Digital Art Zone

 
     
Saving custom surface zones.
Posted: 30 May 2013 11:02 PM   [ Ignore ]
Addict
Avatar
RankRankRankRank
Total Posts:  4815
Joined  2005-08-03

I re-read Canary3D’s polygon group editor tutorial since I haven’t done it in a while ( http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/15625/15625_pimpmypropcanary3d.pdf ) and at the end it says to save it out as a daz scene file. Was there a way to save it as lets say a mat zone injection (for lack of a better term)? Sort of like morph injections, but for mat zones?

 Signature 

Wearing duck crap doesn’t make you a duck - Floki
@Deviantart | @ShareCG
Tutorial: V4 Transmap Brows on Genesis via DS only.
Bulk convert V4/M4 mats for Genesis2

Profile
 
 
Posted: 31 May 2013 04:34 AM   [ Ignore ]   [ # 1 ]
Active Member
Avatar
RankRank
Total Posts:  922
Joined  2007-01-04

Simple answer is no.

If it’s content that’s in the DUF and DSF file types then can you save your changes to the mesh as a scene subset, the changes will be saved into the DUF file rather than the DSF asset file, that way you can still load the original version as well as your altered version.

 Signature 

**shuffles of with a new headache** tongue wink

Profile
 
 
Posted: 31 May 2013 04:38 AM   [ Ignore ]   [ # 2 ]
Power Member
Avatar
RankRankRank
Total Posts:  1385
Joined  2005-03-16

Adding to Bejaymac’s answer:  You can also save it as a prop/asset.  Same thing applies.  You will basically have a new item that you will use when needed, but still have the original.

 Signature 

My DAZ Store Page    My Facebook Fan Page    My Twitter Account    Free Video Tutorials    My FreeStuff at ShareCG    My Gallery on DeviantArt

Profile
 
 
Posted: 31 May 2013 04:49 AM   [ Ignore ]   [ # 3 ]
Active Member
Avatar
RankRank
Total Posts:  922
Joined  2007-01-04
Slosh - 31 May 2013 04:38 AM

Adding to Bejaymac’s answer:  You can also save it as a prop/asset.  Same thing applies.  You will basically have a new item that you will use when needed, but still have the original.

You need to be careful when doing that, if it already has asset files then not watching what your doing will result in the original assets being replaced, as the asset save window will have the original ID and product data in them.

That’s why I said to use the scene subset, if you screw it up all you do is delete that DUF file and try again, screw it up with Figure/Prop assets and you have to uninstall and then reinstall the product to get the original assets back.

 Signature 

**shuffles of with a new headache** tongue wink

Profile
 
 
Posted: 31 May 2013 04:54 AM   [ Ignore ]   [ # 4 ]
Power Member
Avatar
RankRankRank
Total Posts:  1385
Joined  2005-03-16
Bejaymac - 31 May 2013 04:49 AM
Slosh - 31 May 2013 04:38 AM

Adding to Bejaymac’s answer:  You can also save it as a prop/asset.  Same thing applies.  You will basically have a new item that you will use when needed, but still have the original.

You need to be careful when doing that, if it already has asset files then not watching what your doing will result in the original assets being replaced, as the asset save window will have the original ID and product data in them.

That’s why I said to use the scene subset, if you screw it up all you do is delete that DUF file and try again, screw it up with Figure/Prop assets and you have to uninstall and then reinstall the product to get the original assets back.

That hasn’t been my experience… I usually get my username in the asset save window.  However, maybe it is better not to mess around with that if one is inexperienced.  I think you were right to suggest the scene subset.

 Signature 

My DAZ Store Page    My Facebook Fan Page    My Twitter Account    Free Video Tutorials    My FreeStuff at ShareCG    My Gallery on DeviantArt

Profile
 
 
Posted: 31 May 2013 05:43 PM   [ Ignore ]   [ # 5 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4815
Joined  2005-08-03
Bejaymac - 31 May 2013 04:34 AM

Simple answer is no.

If it’s content that’s in the DUF and DSF file types then can you save your changes to the mesh as a scene subset, the changes will be saved into the DUF file rather than the DSF asset file, that way you can still load the original version as well as your altered version.

This retains the original morphs, correct? Seeing as it’s just an altered ‘copy’ linked to the original data files?

 Signature 

Wearing duck crap doesn’t make you a duck - Floki
@Deviantart | @ShareCG
Tutorial: V4 Transmap Brows on Genesis via DS only.
Bulk convert V4/M4 mats for Genesis2

Profile