Digital Art Zone

 
   
28 of 39
28
Victoria 6 has been released.
Posted: 23 June 2013 03:53 PM   [ Ignore ]   [ # 406 ]
Power Member
Avatar
RankRankRank
Total Posts:  2494
Joined  2003-12-06
TheKD - 23 June 2013 03:43 PM

I missed that whole section of pose controls. Hard to get the hang of pose controls being all over the place,

There are also other “local” sets of pose controls, if you have the head, hands or feet selected, and there might be others I haven’t found yet.

 Signature 

Gone to Vegas to play poker. Back when I run out of clothes.—Your Muse.

Profile
 
 
Posted: 23 June 2013 04:50 PM   [ Ignore ]   [ # 407 ]
Member
Avatar
Rank
Total Posts:  196
Joined  2007-03-10

I used V6 Candace for this shot.

Image Attachments
Spherical_lens.jpg
Profile
 
 
Posted: 23 June 2013 11:18 PM   [ Ignore ]   [ # 408 ]
Member
Avatar
Rank
Total Posts:  161
Joined  2006-10-16

Any chance Daz would release the light(s) from the V6 Base product page renders to those who bought/buy her?
Please?

Profile
 
 
Posted: 23 June 2013 11:57 PM   [ Ignore ]   [ # 409 ]
Power Member
Avatar
RankRankRank
Total Posts:  1057
Joined  2003-10-09

I installed Studio 4.6 when the public version was released. Do I have to reinstall to get the G2 starter essentials? Is the Genesis 2 base already in Studio?

I just want to know what I’m supposed to do though I’m not planning to install V6 for possibly a long time yet. I grabbed the Pro bundle and a couple of things but that is that and unless something really special comes along, I can wait.

Profile
 
 
Posted: 24 June 2013 12:11 AM   [ Ignore ]   [ # 410 ]
Power Member
Avatar
RankRankRank
Total Posts:  1773
Joined  2012-04-14

No you have to download and install G2 starter essentials from your product library, it is also in the DIM if you use that.

Profile
 
 
Posted: 24 June 2013 02:48 AM   [ Ignore ]   [ # 411 ]
Power Member
Avatar
RankRankRank
Total Posts:  1057
Joined  2003-10-09
anikad - 24 June 2013 12:11 AM

No you have to download and install G2 starter essentials from your product library, it is also in the DIM if you use that.

Thanks. I didn’t see it in DIM. Off to the Product Lib

Profile
 
 
Posted: 24 June 2013 03:01 AM   [ Ignore ]   [ # 412 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6157
Joined  2006-02-20
Spit - 24 June 2013 02:48 AM
anikad - 24 June 2013 12:11 AM

No you have to download and install G2 starter essentials from your product library, it is also in the DIM if you use that.

Thanks. I didn’t see it in DIM. Off to the Product Lib

Look for “starter essentials” - and you will get it.

 Signature 

I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

Profile
 
 
Posted: 24 June 2013 06:02 AM   [ Ignore ]   [ # 413 ]
Member
Rank
Total Posts:  56
Joined  2011-09-21
Knight22179 - 23 June 2013 09:20 AM

A month or two? M6 is at least 6 months away, if not more. That’s usually how long it takes for a new Michael to come out after a new Victoria is released.

I think things have changed a bit over last year or so. Daz seems to like a big release almost every month now. M6 could be here within the next 2 months. Maybe even less.

Profile
 
 
Posted: 24 June 2013 07:27 AM   [ Ignore ]   [ # 414 ]
Power Member
RankRankRank
Total Posts:  1468
Joined  2012-10-10
Fobok1 - 22 June 2013 10:51 PM

Secondly, most of my renders involve kids or teens, which is unsupported in Genesis 2, (unless that was corrected earlier in this thread, I skipped quite a few pages).

Still, it will be nice to be able to make more unique faces for my renders. I hope M6 doesn’t take too long to follow after. Though, I don’t mind if it’s a month or two, as I really been growing bored of the sets I have, and don’t really have the money to buy both a figure and a set. (At least, the Stonemason sets I’ve had my eye on.)

There are free teen morphs on ShareCG, two of them support Gen2: http://www.sharecg.com/v/69961/view/21/DAZ-Studio/Genesis-2-Female-Teen http:,//www.sharecg.com/v/69969/view/21/DAZ-Studio/Genesis-2-Girl-Teen-Morph. As for M6, I’m afraid we must prepare for at least several weeks of waiting.

The longer I think about Gen2, the more confident I become that it’s mainly designed for people whose art is very gender-specific. Let’s say there’s a bunch of DS/Poser users on DA who do only pin-ups (I don’t want to involve in discussion of our opinions on such short array of topics). Others do nearly only male superhero renders. They probably enjoy the idea of gender-specific figures. I don’t, but feel free to disagree with me smile.

PS What the heck is going on with those emoticons? They don’t display properly!!! blank stare

 Signature 

A PA sale creeps upon a victim from behind, punches it in the rear and runs away with its wallet.

Profile
 
 
Posted: 24 June 2013 07:31 AM   [ Ignore ]   [ # 415 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

Not just gender specific, think of a base fantasy figure like Troll, Elf, Dwarf, where the base mesh is optimized for that character and the morphs off of that are all from that optimized base mesh. The amount of detail in various versions of that character style could be amazing.

The idea of taking the concepts of Genesis into individual specific Mesh forms is powerful, and a separate one from keeping a central base mesh that can cross genres. This concept is at the heart of the two branches I’ve been writing about, the next step I believe in the revolution in character creation.

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 24 June 2013 07:42 AM   [ Ignore ]   [ # 416 ]
Power Member
Avatar
RankRankRank
Total Posts:  2302
Joined  2010-12-18
cecilia.robinson - 24 June 2013 07:27 AM

The longer I think about Gen2, the more confident I become that it’s mainly designed for people whose art is very gender-specific.

I would probably say that it is designed for people who want gender specific enhancements that may not have been viable with the gender neutral world. It’s not so much that the art is gender specific, you can have a man and a woman in a scene together. But you may want each figure to really showcase the gender as best as possible.

They probably enjoy the idea of gender-specific figures

Not really, but I do like gender-specific enhancements. And if they have to make separate figures for that, I can deal.

 Signature 

My deviantArt Pinup Gallery

Profile
 
 
Posted: 24 June 2013 07:43 AM   [ Ignore ]   [ # 417 ]
Active Member
RankRank
Total Posts:  549
Joined  2011-04-12
Gedd - 24 June 2013 07:31 AM

Not just gender specific, think of a base fantasy figure like Troll, Elf, Dwarf, where the base mesh is optimized for that character and the morphs off of that are all from that optimized base mesh. The amount of detail in various versions of that character style could be amazing.

The idea of taking the concepts of Genesis into individual specific Mesh forms is powerful, and a separate one from keeping a central base mesh that can cross genres. This concept is at the heart of the two branches I’ve been writing about, the next step I believe in the revolution in character creation.

“Oh, you want to make a female dwarf?  I’m sorry, I haven’t yet made the mesh for that.”

 Signature 

Not interested in the giant leap backwards that is “Genesis 2”.

Profile
 
 
Posted: 24 June 2013 07:46 AM   [ Ignore ]   [ # 418 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

You bring up a good point. Part of that concept incorporates better tools for generating new base meshes off of a generalized base mesh, as well as tools to migrate content between meshes. Splitting content libraries up is not a good solution, and the whole process needs to be updated and streamlined.

Again, this is a more long term vision that is not one DAZ has put forth… one can only hope they consider it.

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 24 June 2013 07:53 AM   [ Ignore ]   [ # 419 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4394
Joined  2011-11-25

I actually like to mix-n-match my morphs, best, particularly the faces. I find it helpful to add a bit masculine to v5 to tone down the doll quality for certain characters. Not being able to do that is a bit regressive in g6.

I still really like g6. But there are uses for mixing genders, and I can’t see, particularly in the face why this should be that hard to do.

Profile
 
 
Posted: 24 June 2013 08:00 AM   [ Ignore ]   [ # 420 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16

Having different base meshes doesn’t necessarily preclude mixing morphs, it’s just a ‘your mileage may vary’ type of scenario when transferring a morph from a different mesh to the different polygon setup. That is, one could have a M6, mix it into V6 but the ‘fit’ wouldn’t be exact as the base topology is different. It is a compromise over a true single mesh base in some ways but one that brings the ability to give much more detail to our characters, especially over time and with refinements, while still allowing some of the flexibility a single mesh offers.

This of course offers a whole new level of complexity in the design that DAZ may or may not be prepared to take on.

 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
   
28 of 39
28