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How do you deal with 3rd parties who want to see proof that you payed the fee for licensed 3d models?
Posted: 17 June 2013 10:33 AM   [ Ignore ]   [ # 46 ]
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Okay thanks Chohole and Frank. very helpful.

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Posted: 17 June 2013 12:37 PM   [ Ignore ]   [ # 47 ]
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chohole - 17 June 2013 08:40 AM

That is not how I read the CG textures commercial license. I see it as not being able to distribute the actual textures, not images that include textures which have been made with CG textures resources. And I did investigate this before I, amongst many others I am sure, started using CG textures as a texture resource.

I have used the textures on a 3D model/scene. Am I allowed to sell the model/scene and textures as a bundle?
Yes, under the following condition: You have customized the textures for the 3D-model or scene, and you are selling the model and texture in one package. Please add the following text in the documentation accompanying the model:

“One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information.”

Automatically if you have used the texture resource (which is what they are meaning by image in this case) as part of the texture for a model you have customised it.

...took a look at CG Textures and read the agreement.  Seems rather straightforward to me.  Site is now Bookmarked.

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Posted: 17 June 2013 01:30 PM   [ Ignore ]   [ # 48 ]
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Yes, it is a very useful site, I use it quite a lot, both for resources for my free textures and also for things that I don’t distribute.

The membership, which is not expensive, gives one even better size textures and is very much worthwhile for anyone doing a lot of texturing.

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Posted: 17 June 2013 02:05 PM   [ Ignore ]   [ # 49 ]
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...As I have been getting more and more into texturing, I’ll look into the membership.  Going to install (and try to register) PSP X4 on the Workstation tonight. 

I have to thank PA’s like Marieah, DZ Fire, and AgeOfArmour as well as yourself for instilling the interest to pursue this further.

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Posted: 17 June 2013 03:04 PM   [ Ignore ]   [ # 50 ]
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I usually just keep a spreadsheet that indicates the following:

name of the product

sku of the product

order number (if it was a free download from ShaeCG, etc. that is indicated)

cost (I only indicate the cost of any models I had to buy just for the project I had.)

What the EULA is for the product is indicated.  (Usually a note like standard DAZ, or what the read me for iticates.)

I also indicate if I had to buy or use anything else for the project and what the details were. (software, plugins, bushes, textures for texturing and custom material work, etc.)

I also make a copy of any EULAs and include that.  (so I’ll have the standard DAZ one, and any others.)


I have seen some individuals make 2D renders for video games and not even indicate that they were using DAZ, RDNA, ShrareCG, etc. models to the people they were selling the renders too and claim intellectual property for render that were just things like a chair loaded up and rendered in studio with no post work.  The individual I thinking of also seemed to think all DAZ EULAs were the same too.

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Posted: 23 June 2013 08:41 AM   [ Ignore ]   [ # 51 ]
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edited and removed by user

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DAZ User Gallery / Facebook / Deviant Art

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Posted: 23 June 2013 10:34 AM   [ Ignore ]   [ # 52 ]
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linvanchene - 16 June 2013 08:18 AM

I recently was asked by a cooperation that I should submit proof that I payed the fee for the DAZ3D models I used in a project.

How do you deal with requests like that?

Let’s cut this down a bit…

First, you bent way over backwards for these guys. Best practice?

1) If you are entering into a business relationship with this company, then you also continue to #2 (below). If it is a demand on suspicion of piracy, then demand and wait for a certified letter on corporate letterhead. Otherwise, you don’t have to give them jack.

2) Make a list of the stuff you used, but keep it to yourself for now.

3) Signed a notarized statement which you give to the company that includes only the following:
    - A statement affirming that there are no copyright violations or copyright-violating stuff used in the artwork
    - The vendor store rep contact info for every store I bought stuff from in the artwork they are showing interest in.

4) Send that to them via certified mail.

...and that’s it.

Seriously? Either the company rep is an idiot, has no idea what he/she is doing, or they’re trying to shake you down for something.

I recall once having some dummy who emailed me claiming to be a lawyer for a certain vendor (whom I knew personally), demanding payment for my “pirated” content. I replied, telling him to either send a certified demand by mail, or else f$#k off. I heard nothing from that character ever since, and this was years ago.

I used to have a super-anal copyright FAQ posted back when Poserpros was still around… it was far too complete, but I’ll be damned if I can locate it now. :/

 

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Posted: 23 June 2013 12:06 PM   [ Ignore ]   [ # 53 ]
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I’ve only read the original post, not the comments that follow.

If a company is going to publicly broadcast, post, distribute, or publish something, they want documented evidence that ALL content is paid for and licensed by the party submitting the art/product/film/video/photograph/whatever.

In the film and television industry, they have lawyers that go over ALL content and clear it.  They also buy liability insurance just in case something not licensed slips through unnoticed, or in case the content creator/owner sues them anyway.  Hollywood motion picture studios have thousands of lawsuits every year from people/companies claiming their content was used and they weren’t compensated properly.

The demands for evidence varies between companies, some require original signed documents and receipts, some only ask for photocopies, some, for digital copies.

A film I produced and directed was a selection in the Cannes Film Festival.  They wanted a document signed by me that stated that all the content in the film was properly licensed, paid for, cleared etc. - everything - every piece of music, every sound effect, the fonts used to create the title and credits, the art that appears in the film, model releases, actors contracts, location releases, crew contracts etc.

Why - because no matter what a company produces, whether it’s Harry Potter or Star Wars, there will be people who will sue them to grab some of the profits.

And if a movie/tv show/publcation does somehow use something not licensed, a judge can order that the movie or whatever is not to be shown - even if it’s a Batman movie that cost $200 million to produce.

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Posted: 23 June 2013 12:49 PM   [ Ignore ]   [ # 54 ]
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If I buy a product, I don’t feel I need to credit the PA for the use of it..  I don’t this is unacceptable in anyway.  just as I pay for the use of clipart and photos. What I do not do, is pretend I made the item in question. I make renders using other peoples stuff. .  but I do not feel the need to disclose the detail. Unless I sell it when proof is required.

I never hide the fact that I use storebought content, just as I don’t hide the fact I use clipart, purchased photos and fonts. And usually I am open to questions about what content I used in this and that render, and where did it come from. I will freely tell them that is ‘v5 ponytail’ or ‘Victoria 6’ or a lovely alien by Dariofish. 

Most of the readmes I have read simply the PA wants the user not to say they made the item and license me for the use of same item for renders. I never claim to make models, backdrops, or textures. I simply do not announce or disclose anything unless asked or I want to credit the PA for a particularly nice piece of work.

Edited to add: if a pa ads unusual conditions to the terms of use of an item, or it is vague or unclear, then I will simply not use it and most likely will avoid products from them in the future unless the situation is clarified in the readme.

I am trying to phase out all free content from my runtime, or items with vague usage rights. My recent experience has taught me, it is not worth keeping items that are not commercial use, with no strings attached and whose rights for use are crystal clear. I just don’t have time to remember it all. =-)

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Posted: 23 June 2013 02:00 PM   [ Ignore ]   [ # 55 ]
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SereneNight - 23 June 2013 12:49 PM

I am trying to phase out all free content from my runtime, or items with vague usage rights. My recent experience has taught me, it is not worth keeping items that are not commercial use, with no strings attached and whose rights for use are crystal clear. I just don’t have time to remember it all. =-)

I absolutely agree.  If I was a hobbiest, and was never going to sell anything, then I’d use free or vaguely licensed content.  But I do sell things using licensed 3D content - so free or “strings attached” conent is of no use to me, and I don’t ever download it, it’s too risky that I would inadvertently include it in a render.

 

 

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Posted: 25 June 2013 04:04 AM   [ Ignore ]   [ # 56 ]
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Fauvist - 23 June 2013 02:00 PM
SereneNight - 23 June 2013 12:49 PM

I am trying to phase out all free content from my runtime, or items with vague usage rights. My recent experience has taught me, it is not worth keeping items that are not commercial use, with no strings attached and whose rights for use are crystal clear. I just don’t have time to remember it all. =-)

I absolutely agree.  If I was a hobbiest, and was never going to sell anything, then I’d use free or vaguely licensed content.  But I do sell things using licensed 3D content - so free or “strings attached” conent is of no use to me, and I don’t ever download it, it’s too risky that I would inadvertently include it in a render.

I have a separate runtime with a couple of “fan art” items in it, just for fun, but in my main content collection, I only include content that explicitly states that commercial renders are ok and royalty-free, and don’t require special credit to use. If I see an item that I’d like to use, I contact the creator and ask for permission, and save the reply. Most creators I’ve contacted have promptly replied granting permission.

I don’t credit individual content creators in most images, because there would be too many to track in any reasonable way. My main projects are a manga and a card game. I could keep a running list of all the content used in the manga or the game, but I doubt anyone would ever look at it, and it would be impossible to match up content with individual panels or cards.

However, the bug/feature request I wrote would make it much easier to go back and recreate a particular character or scene, even if all I have to work from is a render file, and if I suddenly had to show proof that some item was a commercially sold item rather than a similar looking limited-use freebie, it would be simple to do so. And people who see my work online and have the ever-popular question “what hair is that?” could answer that question for themselves. wink

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