"Hexagon for Maya users" tutorial?
I am used to Maya.. I have been using it since literally 1.0 (1999). I am about to transition out of where I have access to Maya, and am not a student. I am currently unable to afford my own license of Maya, though I am saving toward that.
I picked up Hexagon years ago but every time I try to use it, I am coming at it from a Maya user's standpoint so I bang my head into a wall. The most elaborate thing I've been able to do with it is to model a helix (using the tool, not by hand), then extrude a circle along it to make a spring, or to bevel four edges of a cube to make a button. When I try to do anything more, I run into some disparity between the way Maya is designed and the way that Hexagon is designed.. So, I ask.. is there a guide for a Maya user who wants to pick up Hexagon and run with it? It's getting painful..