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“hexagon revisited”
Posted: 17 October 2013 10:20 PM   [ Ignore ]   [ # 16 ]
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EZ has great hex videos. I dont know where he went but do a search for EZ and hexagon

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Posted: 17 October 2013 10:57 PM   [ Ignore ]   [ # 17 ]
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http://www.ezbrush.mediabakers.com/EZTuts/EZTuorials.html

He visits the Renderosity Hexagon forum smile

One of the great Hex users - I really miss him!

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Posted: 09 November 2013 03:44 AM   [ Ignore ]   [ # 18 ]
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I see Hexagon Revisited has now appeared in the store at a higher price than the earlier “sale” price on his website. On the plus side there is a detailed explanation of what the course contains.

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Posted: 09 November 2013 08:42 AM   [ Ignore ]   [ # 19 ]
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anikad - 09 November 2013 03:44 AM

I see Hexagon Revisited has now appeared in the store at a higher price than the earlier “sale” price on his website. On the plus side there is a detailed explanation of what the course contains.

Yes but on the super plus side, means it’s now ‘finished’ [hopefully].

And hopefully is returnable if truly not found to be worth keeping.

My goofy money for the year is spent. [means I’m not buying this anytime soon]

 

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Posted: 09 November 2013 10:56 AM   [ Ignore ]   [ # 20 ]
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Nothing in that tut that you can’t get for free on the web.

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Renderosity. http://www.renderosity.com/mod/bcs/index.php?vendor=29771

Rendo Freebies. http://www.renderosity.com/mod/freestuff/index.php?username=ghostman

RDNA http://www.runtimedna.com/Ghostman/

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Posted: 09 November 2013 06:05 PM   [ Ignore ]   [ # 21 ]
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Not surprized.

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Posted: 15 November 2013 02:04 PM   [ Ignore ]   [ # 22 ]
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Yes think he should stick to his light sets, only time the tutorials were any good was when TheSea was at dreamlight. and the lady that did the Photoshop tuts were excellent.

I bought Animation Master in this sale but after the sale price and the extra 50% off for tier 2 I think even $18 was too much to pay.

But hexagon tutorials are plentiful from Ez, Daniel Ripley, geek at play there are others but they are the main ones I would go for.

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http://www.daz3d.com/gallery/users/101

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Posted: 23 November 2013 04:11 AM   [ Ignore ]   [ # 23 ]
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Not that it would mean anything when I join the chorus here, but:

with some Hexagon knowledge under my belt I hoped to get the last bits and pieces for me together by purchasing these bits of - attempted - tutorials.

From whiteboard (why would anybody think that his theories are more understandable if he scribbles, smears them unto this otherwise beautiful piece of digital paper?)  to not using key functions of the modeler (soft selection, anybody? etc.) to coughing narrators >>> don’t know when I have last seen any amount of junk this large.

Again, nagging here brings nothing - but I wanted to thank the poster(s) that reminded me of the 30 days money back guarantee!
Frustrated as I had been after leaving this “course” I simply forgot about that smile.

So: THANK YOU for saving my purse (maybe Age of Armour has found the time to put out another fantastic tool/shader/light - there’s quality if you need it!).

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Posted: 23 November 2013 12:12 PM   [ Ignore ]   [ # 24 ]
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zzerebrush - 23 November 2013 04:11 AM

Not that it would mean anything when I join the chorus here, but:

with some Hexagon knowledge under my belt I hoped to get the last bits and pieces for me together by purchasing these bits of - attempted - tutorials.

From whiteboard (why would anybody think that his theories are more understandable if he scribbles, smears them unto this otherwise beautiful piece of digital paper?)  to not using key functions of the modeler (soft selection, anybody? etc.) to coughing narrators >>> don’t know when I have last seen any amount of junk this large.

Again, nagging here brings nothing - but I wanted to thank the poster(s) that reminded me of the 30 days money back guarantee!
Frustrated as I had been after leaving this “course” I simply forgot about that smile.

So: THANK YOU for saving my purse (maybe Age of Armour has found the time to put out another fantastic tool/shader/light - there’s quality if you need it!).

Curious, what ‘bits and pieces’ of the program are you seeking more knowledge about?

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Posted: 23 November 2013 02:21 PM   [ Ignore ]   [ # 25 ]
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Well, I always hated it whenever I had to UVmap anything. So I hoped to find something in this course that would make me WANT to UVmap instead of polypainting in ZBrush smile.

And then, to watch somebody using a program with more professional touch - I found this very inspiring. Most times I had the chance.
Question answered?

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Posted: 23 November 2013 06:29 PM   [ Ignore ]   [ # 26 ]
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Just wondering out loud whether Daz “Quality Control” even took a look at the course on offer - PA’s have to go through strenuous quality control to be sure that their products are up to standard.

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Posted: 23 November 2013 08:54 PM   [ Ignore ]   [ # 27 ]
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zzerebrush - 23 November 2013 02:21 PM

Well, I always hated it whenever I had to UVmap anything. So I hoped to find something in this course that would make me WANT to UVmap instead of polypainting in ZBrush smile.

And then, to watch somebody using a program with more professional touch - I found this very inspiring. Most times I had the chance.
Question answered?

Short answer: no.

Longer answer:
When I first looked for/found tutorials on uvmapping in Hexagon, the instructions started with “get uvmapper” which is free. [is also a pro edition which is recommended by those that use it ... many pros use it]

I hope one can post a link ... free and demos on same page:  http://www.uvmapper.com/downloads.html

What I did though was persevere and learned how to do a lot of uvmapping with Hexagon.
As one dear soul puts it: “uvmapping in Hexagon is an exercise in patience”.
It is possible “usually” to get a workable uvmap ... experience being a good teacher as various tricks come into play in different situations.

I learned with the previous edition and there are possibly a few things which may or not be different as to which buttons will work ... not all buttons worked well on all computers “as far as I could tell”. I found out what worked on my computer and that’s the workflow I go with.

 

 

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Posted: 23 November 2013 09:19 PM   [ Ignore ]   [ # 28 ]
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Roygee - 23 November 2013 06:29 PM

Just wondering out loud whether Daz “Quality Control” even took a look at the course on offer - PA’s have to go through strenuous quality control to be sure that their products are up to standard.

[sound of clearing throat] - well presumably the video itself can play in the usual players grin

The pre-production sales pitches were timed interestingly enough.
The release times were oh so cute.
And the indefinite production pause was simply priceless.
He actually moved on to other projects for awhile ... I gather he’s found a way to complete whatever it is he was doing though in order to get it released in the store here. Which would be good news for those who bought the pre-production vids from his store.

 

 

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Posted: 23 November 2013 10:55 PM   [ Ignore ]   [ # 29 ]
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grin LOL wink

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Posted: 24 November 2013 03:07 AM   [ Ignore ]   [ # 30 ]
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@ addict:

The title of this product suggests that the software used for the tutorials is - obviously - Hexagon.
Hexagon has a complete set of tools for UVmapping, so in my opinion these tools should be used, explained if needed.

Being asked to get UVmapper is just the same as if they had advised to get Lightwave, just to be able to follow the tutorials for Hexagon.
Weird? Right!

The second thing that put me off: starting to build some kind of cloth for a DAZzie - now, while certainly everybody has some kind of personal preference to model, in a tutorial I do not want to see any personal preferences (and if, it should be noted, like “... there is the normal way to do XY, but I prefer to do it MY way…”).
So (still building the cloth) when I see somebody doing this without using the mirror option - think of a noob to Hexagon, or even 3D modeling entirely -  it makes me want to grab into the screen, and push the right buttons for the person who is misleading folks smile.

The same goes for pushing points to get the base for a more organic form (the dino), when there is the soft selection.
Please, do not get me wrong here: nothing against pushing vertices around - but if there are better tools for the job at hand, why not show them?
The person who did all these modeling parts - well, I strongly believe that he learned Hexagon himself while doing his modeling for this course (later he found the mirror option).

OK, then the issue about the white board, about finding it not needed to be more precise in his scribbling:
If I do not have the time to spread out my personal theories in public (getting paid for this, remember), why should I do it?

“... I do not have time for this!” Is the impression that first comes to mind watching this. The modeler even said this at one point where more work should have be done for a part of his show.

Anyway, there are more issues in this “course”, but I think that - this time - my answer is long enough smile.

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