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Victoria 6 has been released.
Posted: 20 June 2013 08:14 AM   [ Ignore ]   [ # 196 ]
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cwichura - 20 June 2013 08:12 AM

As for textures, G2F supports V5’s UV map.  So if your Genesis content uses that mapping, then you can use the textures on G2F.  However, most vendors still use the V4 mapping on Genesis, which won’t work unless you also buy the V4 support for G2F sold by MallenLane.

You sure about the latter part? From this thread I got impression that it isn’t needed.

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Posted: 20 June 2013 08:14 AM   [ Ignore ]   [ # 197 ]
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Removed because cross-post made it redundant.

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Posted: 20 June 2013 08:15 AM   [ Ignore ]   [ # 198 ]
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Richard Haseltine - 20 June 2013 07:28 AM

Note that the V4 add-on for G2F is a PA item, not a DAZ item, which means it can’t be bundled as it stands.

Why is an important morph shape like that NOT a DAZ 3D item.

I admit that I do not have a gaming license or 3d printing license (yet).

But I can allready see how the fact that I would not be able to use the V4 shape on Genesis 2 female would not let me use so much other DAZ content.

This really seems well…

I am out of polite words.

It is just plain wrong in so many ways.

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Posted: 20 June 2013 08:22 AM   [ Ignore ]   [ # 199 ]
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Kattey - 20 June 2013 08:14 AM
cwichura - 20 June 2013 08:12 AM

As for textures, G2F supports V5’s UV map.  So if your Genesis content uses that mapping, then you can use the textures on G2F.  However, most vendors still use the V4 mapping on Genesis, which won’t work unless you also buy the V4 support for G2F sold by MallenLane.

You sure about the latter part? From this thread I got impression that it isn’t needed.

Yes, you need the V4 shape to get the V4 UV. The V4 UV is no longer a standard UV.

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Posted: 20 June 2013 08:30 AM   [ Ignore ]   [ # 200 ]
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Kattey - 20 June 2013 08:14 AM
cwichura - 20 June 2013 08:12 AM

which won’t work unless you also buy the V4 support for G2F sold by MallenLane.

You sure about the latter part? From this thread I got impression that it isn’t needed.

That thread is talking about conversion of non-.DUF format material presets using V4 skins into .DUF format so they will work with G2F.  You still need the V4 UV map support for G2F, however, which is what is in MallenLane’s add-on.

You need to convert non-DUF to DUF because G2F uses new surface names, with surface selections to match the old surface names (e.g., 1_SkinFace).  With DUF files, old surface names get mapped by the surface selections into the new surface names.  But .pz2 or .dsf material presets don’t see the surface selections, so won’t apply anything.

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Posted: 20 June 2013 08:44 AM   [ Ignore ]   [ # 201 ]
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Thank you for the clarification cwichura, it cleared up specifics that were not fully clear (to me at least.)

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Posted: 20 June 2013 08:45 AM   [ Ignore ]   [ # 202 ]
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So are there backward compatibility problems between Victoria 6 and genesis? I have read through both this thread and the information released by Daz. A lot of the info here goes over my head and the Daz material continues to be so opaque that i’m starting to believe that they are being deliberately mysterious.

I like the idea of a new model with greater detail but if none of the shoes i have (for example) will work on her then i won’t buy it - especially if i will have to shell out the same amount of money for David 6.

P.S. I also think it’s a bit of a dirty trick to include much needed morphs etc outside of the Pro bundle.

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Posted: 20 June 2013 08:49 AM   [ Ignore ]   [ # 203 ]
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Well, as for items such as shoes… the ‘Send Geometry to Hexagon’ feature, along with understanding how to smooth and modify things and bring them back look like a very useful bit of functionality to learn to continue to use one’s library moving forward.

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Posted: 20 June 2013 08:52 AM   [ Ignore ]   [ # 204 ]
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I’m really disappointed about the shoe issues. Both G1 and G2 have flatfooted default poses. I don’t understand why they couldn’t have a transfer script that works properly for the majority of shoes, or even a second script for elevated footwear. That doesn’t mean there isn’t a good reason, of course, but it sure feels like a bug.

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Posted: 20 June 2013 08:58 AM   [ Ignore ]   [ # 205 ]
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Male-M3dia - 20 June 2013 08:22 AM
Kattey - 20 June 2013 08:14 AM
cwichura - 20 June 2013 08:12 AM

As for textures, G2F supports V5’s UV map.  So if your Genesis content uses that mapping, then you can use the textures on G2F.  However, most vendors still use the V4 mapping on Genesis, which won’t work unless you also buy the V4 support for G2F sold by MallenLane.

You sure about the latter part? From this thread I got impression that it isn’t needed.

Yes, you need the V4 shape to get the V4 UV. The V4 UV is no longer a standard UV.

The most used UV not considered standard, LOL. Yeah that makes sense. Business sense!

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Posted: 20 June 2013 09:00 AM   [ Ignore ]   [ # 206 ]
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Gedd - 20 June 2013 08:44 AM

Thank you for the clarification cwichura, it cleared up specifics that were not fully clear (to me at least.)

Join the club, it’s starting to clear up now :

I can use my V5 materials with G2 (if they are V5 UV mapped)
I can use V4 + V5 materials (if they are V4 UV mapped) with G2 if I use the ‘Victoria4 for Genesis2’ utility. But first I have to make sure they’re in .duf format.
I’ll have to adjust the morphs myself with the ‘G2 Head + Body Morph’ utility (already purchased).

Peter.

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Posted: 20 June 2013 09:01 AM   [ Ignore ]   [ # 207 ]
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Good synopsis :)

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Posted: 20 June 2013 09:08 AM   [ Ignore ]   [ # 208 ]
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For those looking for Genesis 2 Female, it should already be in your account, if you have DAZ Studio in your account. Just open up Install Manager and it should already be there. (Or you can do it the hard way if you prefer and use the Product Library from the “my account” page.)

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Posted: 20 June 2013 09:15 AM   [ Ignore ]   [ # 209 ]
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Genesis 2 has some neat features. I quite like the pose-able lower jaw. Allows for some neat expressions. Overall, I will go the free G2 base plus morph bundle and V4 shape route. That’s a small investment and once D3D comes out with a GenX add-on I can use my other morphs, too. Genesis 1 will stay my go to figure from some time (as are V4, M4, V3, M3, and D3…, I use them all).
Ciao
TD

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Posted: 20 June 2013 09:19 AM   [ Ignore ]   [ # 210 ]
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Ok, I am probably going to sound incredibly stupid here but my brain is currently on overload trying to sort all this out.  Especially since the DAZ P’TB have chosen not to give any clear, concise and useable information.

So, how the heck do I convert a standard V4 texture, one that was not made by DAZ or a DAZ PA, and turn it into a DUF?  I have DS 4.5 (I haven’t upgraded because I didn’t need to).

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