Hi Guys (and Gals!),
Firstly, sorry to be bothering you. I’m sure this problem has probably been covered before, but after spending 3 days rooting through forums and hours watching YouTube how-to’s I’m still stuck.
I’m running Daz 4 (64 bit free version) , Hexagon 2.5, and I’m trying to create a top for Victoria 4. I remember a very, very old post on ‘Rosity where they instructed exporting a character into a 3D prog, deleting the bits you didn’t want, expanding it slightly and creating clothing that way. I’ve followed that and the route of exporting a current free top and modifying it.
The modified Victoria body = top seems to have saved as the best object, with the right groups etc. but I have 2 problems.
1. Scaling - when brought back into Daz (either by Send or Import) it’s tiny and needs to be upscaled bigtime - but this seems to keep it’s point of rotation at the floor.
2. Conforming it to fit the body - all of the old tut’s (especially on YouTube) use an older version of Daz, and even though I’m not exactly stupid I just don’t seem to be able to relate this to 4.
So, I know it’s a big ask, but would anyone throw together a quick step-by-step of how to do this? Or tell me where I’m going wrong and how to do it right?
Many thanks in advance
Mike.


