When using an exporter, there is some kind of automation or scripting involved anyway, so let the exporter worry about the numbers and which map belongs where.
When you export an .obj to other applications the information which map belongs to which surface zone is stored in the .mtl file.
A more conveniant way may be to use a naming system like this:
This way of naming the surface zones
- used the new surface names of Genesis 2 Female
- adds the old prefix SKIN in front of those surfaces that are part of the skin
- uses the prefixes Face, Torso, Limbs, Mouth, Eyes that are also used by the V6 maps of Belle
- uses addtional surface zones with their own maps are Eyelashes, Tear and Eye Reflection
What do you think about this way of naming the surfaces that includes the prefix of the map name?
Maybe the full prefixes are too long. Numbers are shorter. There must have been some reason why someone came up with the naming convention with numbers the Generation 4 introduced.
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While comparing Genesis and Genesis 2 Female surface names I also noticed that
- The plural form of all body parts is used
- Skinfoot is now Feet etc
- SkinArms is now Shoulders
- The ears were a part of SkinHead before and now have their own surface zone Ears but are still part of the Torso map.
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Added a screenshot that compares the different surface names of Genesis, Genesis 2 female and the suggestion including V6 map prefixes instead of numbers.
To Richard and others at DAZ,
I would like to echo linvanchene and others here in this thread. This problem needs to be addressed to avoid a host of errors and confusion down the road. As 3D figures get better at replicating the look and motion of the human body, competition will increase, and “Ease of Use” is going to be a major factor in people deciding which 3D figure to use. There needs to be a way in Genesis 2 to group related surface names that doesn’t break presets and materials in other programs, doesn’t involve export scripts and other steps that will increase the confusion. I don’t want to prejudge which way works best, but this is a change to Genesis 2 that in a few years you will be glad you made.