Downloading free content off the net has been useful in teaching me where files are supposed to go, but without a real manual to refer to, I’m still a little confused as to which Poser files DS can actually read, and which are included by way of the DSON-converter for compatibility with Poser.
I know that DS can read the older .pz2 Mat Pose files, but am I correct that it can’t read the newer .mc6? And can DS read .pz3 scene files, or are they a waste of space?
At least the material (mt5) files are usually zipped with jpg texture files, which makes the bundles not-totally-useless. The Poser material files (mt5) if I understand correctly, are node-based materials and can’t be used by DS. At least not directly. Is there a way to crack the files open and turn them into obj? I know that’s been done for a few Bryce materials, but I don’t know the procedure.
Similarly, with Poser shaders, is there any way to open the file and at least produce image files that I can throw into Photoshop to start over again from scratch? One of the Poser folks online did some really lovely cross-woven thai silk and watered silk shaders, and I’d like to try and reproduce the effect.
(I remember seeing the instruction to “uncompress” a duf file to manually fix a problem, but I may be confused about that. At least here on a Mac, that appears to be non-trivial, as the archive expanders are all st00pid and freak out if a file doesn’t have the right file ending. If someone can explain that too, I’d be much happier messing with all these files).
Oh, one more while I’m at it: while making texture files, how are the blue-screened “normals” made? Some programs like the ivy generator want them, even if DS doesn’t handle them. I understand what the bump and transparency mask files do (and I’m sure if I dig around enough, I’ll even find a Photoshop droplet that will produce the files for me automatically).