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A Question about shades of life - nature
Posted: 07 June 2013 05:45 PM   [ Ignore ]   [ # 46 ]
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I understand what your explaining here, thank you.

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Posted: 07 June 2013 06:29 PM   [ Ignore ]   [ # 47 ]
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I’m glad that helped, and I’m sorry for confusion!  I have a lot to work with in the Q&A, I’d been a bit under the weather these last couple days but it shouldn’t take too long to sort through.

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Posted: 07 June 2013 09:35 PM   [ Ignore ]   [ # 48 ]
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I look forward to it.
Feel Better!
< Insert Smiley Here >

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Posted: 08 June 2013 01:27 AM   [ Ignore ]   [ # 49 ]
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Here’s a couple quick renders using the Projection shaders,
with the dial set to UV Mapping for both grass and rock mapped objects.
This is how I intended to use the set when I bought it.

I’m pretty happy with the results, the textures render nice and are very realistic and make the scene more interesting.
the grass looks like grass, lol

I used a skydome from dreamlandmodels 81 city block set, Uber Environment 2, with the skydome map added to diffuse and ambient on the surface for the UE2 sphere. the light was set to Occlusion with directional shadows. and I used gamma correction set to 2.40

I recalibrated my monitor today… hopefully they are not too dark, and are represented correctly here.

lot’s of possibilities… I might even move the maps over to poser and see how they render there, with some manual set up.

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SOL_04.pngSOL_05.png
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Posted: 11 June 2013 09:33 AM   [ Ignore ]   [ # 50 ]
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I’ve had a project in mind that this might come in handy for, but I need to ask if this can be applied to only selected mat zones of a human figure, or if its all or nothing?

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Posted: 11 June 2013 09:35 AM   [ Ignore ]   [ # 51 ]
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Good question!  Still not purchased but reading along here!

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Posted: 11 June 2013 06:47 PM   [ Ignore ]   [ # 52 ]
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Something like this?

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Posted: 11 June 2013 11:29 PM   [ Ignore ]   [ # 53 ]
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Yep. Did that happen smoothly or did it take some tweaking?

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 12 June 2013 12:29 AM   [ Ignore ]   [ # 54 ]
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Really easy, I only adjusted the z scale to reduce the details, and then increased the displacement strength a little.
took 30 seconds max, including render smile

Vaskania - 11 June 2013 11:29 PM

Yep. Did that happen smoothly or did it take some tweaking?

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Posted: 12 June 2013 12:31 AM   [ Ignore ]   [ # 55 ]
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Thanks! =D

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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 17 June 2013 05:26 PM   [ Ignore ]   [ # 56 ]
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Sorry for the wait, everyone.  I have the shader Q&A documentation finished and DAZ should be rolling it into the ReadMe soon.  In the meantime you can view it at the link below.  Many thanks to Slosh for helping me troubleshoot and get the documentation together!

http://3dimensiondigital.com/locker/shadeslife/ShadesOfLife-ProjectionDoc.pdf

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Posted: 18 June 2013 12:45 AM   [ Ignore ]   [ # 57 ]
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Happy to smile

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Posted: 10 May 2014 05:08 PM   [ Ignore ]   [ # 58 ]
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Is there an updated link for the PDF?  The original http://3dimensiondigital.com/locker/shadeslife/ShadesOfLife-ProjectionDoc.pdf link appears to have gone missing.

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Posted: 10 May 2014 08:45 PM   [ Ignore ]   [ # 59 ]
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Sean Riesch - 10 May 2014 05:08 PM

Is there an updated link for the PDF?  The original http://3dimensiondigital.com/locker/shadeslife/ShadesOfLife-ProjectionDoc.pdf link appears to have gone missing.

It’s been re-uploaded, so you should be able to find it at that same link again.

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Posted: 10 May 2014 08:54 PM   [ Ignore ]   [ # 60 ]
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          Thanks!

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