Yes, I can see where the misunderstanding is, and it is my fault. Your post mentioned “(little) support already….” which for some reason I overlooked.
Heh! Hard not overlooking things in the plethora of threads and wall-of-text-posts around here (not that I am innocent in that regard ^^)
I don’t see the split in support a bad thing because I see the two serving different markets and because I don’t see the lack of support you do. That is probably partially due to the fact that what I pick up from the stores is supplemental. Also, I see the market as a dynamic area that is opening for growth and more PA’s being able to come into the marketplace. In other words, where you see lack of support, I see potential for growth and opportunity. I’m not saying you are wrong, just that because we are coming at this from different perspectives, we see a different win/loss perspective.
Well first off, thanks for your reply. It’s nice to read a well-written and balanced post once in a while (someone has to balance out my inarticulate rage and hate-speech, I guess ;D). I respect your position and even though I don’t share your - might I say? - optimism, I sure hope you are right, that this is a good thing in the end. If Genesis 1 and 2 find a large number of eager and creative new content creators for them - that would be great. It’s just that after what happened following the release of Genesis 1, I don’t think this is going to happen. There have been some new artists who did great new stuff for Genesis and some older ones who really started to shine with Genesis. But compared to what has been going on with V4 during the same time - I wouldn’t say Genesis has really summoned an influx of new content creators. The greatest part of content creators for V4 did not switch to Genesis. Despite that, the greatest part of content creators for Genesis were or still are content creators for V4.
I don’t see Genesis 2 really breaking down any walls here. If it was compatible with Poser - that would be big and might have changed the game, no questions asked. But the way things are now? I don’t think there will be too many new artists. I think Genesis 1 and Genesis 2 will now have to share the Genesis 1 market. Some artists will leave. Some new ones will come. But I think V6’s most common UV set will be V4. And her clothes will most autofitted V4 and V5 clothes. And that is not thriving support for a new figure and it is not a step forward and I hope I am wrong.
I will summarize what I was referring to about previous posts… I see Genesis 1 as fundamentally different then Gen6… as others have also mentioned since (my original posting.) I see Gen6 as the successors to the previous Gen1-4. I personally wish they hadn’t referred to V6 as Genesis 2 as it is my perspective that Genesis is a fundamentally different vision and should continue to grow tangentially and separate from the more specific Gen(X) lines. It has to do with specialization vs generalization… there is room for both, as they serve different functions.
If one sees a limited set of resources for generating content for the two, this could be an unhappy tradeoff. If one takes the approach of trying to equip their specialized characters with the whole gamut of more generalized clothing etc… again, it is an unhappy tradeoff.
However, if DAZ did take the approach of keeping the Genesis line and the Gen(X) lines going but separate, people could choose either platform or both depending on their specific goals… at that point, it would just be a matter of whether new PA’s in the market could keep up with providing content for both lines.
The final issue with this equation is, will the market support PA’s generating content for two lines… Again, here I see a market that is ripe for growth where this would be the case, but I realize I could be wrong. I am betting part of my livelihood on it however (that the 3D market is ripe for growth.)
I agree. I believe Genesis 1 and Genesis 2 can serve different roles (although V5 now seems utterly useless). And I, too, think Genesis 2 should just haven been called V6.
I also think it’s not up to DAZ any more. Now the ball is in the PA’s court to decide whether or not to embrace V6. But why would anyone create V6 clothing, when they can just create V5 or even V4 clothing and say: “Want V6 clothing - meh, just use autofit!”. In the end, the majority of V5 characters by my estimate - are V4 characters with a subpar Genesis morph. If this is the situation now, what is going to happen with an additional figure? And will three different figures (V4, the Poser figure, Genesis, the Jack of all Trades, and Genesis 2, the realistic figure) each find a strong enough customer base to justify specialized content? I am not sure. I wish you the best of luck, though, and hope that your, well, ‘bet’ pays off.
[Edit] In the vision I have, I would like to see Genesis grow to be instance friendly, like ‘Send in the Clones’ on steroids, but resource friendly… something that could take advantage of it’s flexibility to fill out crowd scenes with a semi automated method similar to VUE’s ability to ‘paint’ trees, plants, etc… across a landscape, but with characters in an area such as the seating of a circus tent complete with varying shapes and clothing within predefined parameters. If anyone isn’t familiar with what I’m referring to with VUE, I highly recommend looking at a couple/few videos of their Dynamic Ecosystem at either their site or YouTube. Then think of that, but with people/outfits/morphs… This vision is a ways off, but Genesis is on the right track for being able to eventually do something like that it would seem. This end goal is fundamentally different then trying to get the most realistic human possible, like the difference in the cherry blossom in a background tree is to a closeup of the cherry blossom. Putting the detail of a closeup blossom into a tree with thousands of blossoms, then replicating that tree would not only be unfeasible, but a waste of resources. I would like ‘realistic’ background characters, such as Genesis, but I would also like ‘hyper-realistic’ characters for closeup and main character functions.
Well, I don’t have VUE, but I did see some VUE renders. DAMN, this thing is powerful. And yes, this might be the path Genesis is headed.