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The Briefing (-Meeting-Class) Room…. Now Available!
Posted: 02 July 2013 02:33 AM   [ Ignore ]   [ # 16 ]
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Miss B - 01 July 2013 01:25 PM
chohole - 01 July 2013 01:11 PM
Miss B - 01 July 2013 12:23 PM
chohole - 01 July 2013 07:29 AM
This does look interesting, even though you are not intending to offer a nice Welsh flag option with our lovely red dragon on it. smile

That doesn't mean she can't be convinced to do some addon flag MATs, including the Welsh Red Dragon. ~wink~

was joking really. The Union flag flies for the UK as a whole, just we do love our Dragon.

~ROFL~ I thought you might be, but it certainly doesn't hurt to ask.


Well... I just discovered there was a Dragon Flag in this world!!! Incredible!!!...
And as a Dragon addict, I couldn't help playing a bit with it... (I hope I have chosen the right pattern!) Special render for Chohole and all the Welsh people (This one is a LuxRender via reality 2 one, since I had not posted any LuxRender yet). Even if it's basically a joke, now I've this jpg Welsh flag you can ask me if you need it as soon as the product is out wink

robkelk - 01 July 2013 03:35 PM
chohole - 01 July 2013 07:29 AM
This does look interesting, even though you are not intending to offer a nice Welsh flag option with our lovely red dragon on it. smile

If the flag is textured with a separate bump map, we can do our own images.

(Now I'm considering a 14-flag add-on pack for Canada, if putting the image on the flag looks at all good...)


Indeed the flags patterns are mapped separately, the pattern for the flag is a rectangle in a "square" file. The material is called "Flag" wink
I'm posting here a fast render of Canada Flags. The result for Canada (about seeing well the leave) depends on the flag you chose and how you rotate it in front of the camera.

SpottedKitty - 01 July 2013 04:22 PM
How did I miss this thread for a whole month? Very interesting. I do have a few similar scene sets, but not this size, and nothing quite this complete. And with proper D|S materials and lights, this is a definite for my when-I-can-afford-it list.

Thanks for your interest! The advantage of working in a large room is also that camera positioning is easier, and that you can chose to tell really different stories depending on the area you would like to focus on.
To sum up briefly, North area has (amongst other things), the printer, copier, cabinets and coffee pots, East area has a TV and a white board -written, or wipped, or clean- a table and chair (table actually included in south area), South area has the morphable lectern, a large TV, 2 flags and a video screen (also mapped so that you can apply your own image - Well Ok - I must confess here that if I remember well you have to flip the Video Sceen jpg image up-down, nothing can be perfect, but it is easy to do!), and West Area has a cabinet with books and box, a flag, and the door of the room. This is when you want to focus on some of the area to tell your stories. Then you can also add more lights on the area you work on. Otherwise you can use the full room with the different centers and wide angles cameras to tell other stories. And as a user of DAZ and poser who has suffered in many prop rooms, I have included all the sub areas separately, so that you can remove the ones which disturb you when creating your scene, and add them back eventually at the end (you can remove and reload : ceiling, floor, North, south, East, West area all separated).
I really hope people will find it easy to work with...

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WelshDragFlagsS.jpgWelshAndCanadianFlag.jpg
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Posted: 02 July 2013 05:20 AM   [ Ignore ]   [ # 17 ]
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OH wow, Thanks for that. Super welsh flags. He is called Y Ddraig Goch.

A bit of the history of the flag

In 1953 it was announced that there would be a new royal badge containing the motto "Y Ddraig Goch Ddyry Cychwyn" (an approximate translation is "the red dragon inspires action").

In 1959, after successful lobbying by the Gorsedd of Bards and others, Queen Elizabeth II made the red dragon on a green and white background the official flag for Wales.

It was announced that the flag to be flown on government buildings would consist only of the red dragon on a green and white flag, rather than the 1953 badge, which was still in occasional use.

The 1959 design can today be seen right across Wales, and is a symbol of pride in history and heritage for Welsh people across the world.
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Posted: 02 July 2013 05:27 PM   [ Ignore ]   [ # 18 ]
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I'll definitely be buying this when it comes out.
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Posted: 03 July 2013 06:04 AM   [ Ignore ]   [ # 19 ]
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@Chohole : thanks for the history! When I made the texture, I was sure it was a flag remaining from a much much older period of history, I'm surprised to see it so recent.
@SpottedKitty and SCGBearCup : Thank you!!! I made my best to get the best "light/shaders" renders on DAZ3, DAZ 4.5, and poser 8 up to pro 14. The only thing is that I have not been able to test "lights+materials" in and below poser 7, since I don't have the software, but I guess there should be no major problem.

I realise I did not mention here that there should be a Poser version, a legacy version, and an DSON core version for the Room, and a DSON core for poses, and "poser(-legacy)" version for the Poses (DAZ 3 users will use the poser .pz2 poses).

And since I don't like posting without any image, here is one of the images of the room, classroom version. I just moved the cabinet, the bin, the paper balls (usually in the bin) and the whiteboard of the second preload room (the one which has classroom type alignment). I just loved using the expression of these "Teen at School". This gives an idea of another frame in the room. Title is "Learn Is Fun"!
[ Edited: 03 July 2013 06:09 AM by Kadix ]
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Posted: 03 July 2013 06:35 AM   [ Ignore ]   [ # 20 ]
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I really like this. The props look fantastically detailed, and the room itself lends well to all kinds of situations. Like the others, I'm not sure how this thread slipped under the radar, but it's great to have these images to whet our appetites. I'm looking forward to this one.
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Posted: 03 July 2013 07:03 AM   [ Ignore ]   [ # 21 ]
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Hi HeralOfFire! I'm also really happy to see that finally this thread "is slipping above people's radar", and that there are finally interested people. I was really worried when nobody saw it!

Now I take the opportunity of this answer to tell you all about another subject :
For the ones who like my work and who would like to give ideas, requests, or feedback on the new prop I'm developing right now, I've opened this new WIP threat : http://www.daz3d.com/forums/viewthread/25043/
This is an "Ideal Suspect" Prop - well a line up. I prefer asking people earlier what would be important for them to include before going too far!
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Posted: 06 July 2013 03:23 AM   [ Ignore ]   [ # 22 ]
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HeraldOfFire - 03 July 2013 06:35 AM
I really like this. The props look fantastically detailed, and the room itself lends well to all kinds of situations. Like the others, I'm not sure how this thread slipped under the radar, but it's great to have these images to whet our appetites. I'm looking forward to this one.


To whet our appetites a bit more : Two Poser Renders, one with cold lights preset, the other one with warm lights. I think I remember that all of the poses used there are in the poses product.
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Posted: 06 July 2013 04:10 PM   [ Ignore ]   [ # 23 ]
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Looking better and better. I wonder, seeing that second pic... would it be possible to apply the "wanted poster" projection — or anything else — to a light gel coming out of the ceiling-mounted projector? That way we could get "someone standing in front of the screen" effects without too much effort. Doable, or not?
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Posted: 13 July 2013 03:49 PM   [ Ignore ]   [ # 24 ]
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SpottedKitty - 06 July 2013 04:10 PM
Looking better and better. I wonder, seeing that second pic... would it be possible to apply the "wanted poster" projection — or anything else — to a light gel coming out of the ceiling-mounted projector? That way we could get "someone standing in front of the screen" effects without too much effort. Doable, or not?


It took me time to answer sorry!
I tested on poser : You can project an image on the screen by affecting a map to a spot, but it is then a round base image. You cannot shape it square. I find it not easy to work with, but maybe people used to it could find it easier. During early stages of development it came to my mind to use a kind of volumetric light, on the beamer level. But I almost immediately gave it up because I was almost sure I could not find a solution compatible on many poser and all the DAZ (which is required on a content), and another major drawback of this solution is that the result will depend on the global light of the scene. These are personal choice, I let here a very fast render of what I obtained with a projected image via a spot image.
Anyway, I think the briefing room should soon be available, and I post two other DAZ renders here...

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Pim2.jpgNewSouthEast.jpgNewMeeting.jpg
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Posted: 27 July 2013 01:21 AM   [ Ignore ]   [ # 25 ]
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Have been lurking and this is exactly what I needed right now :cheese; the bundle went straight into the cart grin

Looked all over the past 2 days and couldn't find anything even remotely similar tongue rolleye

Kudos, Kadix (V3Digitimes) smile

Imma have to get the Ultimate Military Basic Bundle if this project pushes through because the client services Military and L/E Since the M4 Ultimate Military Basic was on Sale with the Briefing Room I got it too tongue rolleye
[ Edited: 27 July 2013 01:28 AM by banditcameraman ]
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Posted: 27 July 2013 02:50 AM   [ Ignore ]   [ # 26 ]
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banditcameraman - 27 July 2013 01:21 AM
Have been lurking and this is exactly what I needed right now :cheese; the bundle went straight into the cart grin

Looked all over the past 2 days and couldn't find anything even remotely similar tongue rolleye

Kudos, Kadix (V3Digitimes) smile

Imma have to get the Ultimate Military Basic Bundle if this project pushes through because the client services Military and L/E Since the M4 Ultimate Military Basic was on Sale with the Briefing Room I got it too tongue rolleye


Thanks a lot ! smile
This police/Military theme is "pushing through" indeed, since the next content I'm finishing is a scene set based on a line up of suspects (with simple surrounding rooms) for identification scenes ( also including props for police criminal portraits).
I hope you'll like to create with the briefing room (and with Basic Military too) ! If you have any question, tips, requests about any of these products, feel free to ask me here, I'll be happy to answer!
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Posted: 27 July 2013 03:08 AM   [ Ignore ]   [ # 27 ]
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Kadix - 27 July 2013 02:50 AM
Thanks a lot ! smile
This police/Military theme is "pushing through" indeed, since the next content I'm finishing is a scene set based on a line up of suspects (with simple surrounding rooms) for identification scenes ( also including props for police criminal portraits).
I hope you'll like to create with the briefing room (and with Basic Military too) ! If you have any question, tips, requests about any of these products, feel free to ask me here, I'll be happy to answer!


Will do and am looking forward to the Usual Suspects set (have been lurking there too cheese )

And I'm definitely sure I will because not only have I had my eye on briefing room, I was going to ask when it would be released and make do with another interior, which was good enough but definitely had a civilian vibe.

Downloading them now; I didn't know the Military Basic file would be so large tongue laugh:lol: It's more apropos for what I'm working on than a full BDU which was what I had tongue rolleye
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Posted: 27 July 2013 03:27 AM   [ Ignore ]   [ # 28 ]
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banditcameraman - 27 July 2013 03:08 AM
Kadix - 27 July 2013 02:50 AM
Thanks a lot ! smile
This police/Military theme is "pushing through" indeed, since the next content I'm finishing is a scene set based on a line up of suspects (with simple surrounding rooms) for identification scenes ( also including props for police criminal portraits).
I hope you'll like to create with the briefing room (and with Basic Military too) ! If you have any question, tips, requests about any of these products, feel free to ask me here, I'll be happy to answer!


Will do and am looking forward to the Usual Suspects set (have been lurking there too cheese )

And I'm definitely sure I will because not only have I had my eye on briefing room, I was going to ask when it would be released and make do with another interior, which was good enough but definitely had a civilian vibe.

Downloading them now; I didn't know the Military Basic file would be so large tongue laugh:lol: It's more apropos for what I'm working on than a full BDU which was what I had tongue rolleye


I agree Military basic File is very large. It is because of the MANY MANY textures sets (if I remember well 11 families sets, with sub options in the families), all high rez (4096x4096) full quality (not degraded jpg quality)... You can make real close ups!
I you are interested in my Line Up Scene set, maybe you should have a look at this post wink
http://www.daz3d.com/forums/viewthread/25043/
my last renders are on page two..
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Posted: 27 July 2013 04:41 AM   [ Ignore ]   [ # 29 ]
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Kadix - 27 July 2013 03:27 AM

I agree Military basic File is very large. It is because of the MANY MANY textures sets (if I remember well 11 families sets, with sub options in the families), all high rez (4096x4096) full quality (not degraded jpg quality)... You can make real close ups!
I you are interested in my Line Up Scene set, maybe you should have a look at this post wink
http://www.daz3d.com/forums/viewthread/25043/
my last renders are on page two..


Commented on the Line Up Scene set; I subscribed to it when it went up LOL

Not complaining about the file size; I was just surprised by it tongue laugh Thanks for the info on closeups; am looking forward to doing just that cheese wink
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Posted: 27 July 2013 05:19 AM   [ Ignore ]   [ # 30 ]
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banditcameraman - 27 July 2013 04:41 AM


Commented on the Line Up Scene set; I subscribed to it when it went up LOL

Not complaining about the file size; I was just surprised by it tongue laugh Thanks for the info on closeups; am looking forward to doing just that cheese wink


I hope you'll be happy! Here are a few tips for close up on military basic / and best ways to use it:
- Whatever the software (DAZ/Poser), you can play with the bump value to obtain the exact surface effect you want (you probably already know this!). For the boots, the two bump values are preset under DAZ.
- If you're using genesis version, I have no particular comment.
- If you're using M4 version : All the outfit loads with poser materials by default. So If you're a DAZ user, you have to load DAZ materials. Otherwise what is happening is that the normal map does not appear in DAZ, and this is so sad (regarding the time I spent on them! wink )
If you are a poser user, you have additional normal maps in the folders, but they cannot be loaded as pz2. But you can find them in the runtime/textures/V3D/.... where the files were installed, and replace the normal map in the material room. If asked for normal maps (depending on poser version), you have to chose custom gamma value at 1.
Depending on your lights on poser, (and computer - don't know why - , and poser version, and camera angle, distance), you can have (I find) too dark shadows due to normal maps. Then activate "indirect lighting" in renders, (even a 1 value is ok), and everything becomes fine again.
I hope this will help!
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