Here’s a couple quick renders using the Projection shaders,
with the dial set to UV Mapping for both grass and rock mapped objects.
This is how I intended to use the set when I bought it.
I’m pretty happy with the results, the textures render nice and are very realistic and make the scene more interesting.
the grass looks like grass, lol
I used a skydome from dreamlandmodels 81 city block set, Uber Environment 2, with the skydome map added to diffuse and ambient on the surface for the UE2 sphere. the light was set to Occlusion with directional shadows. and I used gamma correction set to 2.40
I recalibrated my monitor today… hopefully they are not too dark, and are represented correctly here.
lot’s of possibilities… I might even move the maps over to poser and see how they render there, with some manual set up.
Click thumbnail to see full-size image