- pretty please don’t answer this question first!
I skip this one because there are no dumb questions, only dumb answers.
To answer all further questions about where Bryce content belongs, get this PDF. There is a lot more information on my website (see sig).