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WIP thread New Users Contest - June 2013
Posted: 29 June 2013 02:01 PM   [ Ignore ]   [ # 151 ]
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NV Oracle - 28 June 2013 03:29 PM
Ok. We may be reaching out of bounds on the 'Beginner' level, here, Frank, but I'll try anything. Where in the scene would I put the two point lights.

Thanks for the suggestion, by the way.

Thanks for the suggestion Frank. I did an experiment with the UberEnvioronment2 light, and I liked the way that it worked, so I think I'm going to keep it, but I left in the three Distant Lights, instead.

Please let me know what you think, gang.



Do you have shadows turned on on the points? Try putting the points more towards the top of the scene so it just brightens the scene and doesn't cast shadows. You have multiple conflicting shadow going on there. You should only use the shadows in this particular scene on the Uber light
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Posted: 29 June 2013 03:24 PM   [ Ignore ]   [ # 152 ]
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NV Oracle - 29 June 2013 12:39 PM
Okay. Did I say, or do something wrong somewhere?



Huh?
Do you mean by not posting a reply? I was at the barn dealing with hail and thunderstorms with my Arabian. He's my baby *Smile* You didn't say or do anything wrong. Enjoy your posts, and good luck in the contest. My dragon might eat your Boi's when they show up over there, lol!
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Posted: 29 June 2013 06:41 PM   [ Ignore ]   [ # 153 ]
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Pete, I was a young teenager during that time (12-16 from 76 to 80), so, while I remember them, it's only from an outsider's point of view. Thank you for the positive comments. It's been quite the learning experience, just as it was when I first worked on lights with you, Miss B, and Robert, over on the DL club forums. I've bookmarked that thread that you mentioned, and I'll take a look at it.

Frank, I wasn't thinking about shadows on the UE2, or the point lights. Let me take that, and play with it for a bit, and see what happens.

Novica, sorry about that, dear. It was just my insecurities creeping in. They tend to do that from time to time, although I'm a bit better about it than I used to be, I wouldn't have even considered trying, so this is a big step, for me. I understand what you mean about having to soothe an animal during a thunderstorm. Neither one of my last two pets had to deal with them a lot, because they don't happen a lot here (Northern Nevada, USA), but my brother has never much cared for thunderstorms, and even though he's an adult, now, he still gets nervous during thunderstorms. Good luck to you, as well. My two little boi's just might surprise you, but we'll see. LOL.
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Posted: 29 June 2013 07:42 PM   [ Ignore ]   [ # 154 ]
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Yeah, he's actually fine during them, except it was hail and his run in has a metal roof so he'd probably run out in the lightning- and instinct is to get under a tree. We have another round headed in (look at the Pensacola radar) and it will be this way all week. Jaderail in Alabama is getting clobbered off and on this week too I think.

Anyway, sincerely- wishing you the best in the contest. Proud that you entered and it's very good work, particularly after the changes in poses and lighting.
Cathie
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Posted: 29 June 2013 10:32 PM   [ Ignore ]   [ # 155 ]
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It sounds like it was a good idea to get him out of it, then, but under a tree would not have been a good idea, either. It's going to be hot here for the next few days, too (Highs in the 100-110 range), but hope fully it will 'cool' down into the low to mid 90's (as if that's really going to make a difference, LOL), so I don't envy you the chance of showers for the next few days. Maybe it will dry up in time for the fireworks.

Thanks for the vote of confidence. Your's is terrific, too, and I never would have thought to use the Mil SubDragon. Although I have a lot of pose sets (I seem to be collecting them, LOL), they just don't seem to be exactly what I need for any given scene. I'm going to have to buckle down, and work on playing with Power Pose, and the dials in the Parameters Tab. This has been a terrific learning experience, and I certainly don't regret it. After having looked at the original render, not even the one I started this thread with, but the ORIGINAL one, before I knew anything about lighting, or anything else, it's hard to believe that I did both of them. I don't even remember what set I took the poses from, that's how bad it was, although this certainly does show that I shouldn't stop the learning, and I definitely don't intend to.
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Posted: 30 June 2013 02:20 AM   [ Ignore ]   [ # 156 ]
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My "first-timer". I experimented with the "Skies of Economy" lighting presets, which I find a bit dark when using "out-of-the-box". After some testing around I finally added 20 % to both UE2 and the skylight to get a more satisfying result.

Title of the render is "Crescent Street", since I couldn't find a proper name for it and that's what the roadsign says smile.

From the outfit of the woman you could guess she's on her way to a date, maybe to meet her boyfriend. The last thing she'd expect to meet is this huge warmachine, so she freezes in fear. The pilot of it just ignores the tiny pedestrian, for she wouldn't be not much of a thread for him.

Rendered in DAZ Studio 4.6 Pro.
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Posted: 30 June 2013 04:24 AM   [ Ignore ]   [ # 157 ]
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Stefan47525 - 30 June 2013 02:20 AM
My "first-timer". I experimented with the "Skies of Economy" lighting presets, which I find a bit dark when using "out-of-the-box". After some testing around I finally added 20 % to both UE2 and the skylight to get a more satisfying result.

Title of the render is "Crescent Street", since I couldn't find a proper name for it and that's what the roadsign says smile.

From the outfit of the woman you could guess she's on her way to a date, maybe to meet her boyfriend. The last thing she'd expect to meet is this huge warmachine, so she freezes in fear. The pilot of it just ignores the tiny pedestrian, for she wouldn't be not much of a thread for him.

Rendered in DAZ Studio 4.6 Pro.


Is a good render, but the idea is to show the actual interaction between 2 figures.
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Posted: 30 June 2013 01:36 PM   [ Ignore ]   [ # 158 ]
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Thoughts? Advice? This is my 3rd piece, still trying to get the hang of it. Any advice is greatly appreciated. Need to get it under 400kb and it seems like I should do something to make the guys pop a bit more but I haven't figured that out yet.

Thanks,
[ Edited: 30 June 2013 01:43 PM by hitmanwa ]
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Posted: 30 June 2013 01:46 PM   [ Ignore ]   [ # 159 ]
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chohole - 30 June 2013 04:24 AM
Is a good render, but the idea is to show the actual interaction between 2 figures.


Thanks. Okay, although I'm not exctly sure if the emphasis is more on "interaction" or more on "figure". smile

Another try then (a bit more interaction, this time two human characters):
A most common situation: he took the wrong exit from the "highway", and she starts to tell him off...

Title: "That ain't no Mars!"
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Posted: 30 June 2013 01:59 PM   [ Ignore ]   [ # 160 ]
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LOL! Love it. And For the Ring Fighters that one too. Nice Renders both.
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Posted: 30 June 2013 03:03 PM   [ Ignore ]   [ # 161 ]
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Just a reminder that today is the last day for submissions.
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Posted: 30 June 2013 07:42 PM   [ Ignore ]   [ # 162 ]
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Stefan47525 - 30 June 2013 01:46 PM
A most common situation: he took the wrong exit from the "highway", and she starts to tell him off...

Title: "That ain't no Mars!"
Rendered in DAZ Studio 4,6 Pro

I love this render too!! You can almost hear her voice rising up to a shriek by the time she gets to "Mars". ~LOL~
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Posted: 01 July 2013 04:23 AM   [ Ignore ]   [ # 163 ]
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OK, has everyone transferred their final render to the entry thread?

Good

CONTEST NOW CLOSED
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Posted: 01 July 2013 04:25 AM   [ Ignore ]   [ # 164 ]
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Thank you very much, Jaderail ans Miss B. Your approval is a nice reward for hours of posing and fighting with the lighting. It took me a while to find out why DS always replaces the scenery lighting from Flipmode's "Solar System" and Kibarretos "Shuttlestar". Control + doubleklick will open a dialog whre you can choose to actually add the lights instead of replacing them.

Miss B - 30 June 2013 07:42 PM

I love this render too!! You can almost hear her voice rising up to a shriek by the time she gets to "Mars". ~LOL~


Sounds like you're familiar with a situation like that. I feel with you! smile

I'm already thinking about a conclusive render where he replies to her that she held the "roadmap" the whole time! :D
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Posted: 01 July 2013 06:27 AM   [ Ignore ]   [ # 165 ]
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hitmanwa - 30 June 2013 01:36 PM
Thoughts? Advice? This is my 3rd piece, still trying to get the hang of it. Any advice is greatly appreciated. Need to get it under 400kb and it seems like I should do something to make the guys pop a bit more but I haven't figured that out yet.

Thanks,

First, it's a nice image.

As to making it pop, there are two suggestions that both relate to the same thing. One, the facial expression of the character being flipped is a bit relaxed for the scene, and I'm not sure why he's looking in the direction he is. It would seem he would either be looking up (but slightly chin down.. ie. 45 approx.) or towards the other character slightly as that would be his center of focus it would seem.

The second, the body angles, like the facial expression are also a bit relaxed it seems. To give energy to the pose to match the energy in the scene, I would make the body angles slightly more sharp.

This is often an issue I see in scenes, the energy isn't consistent across the scene, and unless there is a specific reason for it to not be, it is usually an incongruity that people notice subconsciously.

[Edit] This post was edited multiple times because for some reason the word 'expression' kept getting replaced with [removed]. I have no idea why, but am curious. Perhaps using the word 'expression' is against the TOS under some circumstances?
[ Edited: 01 July 2013 06:33 AM by Gedd ]
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