Just playing, was wondering how I could get the texture to run along the arm straight, tried the angle thingy in the shader settings but no joy there. was wondering if you had to rotate the origin.
I was searching through the forum looking for Saving Shader Presets, could’nt see any. I Tried saving, but no luck, I’ll have to give it a break till tomorrow.
I hadn’t even given thought to how the uv’s were running along the arm. I will try to rotate the uv’s so that they are more horizontal, like an arm should be and the lines run parallel. That should help, I like these frames, too, by the way. I really hope you decide to submit. To save shader presets, you have to select your object (the glasses) in the scene tab, then select ONE material in the surfaces tab (maybe “Arms”) then go to File:Save As:Shader Preset. Make sure the material you select in the surface tab is the one that has your shader applied. Made this mistake once or twice