Decimator

edited December 1969 in DAZ Studio Discussion

Hello

I own DAZ Studio 3 and decimator
I reduced a Victoria model up to 20k tris
I converted it to FBX file
Then I exported it to Unity3d
Unity claims that the numbers of tris is still higher than 65.000
however animations are quite fluid

did anybody have the same issue ?

PS

Any news for decimator in DAZ 4.5 ?

Comments

  • DAZ_bfurnerDAZ_bfurner Posts: 0
    edited December 1969

    Decimator works for 4.5 as long as you have the Serial Number for purchasing it.

    If you are using the Decimator for previous versions, that SN should work for 4.5

  • hOsshOss Posts: 12
    edited December 1969

    The tri count in Unity is based on a number of things other than just raw triangles. It considers the triangle, each material assigned to a vertice increases it's count (Shaders need to draw the vertice once for each material) as well as UV assignment ( if a vertice is on a UV seam, each UV island it's a part of counts as an extra "draw", increasing its "count."

    Check out this video:

    http://lesterbanks.com/2011/04/quicktip-vertices-unity-uvs-whats-the-deal/

    -Patrick

  • edited December 1969

    Decimator works for 4.5 as long as you have the Serial Number for purchasing it.

    If you are using the Decimator for previous versions, that SN should work for 4.5

    thanks
    I have the serial number for decimator
    I thought that decinator does not work well ith 4.5
    am i wrong ?

  • edited December 1969

    hOss6969 said:
    The tri count in Unity is based on a number of things other than just raw triangles. It considers the triangle, each material assigned to a vertice increases it's count (Shaders need to draw the vertice once for each material) as well as UV assignment ( if a vertice is on a UV seam, each UV island it's a part of counts as an extra "draw", increasing its "count."

    Check out this video:

    http://lesterbanks.com/2011/04/quicktip-vertices-unity-uvs-whats-the-deal/

    -Patrick

    Thanks a lot
    Yes it make sense , actually I reduced the number of tris with decimator but I di not use Texture atlas

  • Richard HaseltineRichard Haseltine Posts: 19,316
    edited December 1969

    The Decimator plugin works in DS4, but requires a non-free serial number for activation - either from a paid-for copy of DS4Pro or from a separate Decimator license.

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